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The plate is decorated with an image map derived from Steven Abbots'
Knots3D program. The left stem is UVmapped bimap, the right stem is
procedural.
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Attachments:
Download 'v10053.jpg' (23 KB)
Preview of image 'v10053.jpg'
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Now, those look tasty!
Cheers!
Chip Shults
My robotics, space and CGI web page - http://home.cfl.rr.com/aichip
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Jim Charter <jrc### [at] aolcom> wrote:
> The plate is decorated with an image map derived from Steven Abbots'
> Knots3D program. The left stem is UVmapped bimap, the right stem is
> procedural.
very impressive, but they dont look like real grapes :)
--
Rick
Kitty5 WebDesign - http://Kitty5.com
POV-Ray News & Resources - http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
---
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.370 / Virus Database: 205 - Release Date: 05/06/2002
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On Tue, 11 Jun 2002 13:02:43 -0400, Jim Charter wrote:
> The plate is decorated with an image map derived from Steven Abbots'
> Knots3D program. The left stem is UVmapped bimap, the right stem is
> procedural.
The stems look much better now, but the grapes still have that solid
look to them.
--
sphere{z*5,1pigment{rgb.5}finish{reflection.3specular.5}}box{<-50,-3,-50>
<50,-2,50>pigment{checker/*\__\\__/ * \_\\__*/scale 2}finish{ambient.7}}
light_source/*__\\__\\__\\__\\__\( ~ )\__\\__\\__\\__\\*/{<2,5,1>*4,1}
/*\\__\\__\\__\\__\\__\\__\\__\\__\~ -/__\\__\\__\\__\\__\\*//* Steve */
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I agree, the image is great but it doesn't look real.
"Rick [Kitty5]" <ric### [at] kitty5com> wrote in message
news:3d0636f9@news.povray.org...
> Jim Charter <jrc### [at] aolcom> wrote:
> > The plate is decorated with an image map derived from Steven Abbots'
> > Knots3D program. The left stem is UVmapped bimap, the right stem is
> > procedural.
>
> very impressive, but they dont look like real grapes :)
>
>
> --
> Rick
>
> Kitty5 WebDesign - http://Kitty5.com
> POV-Ray News & Resources - http://Povray.co.uk
> TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037
>
> PGP Public Key
> http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
>
>
> ---
>
> Checked by AVG anti-virus system (http://www.grisoft.com).
> Version: 6.0.370 / Virus Database: 205 - Release Date: 05/06/2002
>
>
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stems look a LOT better! still can't put my finger on whats wrong with the
grapes though.
Corey
--
schitzo.y0ru.net
blob{threshold#macro _(s,i,g)#if(s)sphere{20*(i-<5,1,-10>)16,1pigment
{rgb 9}}_(s-1i+g,g)#end#end.7_(4x,x)_(2,0y)_(5y*2x)_(5x*6x)_(3<6,
1>2*x)_(2<6,2>4*x)}
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hi jim,
beautiful work! just awesome. the one thing i think that
is a lil off on the grapes is the same thing you run into with
teeth... they are translucent to a degree. you can see inside
a bit. like somebody said, they seem too "solid".
but thats just a tiny issue. the picture is beautiful as is.
miker
"Jim Charter" <jrc### [at] aolcom> wrote in message
news:3D0### [at] aolcom...
> The plate is decorated with an image map derived from Steven Abbots'
> Knots3D program. The left stem is UVmapped bimap, the right stem is
> procedural.
>
----------------------------------------------------------------------------
----
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that is a sweet image... when you finish it and have a good composition,
(meaning the "art" of the scene is comeplted as well as the models,
etc.) I'd render a large image and submit it to the galelry of some
print 3d mags. Expect publication, and MENTION POV! :)
-peter
--
Modeling slave:
"Ballet pour ma fille."
http://www.applesnake.net
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Jim Charter wrote:
> The plate is decorated with an image map derived from Steven Abbots'
> Knots3D program. The left stem is UVmapped bimap, the right stem is
> procedural.
Really nice. Only the problem about that solid aspect... can't you apply
some kind of faked subsurface scattering? I think it's the only detail
missing: perfect for the rest!
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org
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Jaime Vives Piqueres wrote:
> Really nice. Only the problem about that solid aspect... can't you apply
> some kind of faked subsurface scattering? I think it's the only detail
> missing: perfect for the rest!
Thankyou...
believe it or not, the whole thing began when I wanted to play with the
"subscattering"
code others had posted:
#declare m_red_grape = material {
#declare Color= rgb <.50,.15,.11>;
#declare factor= 1.25;
texture { //create veining
pigment { radial frequency 80 turbulence .25
color_map {
[0.00 rgb Color/1 ]
[0.07 rgb Color/1 ]
[0.08 rgb Clear ]
[0.92 rgb Clear ]
[0.93 rgb Color/1 ]
[1.00 rgb Color/1 ]
}
}
finish { specular .05
diffuse .7
roughness .02
reflection 0
}
}
texture { //create darkening toward the end of grape
pigment { gradient y scale 14
color_map {
[0.0 rgb <.30,.1,.85>*Color transmit .10 ]
[1.0 rgb <.30,.2,.65>*Color transmit .70 ]
}
translate y*7
}
finish { specular .05
diffuse .7
roughness .02
reflection 0
}
}
texture { //bloom on skin of grape
pigment { dents scale 1.5 rotate 10 pigment_map {
[ 0 rgb Clear ]
[ .10 rgb Clear ]
[ .49 LightBlue transmit .97 ]
[ .51 LightBlue transmit .97 ]
[ .90 rgb Clear ][ 1 rgb Clear ] } }
finish { specular .05
diffuse .7
roughness .2
reflection 0
}
}
texture { //bloom on skin of grape
pigment { dents scale 1 pigment_map {
[ 0 rgb Clear ]
[ .10 rgb Clear ]
[ .49 LightBlue transmit .97 ]
[ .51 LightBlue transmit .97 ]
[ .90 rgb Clear ][ 1 rgb Clear ] } }
finish { specular .05
diffuse .7
roughness .2
reflection 0
}
}
texture { //bloom on skin
pigment { dents scale .5 pigment_map {
[ 0 rgb Clear ]
[ .10 rgb Clear ]
[ .5 LightBlue transmit .99 ]
[ .90 rgb Clear ][ 1 rgb Clear ] } }
finish { specular .05
diffuse .7
roughness .2
reflection 0
}
}
interior {
media {
//scattering { 1, (1-Color)*factor extinction
1/factor }
scattering { 1, Color*factor extinction 1/factor }
absorption rgb (1-Color)*factor
emission Color*factor
intervals 1
samples 5
method 3
}
}
}
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