POV-Ray : Newsgroups : povray.binaries.images : WIP tractor (62.2kb total, jpegs) Server Time
31 Oct 2024 19:26:33 EDT (-0400)
  WIP tractor (62.2kb total, jpegs) (Message 1 to 10 of 12)  
Goto Latest 10 Messages Next 2 Messages >>>
From: Samuel Benge
Subject: WIP tractor (62.2kb total, jpegs)
Date: 17 Jun 2002 23:35:12
Message: <3D0EAEBB.8080500@caltel.com>
Here is a model I worked on last weekend. Still have a ways to go. All 
modeling was done with POV script using primitives and csg. Q's, C's?

-- 
Samuel Benge

sbe### [at] caltelcom


Post a reply to this message


Attachments:
Download 'tractor.jpg' (31 KB) Download 'tractor2.jpg' (32 KB)

Preview of image 'tractor.jpg'
tractor.jpg

Preview of image 'tractor2.jpg'
tractor2.jpg


 

From: Tony[B]
Subject: Re: WIP tractor (62.2kb total, jpegs)
Date: 18 Jun 2002 00:23:00
Message: <3d0eb5a4@news.povray.org>
Oh, your God! (And mine, if you're Christian. :) That is amazing! I wish I
could think in csg like that.


Post a reply to this message

From: Kevin Loney
Subject: Re: WIP tractor (62.2kb total, jpegs)
Date: 18 Jun 2002 01:07:32
Message: <3d0ec014$1@news.povray.org>
thats amazing!

--
Kevin
http://www.geocities.com/qsquared_1999/
#macro _(r)#if(r<12)#local i=asc(substr("oqshilacefg",r,1))-97;
disc{<mod(i,7)-3,div(i,7)-1,6>,z,.4pigment{rgb 10}}_(r+1)
#end#end _(1)//KL


Post a reply to this message

From: Oldstench
Subject: Re: WIP tractor (62.2kb total, jpegs)
Date: 18 Jun 2002 01:44:54
Message: <3d0ec8d6@news.povray.org>
First of all, very nice, esp, having all been done with CSG. My only real
problem is that it looks like a toy, or a small model. You need something to
add scale to it. I think it has something to do with the focal blur in the
first pic mixed with the plastic-y looking texture on the body. With work,
could be very very good.


Post a reply to this message

From: Daniel Matthews
Subject: Re: WIP tractor (62.2kb total, jpegs)
Date: 18 Jun 2002 01:56:25
Message: <2688378.XiLZV45RoZ@3-e.net>
"Oldstench" <tha### [at] hotmailcom> wrote:

> First of all, very nice, esp, having all been done with CSG. My only real
> problem is that it looks like a toy, or a small model. You need something
> to add scale to it. I think it has something to do with the focal blur in
> the first pic mixed with the plastic-y looking texture on the body. With
> work, could be very very good.

It is the inapropriate use of a narrow DOF that makes it look small.
At that distance an object of that size would not look like that with such 
a field of view. The looking down on the subject aspect also makes it look 
toy like.

Very nice CSG work though.


Post a reply to this message

From: Rick [Kitty5]
Subject: Re: WIP tractor (62.2kb total, jpegs)
Date: 18 Jun 2002 04:50:29
Message: <3d0ef455$1@news.povray.org>
Samuel Benge <sbe### [at] caltelcom> wrote:
> Here is a model I worked on last weekend. Still have a ways to go. All
> modeling was done with POV script using primitives and csg. Q's, C's?

very impressive, especially the tracks!


--
Rick

Kitty5 WebDesign - http://Kitty5.com
POV-Ray News & Resources - http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037

PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA


---

Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.370 / Virus Database: 205 - Release Date: 07/06/2002


Post a reply to this message

From: Samuel Benge
Subject: Re: WIP tractor (62.2kb total, jpegs)
Date: 18 Jun 2002 10:11:20
Message: <3D0F3F87.1040508@caltel.com>
I was pretty much just playing with focal_blur settings. I don't plan on 
using it in the final render... besides it would take too long with 
radiosity and fb mixed :)

Oldstench wrote:

> First of all, very nice, esp, having all been done with CSG. My only real
> problem is that it looks like a toy, or a small model. You need something to
> add scale to it. I think it has something to do with the focal blur in the
> first pic mixed with the plastic-y looking texture on the body. With work,
> could be very very good.
> 
> 
> 


-- 
Samuel Benge

sbe### [at] caltelcom


Post a reply to this message

From: Sean Johnson
Subject: Re: WIP tractor (62.2kb total, jpegs)
Date: 18 Jun 2002 20:27:47
Message: <3d0fd003@news.povray.org>
Wow, excellent
I'd recommend roughing up the textures some with dirt, rust, etc.


"Samuel Benge" <sbe### [at] caltelcom> wrote in message
news:3D0### [at] caltelcom...
> Here is a model I worked on last weekend. Still have a ways to go. All
> modeling was done with POV script using primitives and csg. Q's, C's?
>
> --
> Samuel Benge
>
> sbe### [at] caltelcom
>


----------------------------------------------------------------------------
----






----------------------------------------------------------------------------
----


Post a reply to this message

From: Christoph Hormann
Subject: Re: WIP tractor (62.2kb total, jpegs)
Date: 19 Jun 2002 02:44:29
Message: <3D10284C.DAFAC0E3@gmx.de>
Samuel Benge wrote:
> 
> Here is a model I worked on last weekend. Still have a ways to go. All
> modeling was done with POV script using primitives and csg. Q's, C's?
> 

Nice.  I know doing this kind of CSG work can be much fun, but it can also
get a bit boring sometimes and math can become rather complicated when
handling complex surfaces.  

How about animating it?

Christoph

-- 
POV-Ray tutorials, IsoWood include,                 
TransSkin and more: http://www.tu-bs.de/~y0013390/  
Last updated 14 Jun. 2002 _____./\/^>_*_<^\/\.______


Post a reply to this message

From: Hugo
Subject: Re: WIP tractor (62.2kb total, jpegs)
Date: 19 Jun 2002 10:24:55
Message: <3d109437$1@news.povray.org>
Absolutely great stuff!  ;o)  Done in a weekend, wow.

- Hugo


Post a reply to this message

Goto Latest 10 Messages Next 2 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.