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1 Nov 2024 07:27:41 EDT (-0400)
  Evil Snoman Posse (Message 1 to 5 of 5)  
From: Xplo Eristotle
Subject: Evil Snoman Posse
Date: 7 Apr 2002 18:05:39
Message: <3CB0C300.17613CBA@unforgettable.com>
If that subject doesn't attract readers, I'll be sorely disappointed.

A little while back I decided to pull some old unfinished projects off
of the back burner and finish them up so I could post them on my site.
This was one of them, sort of; it features a remodel of the snowman that
appeared in the first real scene I made with POV-Ray, presented in
glass, ceramic, and metal versions.

Both photons and radiosity were used; I created the maps separately and
then loaded them both when doing the final render. This isn't as
accurate as generating radiosity and photons at the same time would be,
but based on early experiments with this model using radiosity and
photons, I suspect that it was much faster.

-Xplo


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snoman-c.jpg


 

From: Flaming Monarch
Subject: Re: Evil Snoman Posse
Date: 7 Apr 2002 20:17:12
Message: <3CB0E187.4030008@gates.com>
looks great

imho it needs a bit of a jitter to add realism (I'm not totally trained 
in the povray verse but I have been a 2d graphics designer for quite a 
while now and thats what us in the biz call it(adding noise or random 
off colour pixels))


thats it
great otherwise

Xplo Eristotle wrote:

> If that subject doesn't attract readers, I'll be sorely disappointed.
> 
> A little while back I decided to pull some old unfinished projects off
> of the back burner and finish them up so I could post them on my site.
> This was one of them, sort of; it features a remodel of the snowman that
> appeared in the first real scene I made with POV-Ray, presented in
> glass, ceramic, and metal versions.
> 
> Both photons and radiosity were used; I created the maps separately and
> then loaded them both when doing the final render. This isn't as
> accurate as generating radiosity and photons at the same time would be,
> but based on early experiments with this model using radiosity and
> photons, I suspect that it was much faster.
> 
> -Xplo
> 
> 
> ------------------------------------------------------------------------
>


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From: Xplo Eristotle
Subject: Re: Evil Snoman Posse
Date: 7 Apr 2002 22:56:08
Message: <3CB1072F.A90BCD3D@unforgettable.com>
Flaming Monarch wrote:
> 
> looks great
> 
> imho it needs a bit of a jitter to add realism (I'm not totally trained
> in the povray verse but I have been a 2d graphics designer for quite a
> while now and thats what us in the biz call it(adding noise or random
> off colour pixels))

Easily done in Photoshop.

My intent wasn't to create the most realistic scene possible, though.

-Xplo


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From: Xplo Eristotle
Subject: Re: Evil Snoman Posse - photo version
Date: 7 Apr 2002 23:37:21
Message: <3CB110CF.52AF828C@unforgettable.com>
Flaming Monarch wrote:
> 
> looks great
> 
> imho it needs a bit of a jitter to add realism (I'm not totally trained
> in the povray verse but I have been a 2d graphics designer for quite a
> while now and thats what us in the biz call it(adding noise or random
> off colour pixels))

I got bored and threw it in Photoshop. Added histo "correction", a
couple kinds of grain, a little halo effect on the bright parts, some
perspective distortion, and a variety of blurs (especially around the
edge) and sharpens to simulate various focus problems and ham-fisted
post-processing. Finished up with some rather punishing JPEG compression
to give it that real "web" look.

I think I've overdone things a bit (esp. the grain), but the effect is
interesting regardless.

-Xplo


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snoman-c_process.jpg


 

From: Jan Walzer
Subject: Re: Evil Snoman Posse
Date: 8 Apr 2002 01:02:17
Message: <3cb12459$2@news.povray.org>
would you mind, rendering again with a brighter background ?

This way one could better enjoy the radiosity, you used, and one could
better outline the shapes of the glass and metallic one ...

but a nice setup... try to finish, please ...

Jan .....

PS: What 'bout giving them a red nose, with ambient 0.75 ... would make it glow, and a
nice "effect" ... *g


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