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The only difference between these two pictures is the first uses a cube
as the reflective surface, the second uses a plane. Why does the plane
cause the media to not show up?
--
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126
-----BEGIN GEEK CODE BLOCK-----
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GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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Attachments:
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Download 'testb.jpg' (25 KB)
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What reflective surface? Did you try hollow?
--
Apache
POV-Ray Cloth experiments: http://geitenkaas.dns2go.com/experiments/
Email: apa### [at] yahoocom
ICQ: 146690431
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> The only difference between these two pictures is the first uses a cube
> as the reflective surface, the second uses a plane. Why does the plane
> cause the media to not show up?
>
Tim, Are you using the 'hollow on' option with the plane?
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William F. Pokorny wrote:
> Tim, Are you using the 'hollow on' option with the plane?
Nope. Should I?
...how can a plane be hollow? ^_^;
--
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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Planes have an inside and an outside. The normal vector points in the
direction of the outside. If your media is essesntailly inside the plane it
won't render, check the message window, it should say something about being
inside non-hollow objects. Either reverse the normal of the plane or, as
other said, add the "hollow" keyword.
-tgq
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Timothy R. Cook wrote:
> William F. Pokorny wrote:
>
>> Tim, Are you using the 'hollow on' option with the plane?
>
>
> Nope. Should I?
>
> ...how can a plane be hollow? ^_^;
>
Because a plane in POV is not just an infintely thin surface. It has an
outside and an inside. Like in the image below.
^ outside
--|--
/ | \
/ \
-----------
inside
Therefore, if you have media below your plane, you have to add "hollow
on" to your plane definition for it to show up.
--
/*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
/* flabreque */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
/* @ */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
/* videotron.ca */}camera{location<6,1.25,-6>look_at a orthographic}
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In article <3CF### [at] bellsouthnet>,
"Timothy R. Cook" <z99### [at] bellsouthnet> wrote:
>...how can a plane be hollow? ^_^;
I discuss this a little bit on my d10 tutorial at
http://www.hoboes.com/NetLife/POV/Die10/
Planes are solid objects, too, they're just shy about it :*)
Jerry
--
http://www.hoboes.com/jerry/
"Give a man a fish and you feed him for a day. Teach him to fish, and you've
depleted the lake."--It Isn't Murder If They're Yankees
(http://www.hoboes.com/jerry/Murder/)
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