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Media sky (color) and media sun "glow". Pigment clouds.
The point here was to get the characteristic glow around the sun. I
threw in the moon and clouds for kicks.
Abe
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Attachments:
Download 'glo_sun1.jpg' (43 KB)
Preview of image 'glo_sun1.jpg'
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*jaw drops*
- Slime
[ http://www.slimeland.com/ ]
[ http://www.slimeland.com/images/ ]
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*cough*photo*cough*
Actually I don't think it is, clouds don't look quite right. But _very_
impressive.
"Abe" <bul### [at] taconicnet> wrote in message
news:3CD### [at] taconicnet...
> Media sky (color) and media sun "glow". Pigment clouds.
> The point here was to get the characteristic glow around the sun. I
> threw in the moon and clouds for kicks.
>
> Abe
>
----------------------------------------------------------------------------
----
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Abe <bul### [at] taconicnet> wrote in news:3CD### [at] taconicnet:
> Media sky (color) and media sun "glow". Pigment clouds.
> The point here was to get the characteristic glow around the sun. I
> threw in the moon and clouds for kicks.
The clouds have a bit too much small turbulence around the edges but the
rest is very nice.
How'd you get the glow to..er..glow on the camera side of the mountains?
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"Abe" <bul### [at] taconicnet> wrote in message
news:3CD### [at] taconicnet...
> Media sky (color) and media sun "glow". Pigment clouds.
> The point here was to get the characteristic glow around the sun. I
> threw in the moon and clouds for kicks.
>
> Abe
>
WOW!!!!!!!!!! source please?
Gail
--
#macro G(H,S)disc{0z.4pigment{onion color_map{[0rgb<sin(H/pi)cos(S/pi)*(H<6)
cos(S/pi)*(H>6)>*18][.4rgb 0]}}translate<H-5S-3,9>}#end G(3,5)G(2,5.5)G(1,5)
G(.6,4)G(.5,3)G(.6,2)G(1,1)G(2,.5)G(3,.7)G(3.2,1.6)G(3.1,2.5)G(2.2,2.5)G(9,5
)G(8,5.5)G(7,5)G(7,4)G(7.7,3.3)G(8.3,2.7)G(9,2)G(9,1)G(8,.5)G(7,1)///GS
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Regarding the glow, you are basically looking down the barrel of a
scattering media filled cylinder aimed at the sun.
Abe
Coridon Henshaw wrote:
> The clouds have a bit too much small turbulence around the edges but the
> rest is very nice.
>
> How'd you get the glow to..er..glow on the camera side of the mountains?
Post a reply to this message
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Gaa.... :b___
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Abe wrote:
> Regarding the glow, you are basically looking down the barrel of a
> scattering media filled cylinder aimed at the sun.
Oh! Amazing trick!
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org
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I agree, the clouds do not quite conform to "realisim". There are
various inconsistancies which pop out at you once you identify them.
Abe
Alastair Murray wrote:
>
> *cough*photo*cough*
>
> Actually I don't think it is, clouds don't look quite right. But _very_
> impressive.
>
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If I may be permitted to withold the source (since I'm not sure yet how
robust the whole atmosphere technique is) and give a brief general
description instead.
The sun is a distant light_source.
The terrain is a regular height_field.
The atmosphere is composed of (simplified):
sphere{
-y*earth_radius, earth_radius+atmosphere_height hollow
pigment{clear}
interior{
media{scattering{1 rgb sky_blue}}
media{absorption rgb <1,1,1>-reddening_color}}
}
translate <camera_position>
}
The sun glow is achieved by looking down a long scattering media filled
cylinder which is pointed at the sun.
The clouds are based on the technique described at
http://www2.taconic.net/bullfrog/sky/lightsourced_clouds/simple_bumpshaded_clouds.html
(please forgive the incompleteness of the site at this time).
Hope this helps.
Abe
Gail Shaw wrote:
> WOW!!!!!!!!!! source please?
>
> Gail
> --
> #macro G(H,S)disc{0z.4pigment{onion color_map{[0rgb<sin(H/pi)cos(S/pi)*(H<6)
> cos(S/pi)*(H>6)>*18][.4rgb 0]}}translate<H-5S-3,9>}#end G(3,5)G(2,5.5)G(1,5)
> G(.6,4)G(.5,3)G(.6,2)G(1,1)G(2,.5)G(3,.7)G(3.2,1.6)G(3.1,2.5)G(2.2,2.5)G(9,5
> )G(8,5.5)G(7,5)G(7,4)G(7.7,3.3)G(8.3,2.7)G(9,2)G(9,1)G(8,.5)G(7,1)///GS
Post a reply to this message
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