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I really missed out when everyone was trying this stuff out a while
back. I used transmitfx.pov for reference and rendered the scene with an
area light. Comments, questions?
--
Samuel Benge
sbe### [at] caltelcom
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Attachments:
Download 'woodcut.jpg' (82 KB)
Preview of image 'woodcut.jpg'
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I love it! Go on and do more stuff like this!
--
Apache
POV-Ray Cloth experiments: http://geitenkaas.dns2go.com/experiments/
Email: apa### [at] yahoocom
ICQ: 146690431
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Apache wrote:
> I love it!
me too !!
>
> --
> Apache
> POV-Ray Cloth experiments: http://geitenkaas.dns2go.com/experiments/
> Email: apa### [at] yahoocom
> ICQ: 146690431
--
-- -- -- -- -- -- --
http://skarsnik.free.fr/settra/ (pour l'instant un peu vide)
viens nombreux !!
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Samuel Benge wrote:
> I really missed out when everyone was trying this
> stuff out a while back. I used transmitfx.pov for
> reference and rendered the scene with an area light.
> Comments, questions?
It looks nice!
You said that you used the file transmitfx.pov for reference, so I just
have to check: You did see the file bwstripes.pov too, didn't you? :)
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated May 20)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Ring: http://webring.povray.co.uk
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No, but I will soon...... I knew I wasn't inventing something new anyways :)
Rune wrote:
> Samuel Benge wrote:
>
>>I really missed out when everyone was trying this
>>stuff out a while back. I used transmitfx.pov for
>>reference and rendered the scene with an area light.
>>Comments, questions?
>>
>
> It looks nice!
>
> You said that you used the file transmitfx.pov for reference, so I just
> have to check: You did see the file bwstripes.pov too, didn't you? :)
>
> Rune
> --
> 3D images and anims, include files, tutorials and more:
> Rune's World: http://rsj.mobilixnet.dk (updated May 20)
> POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
> POV-Ray Ring: http://webring.povray.co.uk
>
>
>
--
Samuel Benge
sbe### [at] caltelcom
Post a reply to this message
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