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Not very inspired lately, so I've been playing with height_fields and
isosurfaces.
This scene has one hf, skewed, about 200 isosurface rocks, also skewed,
3 area_lights and one greenish isosurface sitting on the ground.
For the most part the rocks blend in with the bedrock, which I suppose
is a good thing. They use the granite pattern for displacement and were
given the same texture as the hf.
I purposely made the color of the sky a little extreme, attempting to
emulate the great turn of the century painter, Maxfield Parrish.
The greenish isosurface is a cylinder displaced with multiple cos
functions added in a while loop. I think it may be related to the
Fourier Series, though I don't really know much about them.
Render time was just shy of 20 minutes, thanks to the very simple
area_lights (all 2x2).
Any questions, comments etc. are always welcome!
--
Samuel Benge
sbe### [at] caltelcom
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Attachments:
Download 'rocky_hill.jpg' (87 KB)
Preview of image 'rocky_hill.jpg'
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Samuel Benge <sbe### [at] caltelcom> wrote in
news:3D2### [at] caltelcom:
> Any questions, comments etc. are always welcome!
nice coloring IMHO, was this image post-processed ?
--
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"Samuel Benge" <sbe### [at] caltelcom> wrote in message
news:3D2### [at] caltelcom...
> Not very inspired lately, so I've been playing with height_fields and
> isosurfaces.
Gotta say that that is some pretty nice texturing there on a very convincing
rock. It's a shame the little rocks don't show up some more and some look
rather strangely placed, but all in all a very nice image.
Kev
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gimme source gimme source gimme source! :-)
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"Oooooooooooooooooooo"
-- little green alien dudes in Toy Story
but really, thats a nice image
jim
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i do not know if the part of image is (only) well chosen. but it looks very
realistic to me. ain't there an IRTC for realistic pics? that is one for it.
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Rafal 'Raf256' Maj wrote:
>
> nice coloring IMHO, was this image post-processed ?
Thanks! Actually, I *almost* used post-processing on it, but that's bit
like cheating. I ended up using an assumed_gamma of 1.3. To add my
signature I used Gimp.
--
Samuel Benge
sbe### [at] caltelcom
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Kevin Ellis wrote:
> Gotta say that that is some pretty nice texturing there on a very convincing
> rock. It's a shame the little rocks don't show up some more and some look
> rather strangely placed, but all in all a very nice image.
The rocks aren't placed using any kind of special technique. I need to
learn how to #write to text files soon so I can make more complicated
'spot finding' code to place the rocks.
--
Samuel Benge
sbe### [at] caltelcom
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With hf data? Maybe I can compress it into a jpeg... the thing is, the
original code to produce the height_filed has changed!
Apache wrote:
> gimme source gimme source gimme source! :-)
>
>
>
>
>
--
Samuel Benge
sbe### [at] caltelcom
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marabou wrote:
> i do not know if the part of image is (only) well chosen. but it looks very
> realistic to me. ain't there an IRTC for realistic pics? that is one for it.
Actually, I chose the part you see so you wouldn't be able to see the edges of the hf
:)
--
Samuel Benge
sbe### [at] caltelcom
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