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Added the poVenus. Still needs work
on the books... For some reason, can't
seem to get good colors
--
-----------------------------------
Steven Pigeon, Ph. D.
pig### [at] iroumontrealca
-----------------------------------
http://www.iro.umontreal.ca/~pigeon
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Attachments:
Download 'biblio_venus.jpg' (52 KB)
Preview of image 'biblio_venus.jpg'
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Steven Pigeon wrote:
> Added the poVenus. Still needs work
> on the books... For some reason, can't
> seem to get good colors
That library scene is getting really nice. I've a similar but smaller
project, but it is stalled right now... Anyhow, I had the same problem with
the colors of randomly textured books, and finally only found a solution:
use random amounts of gray to dirt up the colors. I'm considering also to
make some searchs on the net for images of book spines: I'm not very
comfortable using image_maps, but sometimes they are the right solution.
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org
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Jaime Vives Piqueres wrote:
> Anyhow, I had the same problem with
> the colors of randomly textured books, and finally only found a
> solution:
> use random amounts of gray to dirt up the colors.
I finally used gamut-constrained random colors. It looks more like
a classical library, but it looks nothing like my own library where
books appear to be of random colors.
> I'm considering also to
> make some searchs on the net for images of book spines: I'm not very
> comfortable using image_maps, but sometimes they are the right solution.
But the problem is when you have, say, 100 000 books, you can't
possibly have images maps for each of them. Even simple books
composed of a handful of primitives lead you to a 128 M scene.
Which is borderline for my computer :/ I thought of replacing far
away books with only a squashed cylinder + box, but it's not quite
as nice.
Best,
S.
>
>
> --
> Jaime Vives Piqueres
>
> La Persistencia de la Ignorancia
> http://www.ignorancia.org
--
-----------------------------------
Steven Pigeon, Ph. D.
pig### [at] iroumontrealca
-----------------------------------
http://www.iro.umontreal.ca/~pigeon
Post a reply to this message
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From: Jaime Vives Piqueres
Subject: Re: Library (example attached: 73KB)
Date: 29 Apr 2002 06:43:39
Message: <3ccd23d3@news.povray.org>
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Steven Pigeon wrote:
> But the problem is when you have, say, 100 000 books, you can't
> possibly have images maps for each of them. Even simple books
> composed of a handful of primitives lead you to a 128 M scene.
> Which is borderline for my computer :/ I thought of replacing far
> away books with only a squashed cylinder + box, but it's not quite
> as nice.
Hmmm... 100,000 books? That's a BIG library! :)
I was not talking to texture each with a diferent image_map! I think that
it can work only with a few, distributed randomly. On the attached test
there are only 8 different image_maps, and they are really little jpg
files. These are "bare bones" books, only a box and a squashed cilinder,
but for distant shelves it works well.
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org
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Attachments:
Download 'shelves.jpg' (73 KB)
Preview of image 'shelves.jpg'
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those are awesome looking! You could easily adapt that technique to making
volume sets too. I like and I might try something similar later when I get
the time :)
Corey
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Jaime Vives Piqueres wrote:
> Steven Pigeon wrote:
>
> > But the problem is when you have, say, 100 000 books, you can't
> > possibly have images maps for each of them. Even simple books
> > composed of a handful of primitives lead you to a 128 M scene.
> > Which is borderline for my computer :/ I thought of replacing far
> > away books with only a squashed cylinder + box, but it's not quite
> > as nice.
>
> Hmmm... 100,000 books? That's a BIG library! :)
There are something like 70 000 books in the scene.
>
>
> I was not talking to texture each with a diferent image_map!
No, of course not!
...but doesn't pov create a copy of the texture by object ? How
much memory does that take for that small scene?
Btw: it does give a very nice result!
Best,
S.
-----------------------------------
Steven Pigeon, Ph. D.
pig### [at] iroumontrealca
-----------------------------------
http://www.iro.umontreal.ca/~pigeon
Post a reply to this message
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From: Jaime Vives Piqueres
Subject: Re: Library (example attached: 73KB)
Date: 29 Apr 2002 09:06:15
Message: <3ccd4547@news.povray.org>
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Steven Pigeon wrote:
> ...but doesn't pov create a copy of the texture by object ? How
> much memory does that take for that small scene?
+ With 8 diferent jpgs, used as image and bump maps -> 2,350,847 bytes
+ With simple textures (solid pigments) -> 1,048,211 bytes
I will do some test later to see how it increases with the number of
books...
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org
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