POV-Ray : Newsgroups : povray.binaries.images : idea and arm v. 2 Server Time
31 Oct 2024 19:28:11 EDT (-0400)
  idea and arm v. 2 (Message 1 to 4 of 4)  
From: Xplo Eristotle
Subject: idea and arm v. 2
Date: 17 Jun 2002 16:35:47
Message: <3D0E481B.E900CF42@infomagic.net>
I've added the Huge Lovecraftian Horror to the scene and made a few
tweaks to the moons and lighting. I think I'll tweak them back, though.
Also, I'll probably end up changing the head, as right now it looks a
little like a giant shrimp wearing a pulp detective's hat. I might even
change the Horror entirely by giving it a body and wings (which would
make it a proper Cthulhu) and having it stand further out of the water.
Yay, more fun with blobs...

-Xplo


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From: Apache
Subject: Re: idea and arm v. 2
Date: 17 Jun 2002 17:55:11
Message: <3d0e5abf@news.povray.org>
Try using an isosurface for the moons to get more realistic shading, because
they're spoiling that cool picture!

--
Apache
POV-Ray Cloth experiments: http://geitenkaas.dns2go.com/experiments/
Email: apa### [at] yahoocom
ICQ: 146690431


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From: Xplo Eristotle
Subject: Re: idea and arm v. 2
Date: 18 Jun 2002 16:02:42
Message: <3D0F9204.EE14A7AE@infomagic.net>
Apache wrote:
> 
> Try using an isosurface for the moons to get more realistic shading, because
> they're spoiling that cool picture!

Realistic shading? They *have* realistic shading, provided that you
assume they're similar to Earth's moon, which (like most large
planetlike objects) is relatively smooth for its size.

I do plan to change the moons a bit as I'm not happy with them myself,
but making them isosurfaces is not part of that plan.

-Xplo


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From: Apache
Subject: Re: idea and arm v. 2
Date: 18 Jun 2002 22:23:14
Message: <3d0feb12$1@news.povray.org>
If you look to detailed images of the half moon you'll see that the
mountains at the day-night edge are lighting up and that the craters are
darker/shadowed.

--
Apache
POV-Ray Cloth experiments: http://geitenkaas.dns2go.com/experiments/
Email: apa### [at] yahoocom
ICQ: 146690431


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