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18 Nov 2024 14:23:23 EST (-0500)
  I'm making some objects for my scene and here is one of em (Message 1 to 10 of 12)  
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From: Flaming Monarch
Subject: I'm making some objects for my scene and here is one of em
Date: 6 Apr 2002 11:50:47
Message: <3CAF273C.6060307@gates.com>
I am still very new
I made everythning in a spline except the torus for the handle
I'm having some trouble with the flame texture I want it to change from 
red on the bottem to orange on the top or whatever is good for flames 
can anyone help me with some code
thanks
umm this isnot totally povray
the background was blue but I changed it in photoshop
am I still allowd to post here

please comment
I can take criticisims well most of the time with out killing people, 
well... sometimes. :)


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Attachments:
Download 'best light pedit.jpg' (240 KB) Download 'best light.jpg' (143 KB)

Preview of image 'best light pedit.jpg'
best light pedit.jpg

Preview of image 'best light.jpg'
best light.jpg


 

From: Flaming Monarch
Subject: Re: I'm making some objects for my scene and here is one of em
Date: 6 Apr 2002 12:00:05
Message: <3CAF2996.9000606@gates.com>
er lathe

Flaming Monarch wrote:

> I am still very new
> I made everythning in a spline except the torus for the handle
> I'm having some trouble with the flame texture I want it to change from 
> red on the bottem to orange on the top or whatever is good for flames 
> can anyone help me with some code
> thanks
> umm this isnot totally povray
> the background was blue but I changed it in photoshop
> am I still allowd to post here
> 
> please comment
> I can take criticisims well most of the time with out killing people, 
> well... sometimes. :)
> 
> ------------------------------------------------------------------------
> 
> 
> ------------------------------------------------------------------------
>


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From: 25ct
Subject: Re: I'm making some objects for my scene and here is one of em
Date: 6 Apr 2002 13:22:35
Message: <3caf3ceb@news.povray.org>
So what scene are you going to do FM?

   Nice blue glass.....

     ~Steve~


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From: Flaming Monarch
Subject: Re: I'm making some objects for my scene and here is one of em
Date: 7 Apr 2002 14:43:58
Message: <3CB0936E.1060706@gates.com>
its like a show room with a bunch of glass objects in it
just for fun and to try a bunch of lathes

:)


25ct wrote:

>    So what scene are you going to do FM?
> 
>    Nice blue glass.....
> 
>      ~Steve~
> 
> 
>


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From: Marc Jacquier
Subject: Re: I'm making some objects for my scene and here is one of em
Date: 7 Apr 2002 16:42:18
Message: <3cb0af2a$1@news.povray.org>
Hi may be you can use
a material with a transmit 1 pigment, an interior and a media emitting or
scattering for the flame.
don't forget to declare your object a hollow otherwise media don't work
I used that for a candle flame with a light in the flame


#declare flame=    material  // flamme_1
   {
      texture
      {
         pigment
         {
            color rgbt <1.0, 1.0, 1.0, 1.0>
         }
         finish
         {
            ambient 0.0
            diffuse 0.0
            phong 0.            specular 0.
         }
      }
      interior
      {
         media
         {
            scattering
            {
               1 ,  rgb <0.604167, 0.208333, 1.0> // isotropic scattering
            }
            density
            {
               spherical
               scale  1.5
            }
         }
         media
         {
            scattering
            {
               1 ,  rgb <0.5, 0.3125, 0.0> // isotropic scattering
            }
         }
      }
   }


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From: Flaming Monarch
Subject: Re: I'm making some objects for my scene and here is one of em
Date: 7 Apr 2002 17:29:28
Message: <3CB0BA38.6020205@gates.com>
I have to go out now but when I get home I will thanks

Marc Jacquier wrote:

> Hi may be you can use
> a material with a transmit 1 pigment, an interior and a media emitting or
> scattering for the flame.
> don't forget to declare your object a hollow otherwise media don't work
> I used that for a candle flame with a light in the flame
> 
> 
> #declare flame=    material  // flamme_1
>    {
>       texture
>       {
>          pigment
>          {
>             color rgbt <1.0, 1.0, 1.0, 1.0>
>          }
>          finish
>          {
>             ambient 0.0
>             diffuse 0.0
>             phong 0.            specular 0.
>          }
>       }
>       interior
>       {
>          media
>          {
>             scattering
>             {
>                1 ,  rgb <0.604167, 0.208333, 1.0> // isotropic scattering
>             }
>             density
>             {
>                spherical
>                scale  1.5
>             }
>          }
>          media
>          {
>             scattering
>             {
>                1 ,  rgb <0.5, 0.3125, 0.0> // isotropic scattering
>             }
>          }
>       }
>    }
> 
> 
> 
> 
> 
> 
>


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From: Flaming Monarch
Subject: Re: I'm making some objects for my scene and here is one of em
Date: 7 Apr 2002 20:13:18
Message: <3CB0E09E.9000101@gates.com>
how do I add this ?

I know i am stupid but tell me anyway
how i use this

Marc Jacquier wrote:

> Hi may be you can use
> a material with a transmit 1 pigment, an interior and a media emitting or
> scattering for the flame.
> don't forget to declare your object a hollow otherwise media don't work
> I used that for a candle flame with a light in the flame
> 
> 
> #declare flame=    material  // flamme_1
>    {
>       texture
>       {
>          pigment
>          {
>             color rgbt <1.0, 1.0, 1.0, 1.0>
>          }
>          finish
>          {
>             ambient 0.0
>             diffuse 0.0
>             phong 0.            specular 0.
>          }
>       }
>       interior
>       {
>          media
>          {
>             scattering
>             {
>                1 ,  rgb <0.604167, 0.208333, 1.0> // isotropic scattering
>             }
>             density
>             {
>                spherical
>                scale  1.5
>             }
>          }
>          media
>          {
>             scattering
>             {
>                1 ,  rgb <0.5, 0.3125, 0.0> // isotropic scattering
>             }
>          }
>       }
>    }
> 
> 
> 
> 
> 
> 
>


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From: Flaming Monarch
Subject: Re: I'm making some objects for my scene and here is one of em
Date: 7 Apr 2002 20:23:18
Message: <3CB0E2F6.5050806@gates.com>
there i got it just needed to be hollow

Marc Jacquier wrote:

> Hi may be you can use
> a material with a transmit 1 pigment, an interior and a media emitting or
> scattering for the flame.
> don't forget to declare your object a hollow otherwise media don't work
> I used that for a candle flame with a light in the flame
> 
> 
> #declare flame=    material  // flamme_1
>    {
>       texture
>       {
>          pigment
>          {
>             color rgbt <1.0, 1.0, 1.0, 1.0>
>          }
>          finish
>          {
>             ambient 0.0
>             diffuse 0.0
>             phong 0.            specular 0.
>          }
>       }
>       interior
>       {
>          media
>          {
>             scattering
>             {
>                1 ,  rgb <0.604167, 0.208333, 1.0> // isotropic scattering
>             }
>             density
>             {
>                spherical
>                scale  1.5
>             }
>          }
>          media
>          {
>             scattering
>             {
>                1 ,  rgb <0.5, 0.3125, 0.0> // isotropic scattering
>             }
>          }
>       }
>    }
> 
> 
> 
> 
> 
> 
>


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From: Marc Jacquier
Subject: Re: I'm making some objects for my scene and here is one of em
Date: 8 Apr 2002 02:51:24
Message: <3cb13dec$1@news.povray.org>

news: 3CB### [at] gatescom...
> there i got it just needed to be hollow
>
Great! An object HAS to be hollow for his media to be calculated (You can
note a higher tracing speed if not)
As you seem to be a beginner, I pull your attention on the way pov applies
textures to objects:
You can see (at least it's MY way to see:-) these textures as an
intersection between the (infinitely thin) peel of the object and a texture
which is *latent* through entire space.
Materials can have an interior definition which gives properties to the
interior of the object.
Cheers
Marc


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From: Shay
Subject: Re: I'm making some objects for my scene and here is one of em
Date: 8 Apr 2002 12:09:32
Message: <3cb1c0bc$1@news.povray.org>
If you are planning on putting several glass objects in your scene, you need
to work on your glass material. See fade_color in the docs.

p.s. That was a HUGE file for such a simple pic!!
 -Shay

Flaming Monarch <fla### [at] gatescom> wrote in message
news:3CA### [at] gatescom...


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