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If that subject doesn't attract readers, I'll be sorely disappointed.
A little while back I decided to pull some old unfinished projects off
of the back burner and finish them up so I could post them on my site.
This was one of them, sort of; it features a remodel of the snowman that
appeared in the first real scene I made with POV-Ray, presented in
glass, ceramic, and metal versions.
Both photons and radiosity were used; I created the maps separately and
then loaded them both when doing the final render. This isn't as
accurate as generating radiosity and photons at the same time would be,
but based on early experiments with this model using radiosity and
photons, I suspect that it was much faster.
-Xplo
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Attachments:
Download 'snoman-c.jpg' (53 KB)
Preview of image 'snoman-c.jpg'
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looks great
imho it needs a bit of a jitter to add realism (I'm not totally trained
in the povray verse but I have been a 2d graphics designer for quite a
while now and thats what us in the biz call it(adding noise or random
off colour pixels))
thats it
great otherwise
Xplo Eristotle wrote:
> If that subject doesn't attract readers, I'll be sorely disappointed.
>
> A little while back I decided to pull some old unfinished projects off
> of the back burner and finish them up so I could post them on my site.
> This was one of them, sort of; it features a remodel of the snowman that
> appeared in the first real scene I made with POV-Ray, presented in
> glass, ceramic, and metal versions.
>
> Both photons and radiosity were used; I created the maps separately and
> then loaded them both when doing the final render. This isn't as
> accurate as generating radiosity and photons at the same time would be,
> but based on early experiments with this model using radiosity and
> photons, I suspect that it was much faster.
>
> -Xplo
>
>
> ------------------------------------------------------------------------
>
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Flaming Monarch wrote:
>
> looks great
>
> imho it needs a bit of a jitter to add realism (I'm not totally trained
> in the povray verse but I have been a 2d graphics designer for quite a
> while now and thats what us in the biz call it(adding noise or random
> off colour pixels))
Easily done in Photoshop.
My intent wasn't to create the most realistic scene possible, though.
-Xplo
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Flaming Monarch wrote:
>
> looks great
>
> imho it needs a bit of a jitter to add realism (I'm not totally trained
> in the povray verse but I have been a 2d graphics designer for quite a
> while now and thats what us in the biz call it(adding noise or random
> off colour pixels))
I got bored and threw it in Photoshop. Added histo "correction", a
couple kinds of grain, a little halo effect on the bright parts, some
perspective distortion, and a variety of blurs (especially around the
edge) and sharpens to simulate various focus problems and ham-fisted
post-processing. Finished up with some rather punishing JPEG compression
to give it that real "web" look.
I think I've overdone things a bit (esp. the grain), but the effect is
interesting regardless.
-Xplo
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Attachments:
Download 'snoman-c_process.jpg' (15 KB)
Preview of image 'snoman-c_process.jpg'
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would you mind, rendering again with a brighter background ?
This way one could better enjoy the radiosity, you used, and one could
better outline the shapes of the glass and metallic one ...
but a nice setup... try to finish, please ...
Jan .....
PS: What 'bout giving them a red nose, with ambient 0.75 ... would make it glow, and a
nice "effect" ... *g
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