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From: gemelli david
Subject: P.D.U. 2 (48ko)
Date: 25 Jul 2002 03:10:09
Message: <3D3FA496.3070102@xlstudio.com>
once again, the flying thingy....
now, I will work on a complete scene and make more experiments to find a 
good metal texture for the objects...

comments/ideas welcome as usual.

                    David.


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From: Hugo
Subject: Re: P.D.U. 2 (48ko)
Date: 25 Jul 2002 08:41:25
Message: <3d3ff1f5@news.povray.org>
> comments/ideas welcome as usual.

Has anyone noted that the wings look as if they are hanging almost
unconnected? Or maybe it's just me who think this.

It's a nice object! I just wanted to say this because you're going on to
texturing now... Btw, I don't know if the guns are a good addition. The more
additions, the more confusing look. It's somehow less clear now (just a
little).

Regards,
Hugo


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From: Corey Woodworth
Subject: Re: P.D.U. 2 (48ko)
Date: 25 Jul 2002 09:53:30
Message: <3d4002da@news.povray.org>
> It's a nice object! I just wanted to say this because you're going on to
> texturing now... Btw, I don't know if the guns are a good addition. The
more
> additions, the more confusing look. It's somehow less clear now (just a
> little).

I think those are counter rotaters or whatever the term is for little jets
that make sure the body doesn't rotate. I could be wrong though.

Corey

--
schitzo.y0ru.net

blob{threshold#macro _(s,i,g)#if(s)sphere{20*(i-<5,1,-10>)16,1pigment
{rgb 9}}_(s-1i+g,g)#end#end.7_(4x,x)_(2,0y)_(5y*2x)_(5x*6x)_(3<6,
1>2*x)_(2<6,2>4*x)}


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From: gemelli david
Subject: Re: P.D.U. 2 (48ko)
Date: 25 Jul 2002 10:33:09
Message: <3D400C87.9060106@xlstudio.com>
>
>
>
>I think those are counter rotaters or whatever the term is for little jets
>that make sure the body doesn't rotate. I could be wrong though.
>
You're right...I tried to put the holes on the legs but it was not very 
good, I put them on longer "arms" and it was not very good too...I 
wanted to put them on the main elliptical shape but I thought they won't 
be far enough from the center and so would have been useless...

It's true that now, the shape of the object is less "pure"...it took me 
a long time to find something that will not destroy completly  the main 
aspect of it...

My design skills are really poor, I have a lot of work on this scene...

           David.


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From: Marc van den Dikkenberg
Subject: Re: P.D.U. 2 (48ko)
Date: 25 Jul 2002 10:33:22
Message: <bwpAPXO1lw2IEGzE7j8VpHLARpCK@4ax.com>
On Thu, 25 Jul 2002 09:53:14 -0400, "Corey Woodworth" <cdw### [at] mpinetnet>
wrote:

>
>> It's a nice object! I just wanted to say this because you're going on to
>> texturing now... Btw, I don't know if the guns are a good addition. The
>more
>> additions, the more confusing look. It's somehow less clear now (just a
>> little).
>
>I think those are counter rotaters or whatever the term is for little jets
>that make sure the body doesn't rotate. I could be wrong though.

While they are an improvement on the 'technical' side, the objects did look
better without them...

Suggestion: you could double-up the legs as counter-rotation thingeys by
integrating the airholes on on side up the upper legs?
-- 
Marc van den Dikkenberg
--
The PowerBasic Archives -- http://www.xlsior.org


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From: Andrew Wilcox
Subject: Re: P.D.U. 2 (48ko)
Date: 25 Jul 2002 11:06:19
Message: <3d4013eb@news.povray.org>
It seems like there's enough room to put the air holes on the calf part of
the leg, the part between the feet and the knee.

I wish I had one of those to find my car keys in the morning.

--
#macro Q(A,E,W)box{-A/2,A/2 pigment{rgb W*9}translate E*A+W/1000}#end#macro
M(D,
E)#local A=1/pow(3,D);#if(D<3)#local
C=D+1;union{M(C,1)M(C,x+y)M(C,x+z)M(C,y+z)M
(C,x+y-z)M(C,x+z-y)M(C,y+z-x)M(C,x-y)M(C,z-x)M(C,y-z)M(C,y-x)M(C,x-z)M(C,z-y
)M(C
,x-y-z)M(C,y-x-z)M(C,z-x-y)translate A*E}#else
Q(A,E,x)Q(A,E,y)Q(A,E,z)#end#end
union{M(0,0)rotate<45,145,0>translate z*2}//Andrew


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From: Tom Melly
Subject: Re: P.D.U. 2 (48ko)
Date: 25 Jul 2002 11:10:24
Message: <3d4014e0@news.povray.org>
"gemelli david" <d.g### [at] xlstudiocom> wrote in message
news:3D4### [at] xlstudiocom...
>
> It's true that now, the shape of the object is less "pure"...it took me
> a long time to find something that will not destroy completly  the main
> aspect of it...
>

Couldn't you just add an internal fly-wheel to take care of the
counter-rotation?

Well.... I say "add", but you'd have to be pretty obsessive to actually add it
;)


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From: TinCanMan
Subject: Re: P.D.U. 2 (48ko)
Date: 25 Jul 2002 11:18:04
Message: <3d4016ac$1@news.povray.org>
> Well.... I say "add", but you'd have to be pretty obsessive to actually
add it
> ;)

Wadayamean obsessive? I do this on a regular basis.  I guess my thought is
that even though you can't see it, *I'll* know.

-tgq


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From: Mr Art
Subject: Re: P.D.U. 2 (48ko)
Date: 25 Jul 2002 11:36:08
Message: <3D40C382.5000604@chesapeake.net>
TinCanMan wrote:
> I guess my thought is that even though you can't see it, *I'll* know.
> 
> -tgq
> 
> 


Thats the spirit. :)


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From: Andrew Wilcox
Subject: Re: P.D.U. 2 (48ko)
Date: 25 Jul 2002 12:02:20
Message: <3d40210c$1@news.povray.org>
> Couldn't you just add an internal fly-wheel to take care of the
> counter-rotation?
>
> Well.... I say "add", but you'd have to be pretty obsessive to actually
add it
> ;)

But then the fly-wheel would make turning difficult since it'd try to force
a level path.  And of course he'd have to add it, for the body cut-away
renders to show how it works, when he tries to sell the concept to the
military for millions of dollars... :-)

--
#macro Q(A,E,W)box{-A/2,A/2pigment{rgb 9*W}translate E*A+W/1000}#end#macro
M(D,E)#local A=1/pow(3,D);#if(D<3)#local
C=D+1;union{M(C,1)M(C,x+y)M(C,x+z)M(C,y+z)M(C,x+y-z)M(C,x+z-y)M(C,y+z-x)M(C,
x-y)M(C,z-x)M(C,y-z)M(C,y-x)M(C,x-z)M(C,z-y)M(C,x-y-z)M(C,y-x-z)M(C,z-x-y)tr
anslate A*E}#else Q(A,E,x)Q(A,E,y)Q(A,E,z)#end#end
union{M(0,0)rotate<45,145,0>translate z*2}//Andrew


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