POV-Ray : Newsgroups : povray.binaries.images : 1st Attempt : Subsurface scattering Server Time
18 Nov 2024 06:22:10 EST (-0500)
  1st Attempt : Subsurface scattering (Message 1 to 8 of 8)  
From: Tim Nikias
Subject: 1st Attempt : Subsurface scattering
Date: 14 May 2002 16:36:59
Message: <3CE17547.1B434BDE@gmx.de>
Well, here's what I just cooked up to get a starting
for a new image.

I'm trying for extra-realism, so subsurface-scattering
is essential for the hand, I guess.

I know there are wrong lit lines, but thats not of my doing,
its a mesh-hand filled with media, what do you expect!? ;-)


Anyone like it?

--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde


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Attachments:
Download 'hand.jpg' (30 KB)

Preview of image 'hand.jpg'
hand.jpg


 

From: Dave Bates
Subject: Re: 1st Attempt : Subsurface scattering
Date: 14 May 2002 17:25:03
Message: <3ce180af$1@news.povray.org>
Tim,

That's a very nice looking hand..

I'm a novice POV-ray'r, but I have done some interesting stuff myself.. I
Was wondering, how was the hand made, is this all Blob, ISO?

If you could, email me.. I would like to ask you some quesitons..


"Tim Nikias" <tim### [at] gmxde> wrote in message
news:3CE17547.1B434BDE@gmx.de...
> Well, here's what I just cooked up to get a starting
> for a new image.
>
> I'm trying for extra-realism, so subsurface-scattering
> is essential for the hand, I guess.
>
> I know there are wrong lit lines, but thats not of my doing,
> its a mesh-hand filled with media, what do you expect!? ;-)
>
>
> Anyone like it?
>
> --
> Tim Nikias
> Homepage: http://www.digitaltwilight.de/no_lights/index.html
> Email: Tim### [at] gmxde
>
>


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----


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From: Slime
Subject: Re: 1st Attempt : Subsurface scattering
Date: 14 May 2002 17:37:47
Message: <3ce183ab@news.povray.org>
The right half of the image doesn't look entirely realistic. But the fingers
definitely look like they're subsurface scattered - although maybe a little
too transparent; they sort of look like candle wax or something, just less
shiney. You're on the right track, at least.

 - Slime
[ http://www.slimeland.com/ ]


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From: Tim Nikias
Subject: Re: 1st Attempt : Subsurface scattering
Date: 15 May 2002 00:31:18
Message: <3CE1E477.5C84CF26@gmx.de>
Thanks, on the right track is all I wanted to know... ;-)

Slime wrote:

> The right half of the image doesn't look entirely realistic. But the fingers
> definitely look like they're subsurface scattered - although maybe a little
> too transparent; they sort of look like candle wax or something, just less
> shiney. You're on the right track, at least.
>
>  - Slime
> [ http://www.slimeland.com/ ]

--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde


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From: Tim Nikias
Subject: Re: 1st Attempt : Subsurface scattering
Date: 15 May 2002 00:39:45
Message: <3CE1E672.EAC88BBD@gmx.de>
Hm. I tried to reply via email, but I get a failure notice
telling me that dab### [at] hotmailcom is an inactive
account.

So, what is your email?

Dave Bates schrieb:

> Tim,
>
> That's a very nice looking hand..
>
> I'm a novice POV-ray'r, but I have done some interesting stuff myself.. I
> Was wondering, how was the hand made, is this all Blob, ISO?
>
> If you could, email me.. I would like to ask you some quesitons..
>

--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde


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From: Glen Berry
Subject: Re: 1st Attempt : Subsurface scattering
Date: 15 May 2002 15:40:13
Message: <N7jiPKjLnx+UDO9QGBJRTeWEYNQ+@4ax.com>
On Wed, 15 May 2002 06:30:47 +0200, Tim Nikias <tim### [at] gmxde>
wrote:

>Thanks, on the right track is all I wanted to know... ;-)
>

Next time, could you make the image a bit brighter? I really have
trouble seeing this image. I checked the levels of this image, and no
pixels were above approx. 130, out of a possible 255 in brightness.

If I adjusted the levels of the image, I could see the subsurface
scattering in the fingers, but I have no idea about the quality of the
subsurface scattering, such as whether it has the right color
properties. It appears that the subsurface scattering is reducing your
color saturation, but that could easily be a by-porduct of the extreme
levels adjust I had to make, in order to view your image.


thanks,
Glen


Thanks,
Glen

7no### [at] ezwvcom     (Remove the numeral "7")


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From: Tim Nikias
Subject: Re: 1st Attempt : Subsurface scattering
Date: 15 May 2002 17:20:31
Message: <3CE2D0FE.C99FF032@gmx.de>
As always with dark images...

-Best viewed with black background in a dark room

This discussion has been on and about these newsgroups for
a very long time.

Facts are:
1.I only know how the image looks on my screen, I can
   hardly predict how it will look on yours.
2. I tend to work on my PC, not yours.

I know that dark images sometimes cannot be seen by others.
But you'd get no different image-quality if I'd adjusted the
brightness of the image. In cases like these, I'd say:
"Lets post some source!" But meshes sometimes
are too large for that.

Though it might seem like I'm being satiric, I actually
mean that I'm sorry that you cannot view the image.
But it really is not my fault, and as mentioned above, I
cannot just adjust by chance...

Perhaps we begin a thread on general to discuss matters
of posting images and how to best adjust an image for
others to view. Or how to adjust them yourself. Something
like that.


Glen Berry wrote:

> On Wed, 15 May 2002 06:30:47 +0200, Tim Nikias <tim### [at] gmxde>
> wrote:
>
> >Thanks, on the right track is all I wanted to know... ;-)
> >
>
> Next time, could you make the image a bit brighter? I really have
> trouble seeing this image. I checked the levels of this image, and no
> pixels were above approx. 130, out of a possible 255 in brightness.
>
> If I adjusted the levels of the image, I could see the subsurface
> scattering in the fingers, but I have no idea about the quality of the
> subsurface scattering, such as whether it has the right color
> properties. It appears that the subsurface scattering is reducing your
> color saturation, but that could easily be a by-porduct of the extreme
> levels adjust I had to make, in order to view your image.
>
> thanks,
> Glen
>
> Thanks,
> Glen
>
> 7no### [at] ezwvcom     (Remove the numeral "7")

--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde


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From: Dave Bates
Subject: Re: 1st Attempt : Subsurface scattering
Date: 16 May 2002 13:55:48
Message: <3ce3f2a4$1@news.povray.org>
yeah.. my news reader took it in wrong..
dab### [at] msncom
"Tim Nikias" <tim### [at] gmxde> wrote in message
news:3CE1E672.EAC88BBD@gmx.de...
> Hm. I tried to reply via email, but I get a failure notice
> telling me that dab### [at] hotmailcom is an inactive
> account.
>
> So, what is your email?
>
> Dave Bates schrieb:
>
> > Tim,
> >
> > That's a very nice looking hand..
> >
> > I'm a novice POV-ray'r, but I have done some interesting stuff myself..
I
> > Was wondering, how was the hand made, is this all Blob, ISO?
> >
> > If you could, email me.. I would like to ask you some quesitons..
> >
>
> --
> Tim Nikias
> Homepage: http://www.digitaltwilight.de/no_lights/index.html
> Email: Tim### [at] gmxde
>
>


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