POV-Ray : Newsgroups : povray.binaries.images : another double_illumination + radiosity test (lamp.jpg 36kb) Server Time
18 Nov 2024 00:26:50 EST (-0500)
  another double_illumination + radiosity test (lamp.jpg 36kb) (Message 1 to 6 of 6)  
From: Samuel Benge
Subject: another double_illumination + radiosity test (lamp.jpg 36kb)
Date: 21 Jun 2002 23:47:11
Message: <3D13F326.9040107@caltel.com>
Here's another one. I couldn't help but to try a test with a lamp shade. 
  The shade has an opaque pigment with specular highlights and double 
illumination. Radiosity uses a recursion_limit of 1.
Questions, comments?


-- 
Samuel Benge

sbe### [at] caltelcom


Post a reply to this message


Attachments:
Download 'lamp.jpg' (37 KB)

Preview of image 'lamp.jpg'
lamp.jpg


 

From: Apache
Subject: Re: another double_illumination + radiosity test (lamp.jpg 36kb)
Date: 22 Jun 2002 00:25:07
Message: <3d13fc23$1@news.povray.org>
The wall.... is that an isosurface?

--
Apache
POV-Ray Cloth experiments: http://geitenkaas.dns2go.com/experiments/
Email: apa### [at] yahoocom
ICQ: 146690431


Post a reply to this message

From: David Fontaine
Subject: Re: another double_illumination + radiosity test (lamp.jpg 36kb)
Date: 22 Jun 2002 00:50:25
Message: <3D140352.10700@faricy.net>
That's pretty good, except I think that bright triangle on the shade 
isn't entirely realistic.  Of course, it depends on the shade material, 
but I would expect enough scattering to make the shade more uniformly 
bright.  After all, isn't that the point of them?


-- 
___     ______________________________________________
  | \     |_         website: http://davidf.faricy.net/
  |_/avid |ontaine           email: <dav### [at] faricynet>


Post a reply to this message

From: Samuel Benge
Subject: Re: another double_illumination + radiosity test (lamp.jpg 36kb)
Date: 22 Jun 2002 01:08:22
Message: <3D140642.5030901@caltel.com>
Apache wrote:

> The wall.... is that an isosurface?

Nope, just a box with a simple pigment and surface normal:

pigment{rgb 1}
normal{
  granite -.25
  accuracy .005
  scale 32
  turbulence .4
  lambda 1
  poly_wave .25
}

-- 
Samuel Benge

sbe### [at] caltelcom


Post a reply to this message

From: Samuel Benge
Subject: Re: another double_illumination + radiosity test (lamp.jpg 36kb)
Date: 22 Jun 2002 01:11:03
Message: <3D1406E3.8040008@caltel.com>
David Fontaine wrote:

> That's pretty good, except I think that bright triangle on the shade 
> isn't entirely realistic.  Of course, it depends on the shade material, 
> but I would expect enough scattering to make the shade more uniformly 
> bright.  After all, isn't that the point of them?

Actually, the specular finish was originally intended to give the 
impression of light leaking through tiny holes. A more realistic 
approach for that would have been to make the highlight strech from the 
top of the shade to the bottom... could be faked using a normal I guess.


-- 
Samuel Benge

sbe### [at] caltelcom


Post a reply to this message

From: Fernando Gonzalez del Cueto
Subject: Re: another double_illumination + radiosity test (lamp.jpg 36kb)
Date: 22 Jun 2002 04:11:31
Message: <3d143133@news.povray.org>
I also liked very much the texture from the wall! As David already said it,
that triangular bright spot is the only thing that spoils the image.

Except that, it is an excellent image!

Fernando.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.