POV-Ray : Newsgroups : povray.binaries.images : Re: "Traditional" First Render Server Time
17 Nov 2024 20:21:56 EST (-0500)
  Re: "Traditional" First Render (Message 1 to 8 of 8)  
From: Christoph Hormann
Subject: Re: "Traditional" First Render
Date: 16 Jul 2002 02:23:35
Message: <3D33BBE7.747FD2B2@gmx.de>
"Jenni A.M. Merrifield" wrote:
> 
>   Well, this isn't really my first render -- I played around with some of
> the things in the tutorial first and explored a bit from there. 

Please don't post such large files here.  Orienting the file size at the
other posts in this group is a good idea. See also:

'Where can I post my binary or text file?' in
povray.announce.frequently-asked-questions

If you don't have a program converting to JPEG see:
http://irfanview.tuwien.ac.at/

Christoph

-- 
POV-Ray tutorials, IsoWood include,                 
TransSkin and more: http://www.tu-bs.de/~y0013390/  
Last updated 15 Jul. 2002 _____./\/^>_*_<^\/\.______


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From: hughes b
Subject: Re: "Traditional" First Render
Date: 16 Jul 2002 03:18:14
Message: <3d33c8b6$1@news.povray.org>
Ow, yes, please cancel the post and repost a compressed image file. TIA
Once again, while my Cable ISP isn't working right, I know what dial-up
connections at under 28.8K is like. A seemingly tiny 100KB file is taking
almost a minute to DL.
Other people's files in the hundreds of kilobytes range is making me pass
those up.  :-(  Mostly because I got used to the instantaneousness (yeah, if
ever!) of using a cable modem.


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From: Tom Melly
Subject: Re: "Traditional" First Render
Date: 16 Jul 2002 05:03:03
Message: <3d33e147@news.povray.org>
"Jenni A.M. Merrifield" <str### [at] SPAMjammcom> wrote in message
news:3d33b3bb@news.povray.org...

<snip>

Very nice - as others have noted, a jpg would have been better with regard to
image size.

I got it down to about 120kb with no obvious loss of quality.

Anyway, welcome to the group/povray/whatever and happy tracing.


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From: Hugo
Subject: Re: "Traditional" First Render
Date: 16 Jul 2002 05:08:54
Message: <3d33e2a6$1@news.povray.org>
> .. Tom Melly where he said:
> long standing tradition that the first render you should
> attempt should be a mirrored sphere hovering over a
> checkered plane

Yes, he is right.  ;o)  Welcome here and thanks for keeping the tradition!
Yes, the post was a bit large but new users tend to make this mistake, so
you're not the first one, don't worry.. But those who have slow Internet
connections probably won't see your image.

If you want to undo the post, you can send a 'cancelling' message to the
newsgroup by going to the 'message' menu (assuming you're using Outlook
Express) and click on "cancel message" while you have the post on your
screen.. A pop-up window will appear, telling you that this message has been
sent.. Still the post may not *look* like it disappears, but it actually
does.

Then you can repost the image as jpeg.
Looking forward to see your next renders.  :o)

Regards,
Hugo


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From: Slime
Subject: Re: "Traditional" First Render
Date: 16 Jul 2002 20:04:48
Message: <3d34b4a0@news.povray.org>
I like it, it's a nice version of the cliche. Though it seems a little too
grainy; perhaps scaling the sky_sphere pattern larger would help. All you
get in the sphere is little white dots.

 - Slime
[ http://www.slimeland.com/ ]


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From: Jenni A M  Merrifield
Subject: Re: "Traditional" First Render
Date: 18 Jul 2002 03:14:46
Message: <3d366ae6@news.povray.org>
Well, I did try scaling the starpattern, but while the bands of stars in the
sphere got thicker (and didn't really look much like stars any more, the
sphere continued to just show white dots.  Oh well.

Here's a new version of the image, in JPG and only 800x600 (vs the 1024x768
from last time.  My system says the file size is only 145k. :-)

Jenni

--
Jenni A. M. Merrifield
-=> strawberryJAMM <=-
strawberry @ jamm.com

"Slime" <slm### [at] slimelandcom> wrote in message
news:3d34b4a0@news.povray.org...
> I like it, it's a nice version of the cliche. Though it seems a little too
> grainy; perhaps scaling the sky_sphere pattern larger would help. All you
> get in the sphere is little white dots.
>
>  - Slime
> [ http://www.slimeland.com/ ]
>
>


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Attachments:
Download 'mirroredSphereAndCheckeredPlane800x600.jpg' (145 KB)

Preview of image 'mirroredSphereAndCheckeredPlane800x600.jpg'
mirroredSphereAndCheckeredPlane800x600.jpg


 

From: Jörg 'Yadgar' Bleimann
Subject: Re: "Traditional" First Render
Date: 18 Jul 2002 17:47:41
Message: <3D3745E9.BEE66989@tiscalinet.de>
High!

"Jenni A.M. Merrifield" schrieb:

  Well, I did try scaling the starpattern, but while the bands of stars in the
  sphere got thicker (and didn't really look much like stars any more, the
  sphere continued to just show white dots.  Oh well.

What about using a granite pattern with a high turbulence value (such as 20)
with a color_map something like this:

[0    rgb 0 ]
[0.9 rgb 0 ]
[0.9 rgb 0.7 ] // preventing the stars being TOO bright!
[1  rgb 0.7] // can be omitted

See you in Khyberspace - http://home.arcor.de/yadgar/khyberspace/index-e.html
Afghanistan Chronicle: http://home.arcor.de/yadgar/index-e.htm

Yadgar


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From: Batronyx
Subject: Re: "Traditional" First Render
Date: 18 Jul 2002 23:42:34
Message: <3d378aaa@news.povray.org>
> Well, I did try scaling the starpattern, but while the bands of stars in the
> sphere got thicker (and didn't really look much like stars any more, the
> sphere continued to just show white dots.  Oh well.

Zeger Knaepen has an excellent starfield pattern that even stands up to
anti-aliasing. You can find it here: http://www.povplace.be.tf

--
light_source{0,1}#macro c(J,a)sphere{0,1pigment{rgb z}scale a translate J+O}
#end#macro B(R,V,O)c(0,4)intersection{c(V,R)difference{c(-z*4x+10)c(-z*4.1x+
10)c(0<7.5,45,5>)}}#end B(12,0z*25)B(8y*4<0,12,50>)          // Batronyx ^"^


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