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Scene contains 683 frame level objects; 0 infinite.
Statistics for library.pov, Resolution 640 x 480
----------------------------------------------------------------------------
Pixels: 307850 Samples: 2151050 Smpls/Pxl: 6.99
Rays: 8878446 Saved: 121800 Max Level: 10/10
----------------------------------------------------------------------------
Ray->Shape Intersection Tests Succeeded Percentage
----------------------------------------------------------------------------
Box 13803145632 8840266493 64.05
Cone/Cylinder 4207070609 2767553671 65.78
CSG Intersection 4580610995 3682138795 80.39
CSG Merge 54803405 2716612 4.96
CSG Union 1050824354 38387868 3.65
Prism 430767 45364 10.53
Prism Bound 2847189 2628747 92.33
Sphere 2540736121 1996228876 78.57
Torus 469477761 28117769 5.99
Torus Bound 469477761 34403855 7.33
Bounding Box 131696701820 43436854723 32.98
----------------------------------------------------------------------------
Roots tested: 34498139 eliminated: 598521
Calls to Noise: 263103663408 Calls to DNoise: 521870753998
----------------------------------------------------------------------------
Media Intervals: 3288499117 Media Samples: 42768243114 (13.01)
Shadow Ray Tests: 4416374399 Succeeded: 1784409776
Reflected Rays: 210516
Transmitted Rays: 311069
----------------------------------------------------------------------------
Radiosity samples calculated: 77044 (0.97 percent)
Radiosity samples reused: 7852198
----------------------------------------------------------------------------
Smallest Alloc: 25 bytes Largest: 12844
Peak memory used: 14156161 bytes
----------------------------------------------------------------------------
Time For Trace: 91 hours 31 minutes 44.0 seconds (329504 seconds)
Total Time: 91 hours 31 minutes 44.0 seconds (329504 seconds)
----------------------------------------------------------------------------
CPU time used: kernel 67.48 seconds, user 283510.03 seconds, total
283577.52 seconds
Render averaged 1.08 PPS over 307200 pixels
POV-Ray finished
...and the worst part of it is, I'm not even done with this. I had some
ideas for it, such as making the image greyscale except for one candle,
adding a ghost also in full colour, and a Hunter with a gun pointed at
the ghost...the first is easy enough, but the second will involve going
at Poser with a sledgehammer.
--
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
Post a reply to this message
Attachments:
Download 'library.jpg' (19 KB)
Preview of image 'library.jpg'
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why does it takes 91hours to render what's your CPU ?
3D4### [at] bellsouthnet...
> Scene contains 683 frame level objects; 0 infinite.
>
> Statistics for library.pov, Resolution 640 x 480
> --------------------------------------------------------------------------
--
> Pixels: 307850 Samples: 2151050 Smpls/Pxl: 6.99
> Rays: 8878446 Saved: 121800 Max Level: 10/10
> --------------------------------------------------------------------------
--
> Ray->Shape Intersection Tests Succeeded Percentage
> --------------------------------------------------------------------------
--
> Box 13803145632 8840266493 64.05
> Cone/Cylinder 4207070609 2767553671 65.78
> CSG Intersection 4580610995 3682138795 80.39
> CSG Merge 54803405 2716612 4.96
> CSG Union 1050824354 38387868 3.65
> Prism 430767 45364 10.53
> Prism Bound 2847189 2628747 92.33
> Sphere 2540736121 1996228876 78.57
> Torus 469477761 28117769 5.99
> Torus Bound 469477761 34403855 7.33
> Bounding Box 131696701820 43436854723 32.98
> --------------------------------------------------------------------------
--
> Roots tested: 34498139 eliminated: 598521
> Calls to Noise: 263103663408 Calls to DNoise: 521870753998
> --------------------------------------------------------------------------
--
> Media Intervals: 3288499117 Media Samples: 42768243114
(13.01)
> Shadow Ray Tests: 4416374399 Succeeded: 1784409776
> Reflected Rays: 210516
> Transmitted Rays: 311069
> --------------------------------------------------------------------------
--
> Radiosity samples calculated: 77044 (0.97 percent)
> Radiosity samples reused: 7852198
> --------------------------------------------------------------------------
--
> Smallest Alloc: 25 bytes Largest: 12844
> Peak memory used: 14156161 bytes
> --------------------------------------------------------------------------
--
> Time For Trace: 91 hours 31 minutes 44.0 seconds (329504 seconds)
> Total Time: 91 hours 31 minutes 44.0 seconds (329504 seconds)
> --------------------------------------------------------------------------
--
> CPU time used: kernel 67.48 seconds, user 283510.03 seconds, total
> 283577.52 seconds
> Render averaged 1.08 PPS over 307200 pixels
>
> POV-Ray finished
>
> ...and the worst part of it is, I'm not even done with this. I had some
> ideas for it, such as making the image greyscale except for one candle,
> adding a ghost also in full colour, and a Hunter with a gun pointed at
> the ghost...the first is easy enough, but the second will involve going
> at Poser with a sledgehammer.
> --
> Tim Cook
> http://empyrean.scifi-fantasy.com
> mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126
>
> -----BEGIN GEEK CODE BLOCK-----
> Version: 3.12
> GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
> N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
> PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
> D++(---) G(++) e*>++ h+ !r--- !y--
> ------END GEEK CODE BLOCK------
>
----------------------------------------------------------------------------
----
Post a reply to this message
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_Light_Beam_ wrote:
> why does it takes 91hours to render what's your CPU ?
1.8 GHz Pentium IV with 512 MB of DDRAM, 400 MHz FSB.
The reason it took so long is because I've got the room
filled with media, and I have radiosity turned on, and
focal blur.
--
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
Post a reply to this message
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"Timothy R. Cook" <z99### [at] bellsouthnet> wrote in
news:3D4### [at] bellsouthnet
> _Light_Beam_ wrote:
>> why does it takes 91hours to render what's your CPU ?
> 1.8 GHz Pentium IV with 512 MB of DDRAM, 400 MHz FSB.
> The reason it took so long is because I've got the room
> filled with media, and I have radiosity turned on, and
> focal blur.
LOL :) how about adding photons ?
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
Post a reply to this message
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Rafal 'Raf256' Maj wrote:
> LOL :) how about adding photons ?
Wait for the next release of Moray.
--
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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IMO just not worth the trace time. I'd render it sharp and use PSP or
something... I really can't see using a tracer for what is basically
amounting to 2d work at this point.
91 hours!?
Wow. Give your cpu my best regards! :)
-peter
--
Modeling slave:
"Ballet pour ma fille."
http://www.applesnake.net
Post a reply to this message
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