POV-Ray : Newsgroups : povray.binaries.images : Pocket Knife Server Time
31 Oct 2024 21:29:42 EDT (-0400)
  Pocket Knife (Message 1 to 6 of 6)  
From: Bonsai
Subject: Pocket Knife
Date: 11 Jun 2002 02:24:00
Message: <3D059726.9050800@b0n541.net>
Hi,

I did this knife as a logo for a software project some friends doing. 
It's called Swiss Army LDAP Tool (SALT) and so we needed a pocket knife.

All modelling is done by hand. The source can be obtained over my 
website (see signature).

Comments are very welcome and needed.

So long,

Bonsai

-- 
<--------------------------->
    ___ __ __  _ ___ ___  _
   | _ )  \  \( )  _) _ )( )
   | _ \() |\ \ |\ \/ _ \| |
   |___/__/_)\__)___)/ \_)_)

        www.b0n541.net
<--------------------------->


Post a reply to this message


Attachments:
Download 'pocket_knife.jpg' (20 KB)

Preview of image 'pocket_knife.jpg'
pocket_knife.jpg


 

From: Steve
Subject: Re: Pocket Knife
Date: 11 Jun 2002 14:17:35
Message: <slrnagcf9b.5io.steve@zeropps.org.uk>
On Tue, 11 Jun 2002 08:22:30 +0200, Bonsai wrote:

> Comments are very welcome and needed.

Some really good modelling, but the metal texture looks more like plastic,
so have a dig around there's some good metals in the pov include files, or
have a play yourself.  It looks brand new at the moment, so try to tarnish
the metal a bit and give it a few scratches and maybe even an oilly finger
print on the red section somewhere. 

-- 
%HAV-A-NICEDAY                    email mailto:ste### [at] zeroppsuklinuxnet
Steve                                web http://www.zeropps.uklinux.net/
                                             or http://start.at/zero-pps
  7:08pm  up 18 days, 17:03,  1 user,  load average: 1.24, 1.13, 1.10


Post a reply to this message

From: Bonsai
Subject: Re: Pocket Knife
Date: 12 Jun 2002 05:07:14
Message: <3D070EE8.40209@b0n541.net>
> Some really good modelling, but the metal texture looks more like plastic,
> so have a dig around there's some good metals in the pov include files, or
> have a play yourself. 

Thanks. I used a texture from metals.inc. Maybe my environment is not 
good enough to let it look like metal. The top of the box around the 
knife is mostly white. And the lightening might be wrong.

> It looks brand new at the moment, so try to tarnish
> the metal a bit and give it a few scratches and maybe even an oilly finger
> print on the red section somewhere. 

It was ment to look brand new for the logo. The used look will be 
definitely better if i use the knife again in an other scene. I'll play 
a bit with the textures...

So long,

Bonsai


-- 
<--------------------------->
    ___ __ __  _ ___ ___  _
   | _ )  \  \( )  _) _ )( )
   | _ \() |\ \ |\ \/ _ \| |
   |___/__/_)\__)___)/ \_)_)

        www.b0n541.net
<--------------------------->


Post a reply to this message

From: Batronyx
Subject: Re: Pocket Knife
Date: 13 Jun 2002 22:45:39
Message: <3d0958d3@news.povray.org>
I think the modelling is excellent. I agree the blades look kind of flat but if
you're using the same metal texture there as you have for the corkscrew, then
its probably your lighting, or maybe you just need a really bright full ambient
object to reflect on the blade edges so they glint a little.

--
light_source{0,1}#macro c(J,a)sphere{0,1pigment{rgb z}scale a translate J+O}
#end#macro B(R,V,O)c(0,4)intersection{c(V,R)difference{c(-z*4x+10)c(-z*4.1x+
10)c(0<7.5,45,5>)}}#end B(12,0z*25)B(8y*4<0,12,50>)          // Batronyx ^"^


Post a reply to this message

From: Bonsai
Subject: Re: Pocket Knife
Date: 14 Jun 2002 03:06:06
Message: <3D099582.1060904@b0n541.net>
Batronyx wrote:
> I think the modelling is excellent.

Thanks.

> I agree the blades look kind of flat but if
> you're using the same metal texture there as you have for the corkscrew, then
> its probably your lighting, or maybe you just need a really bright full ambient
> object to reflect on the blade edges so they glint a little.

I used T_Chrome_3E from metals.inc in my first post. I think it was too 
reflective. The attached image is a short test rendering that uses 
T_Chrome_3C. I changed the texture of the surrounding box to a sky 
texture. The blades look a bit better now. The original scene has a box 
of photos of my flat around the knife to simulate a real environment. 
But the ceiling is almost white so there was nothing notable to reflect.

Now I'm testing my knife in the scene balcony.pov from 
scenes/advanced/balcony/ but this will last a while. I'll post the 
result when it's done...

So long,

Bonsai

-- 
<--------------------------->
    ___ __ __  _ ___ ___  _
   | _ )  \  \( )  _) _ )( )
   | _ \() |\ \ |\ \/ _ \| |
   |___/__/_)\__)___)/ \_)_)

        www.b0n541.net
<--------------------------->


Post a reply to this message


Attachments:
Download 'pocket_knife.jpg' (16 KB)

Preview of image 'pocket_knife.jpg'
pocket_knife.jpg


 

From: Batronyx
Subject: Re: Pocket Knife
Date: 15 Jun 2002 00:49:01
Message: <3d0ac73d@news.povray.org>
The reflections "do" help add depth. Looking forward to seeing it on the
balcony.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.