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Used : Megapovplus, Chris Colefax hair macro, Alan Holding's basketball,
Pyvon (of course for editing and rendering)
Render time : 3 hours with area_lights
Hairs : 200000
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Attachments:
Download 'ourson.jpg' (34 KB)
Preview of image 'ourson.jpg'
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In article <3D5### [at] caramailcom>,
Fabien <fab### [at] caramailcom> wrote:
> Used : Megapovplus, Chris Colefax hair macro, Alan Holding's basketball,
> Pyvon (of course for editing and rendering)
People are still using MegaPOV+? ;-)
Why were you using it? It is quite a bit out of date, it isn't even
based on the latest MegaPOV, and I don't see any of its patches used
here.
--
Christopher James Huff <chr### [at] maccom>
POV-Ray TAG e-mail: chr### [at] tagpovrayorg
TAG web site: http://tag.povray.org/
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Delicious image.
I think your teddy needs a mouth.
A smiling teddy is better than a mouthless one ;))
Best regards
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I don't know, I like the mouthless bear. A mouthless bear is better than a
frowning bear.
I think the wood grains are in the wrong direction tho, usually the cut the
lumber along the grains not against. Those would have to come from some
super big trees.
You can almost feel the fuzy bear.
--
#macro Q(A,E,W)box{-A/2,A/2pigment{rgb 9*W}translate E*A+W/1000}#end#macro
M(D,E)#local A=1/pow(3,D);#if(D<3)#local C=D+1;union{M(C,1)M(C,x+y)M(C,x+z)
M(C,y+z)M(C,x+y-z)M(C,x+z-y)M(C,y+z-x)M(C,x-y)M(C,z-x)M(C,y-z)M(C,y-x)M(C,
x-z)M(C,z-y)M(C,x-y-z)M(C,y-x-z)M(C,z-x-y)translate A*E}#else Q(A,E,x)Q(A,E
,y)Q(A,E,z)#end#end union{M(0,0)rotate<45,145,0>translate z*2}//Andrew
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Andrew Wilcox wrote:
> I don't know, I like the mouthless bear. A mouthless bear is better than a
> frowning bear.
>
> I think the wood grains are in the wrong direction tho, usually the cut the
> lumber along the grains not against. Those would have to come from some
> super big trees.
I know. I just throw that texture to the plank to dress up that scene.
I'll have to work on the floor a bit more.
>
> You can almost feel the fuzy bear.
>
> --
> #macro Q(A,E,W)box{-A/2,A/2pigment{rgb 9*W}translate E*A+W/1000}#end#macro
> M(D,E)#local A=1/pow(3,D);#if(D<3)#local C=D+1;union{M(C,1)M(C,x+y)M(C,x+z)
> M(C,y+z)M(C,x+y-z)M(C,x+z-y)M(C,y+z-x)M(C,x-y)M(C,z-x)M(C,y-z)M(C,y-x)M(C,
> x-z)M(C,z-y)M(C,x-y-z)M(C,y-x-z)M(C,z-x-y)translate A*E}#else Q(A,E,x)Q(A,E
> ,y)Q(A,E,z)#end#end union{M(0,0)rotate<45,145,0>translate z*2}//Andrew
>
>
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Fabien wrote:
> Used : Megapovplus, Chris Colefax hair macro, Alan Holding's basketball,
> Pyvon (of course for editing and rendering)
Very nice. (It reminds me that I should continue with my Teddy bear.)
I'm surprised how good Chris' hair macro works in this case. As you
already wrote, the floor needs some work and IMO the basketball should
be more shiny.
Thomas
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