POV-Ray : Newsgroups : povray.binaries.images : "Treasuring" - Final, I'm satisfied... Server Time
18 Nov 2024 04:16:59 EST (-0500)
  "Treasuring" - Final, I'm satisfied... (Message 1 to 4 of 4)  
From: Tim Nikias
Subject: "Treasuring" - Final, I'm satisfied...
Date: 21 May 2002 13:40:30
Message: <3CEA866C.E3CC5A94@gmx.de>
So, this one took roughly two days (no accurate seconds due
to booting in between to flush RAM) to trace.

Both hands have different sample-rates, because the right
one was looked at such an odd angle in certain cases, that
the media-algorithm messed up with less than 200 samples
(250 used on the right, 35 on the left!!!!).
Its also the right hand that doesn't look as good as the
left one, but they're made of the same material, so I guess
that's a lighting thingy, nothing which I can influence unless
those two hands don't belong to the same person.

The scattering media to add that nice glow was traced with
55 samples, the woman (as we don't see her so close) required
only 40 samples to look that good.
(Hm. I think that's something based in reality. You don't need so
many "samples" to figure if a woman is the right one or not...unless
you've spent a looooong time, and then you say: Well, that was
POV 3.5. We're at 5.6 now. Whatever. ;)

There are three lightsources. One external, out of image, to lighten
the entire scene.
One inside the woman to make her glow warmly from inside.
One just in front of the woman (actually between her breasts), to have
some light be shed from her glowing heart. If I'd placed the lightsource

further away, the breasts wouldn't have been illuminated as if from her
heart...
The inside "heart-light" required a lot of tweaking to not make it to
much or too less. I left it where it was after I've gotten to the point,
where
the light just illuminates the outer rim of her breasts, to actually put

her female character a little more in focus. I know, you'd have seen
her breasts without it too, but I think it has a much more attractive
sense to it.

No area-lights. No focal-blur. No ambient-light.

Its just what men should treasure most, IMHO.

--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde


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From: GrimDude
Subject: Re: "Treasuring" - Final, I'm satisfied...
Date: 21 May 2002 21:46:40
Message: <3ceaf880@news.povray.org>
It really looks good. For some reason I am more convinced this time.

Can you say 'breasts' one more time? :)

Grim


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From: Tim Nikias
Subject: Re: "Treasuring" - Final, I'm satisfied...
Date: 22 May 2002 00:23:58
Message: <3CEB1D41.A1972D36@gmx.de>
GrimDude wrote:

> It really looks good. For some reason I am more convinced this time.
>

Thanks!

>
> Can you say 'breasts' one more time? :)
>

Breasts... ;)

--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde


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From: John Robinson
Subject: Re: "Treasuring" - Final, I'm satisfied...
Date: 22 May 2002 18:14:32
Message: <3cec1848$1@news.povray.org>
you know what wouldve been really neat was if the hands were round a crystal
ball and the woman was in the glass....i know its kind of getting away from
what you had in mind.  but still......

john


"Tim Nikias" <tim### [at] gmxde> wrote in message
news:3CEA866C.E3CC5A94@gmx.de...
> So, this one took roughly two days (no accurate seconds due
> to booting in between to flush RAM) to trace.
>
> Both hands have different sample-rates, because the right
> one was looked at such an odd angle in certain cases, that
> the media-algorithm messed up with less than 200 samples
> (250 used on the right, 35 on the left!!!!).
> Its also the right hand that doesn't look as good as the
> left one, but they're made of the same material, so I guess
> that's a lighting thingy, nothing which I can influence unless
> those two hands don't belong to the same person.
>
> The scattering media to add that nice glow was traced with
> 55 samples, the woman (as we don't see her so close) required
> only 40 samples to look that good.
> (Hm. I think that's something based in reality. You don't need so
> many "samples" to figure if a woman is the right one or not...unless
> you've spent a looooong time, and then you say: Well, that was
> POV 3.5. We're at 5.6 now. Whatever. ;)
>
> There are three lightsources. One external, out of image, to lighten
> the entire scene.
> One inside the woman to make her glow warmly from inside.
> One just in front of the woman (actually between her breasts), to have
> some light be shed from her glowing heart. If I'd placed the lightsource
>
> further away, the breasts wouldn't have been illuminated as if from her
> heart...
> The inside "heart-light" required a lot of tweaking to not make it to
> much or too less. I left it where it was after I've gotten to the point,
> where
> the light just illuminates the outer rim of her breasts, to actually put
>
> her female character a little more in focus. I know, you'd have seen
> her breasts without it too, but I think it has a much more attractive
> sense to it.
>
> No area-lights. No focal-blur. No ambient-light.
>
> Its just what men should treasure most, IMHO.
>
> --
> Tim Nikias
> Homepage: http://www.digitaltwilight.de/no_lights/index.html
> Email: Tim### [at] gmxde
>
>


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