POV-Ray : Newsgroups : povray.binaries.images : orca still wip Server Time
18 Nov 2024 04:12:44 EST (-0500)
  orca still wip (Message 1 to 3 of 3)  
From: Timothy R  Cook
Subject: orca still wip
Date: 21 May 2002 19:41:15
Message: <3CEADB19.7103D97E@bellsouth.net>
attempt to regain lost ground from machine crashing...still needs
bit of work to get there.

render time 14:12:06
-- 
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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From: Slime
Subject: Re: orca still wip
Date: 22 May 2002 02:11:19
Message: <3ceb3687$1@news.povray.org>
Very nice! I hope you're using caustics instead of photons =)

 - Slime
[ http://www.slimeland.com/ ]


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From: Timothy R  Cook
Subject: Re: orca still wip
Date: 22 May 2002 02:56:28
Message: <3CEB411B.8EE4EF51@bellsouth.net>
Slime wrote:
> Very nice! I hope you're using caustics instead of photons =)

Actually I'm not using either, but since I'm using Moray I can't
use photons at all yet (too confusing to go into the code and
fiddle, I think, so I stick with what's available).
I need to fiddle with the lighting of the model itself still,
but the rays of 'sunlight' are what I'm looking for.

-- 
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


Post a reply to this message

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