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Hi tracers!
Total rendering time: 32 h, 4 min, 28 sec on an AMD K6-II now running at
400 MHz, 256 megs... each sphere is surrounded by 18 smaller spheres, 4
iterations deep... I think the
scene would benefit from a brighter background and radiosity!
Any idea where I may find introductions into fractal modelling in
general?
See you in Khyberspace!
Yadgar
***
In capitalism, man is exploited by man. In socialism, it's vice-versa.
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Attachments:
Download 'spheres4.png' (302 KB)
Preview of image 'spheres4.png'
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On Wed, 03 Apr 2002 22:39:49 +0200, Yadgar <yad### [at] tiscalinetde> wrote:
> Total rendering time: 32 h, 4 min, 28 sec on an AMD K6-II now running at
> 400 MHz, 256 megs... each sphere is surrounded by 18 smaller spheres, 4
> iterations deep... I think the
> scene would benefit from a brighter background and radiosity!
Have you tried mesh version ? One mesh can contain aproximation of 18 smaller
spheres. Considering symetries it could be even less. Perhaps it could speed up
our rendering.
ABX
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From: Robert Chaffe
Subject: Re: 3D fractale - I did it again! (PNG 302 KB, 800 x 600)
Date: 3 Apr 2002 21:41:42
Message: <3cabbd66@news.povray.org>
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The International Space Station, circa 3092? Nice.
Robert Chaffe
http://www.donovansweb.com/~chaffe/
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From: Shay
Subject: Re: 3D fractale - I did it again! (PNG 302 KB, 800 x 600)
Date: 4 Apr 2002 12:36:39
Message: <3cac8f27@news.povray.org>
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This is way too cumbersome and slow in its current form to be used for
anything, but it has a really great bio-mech look to it.
I think that a *very* useful bump and pigment map tile could be made by
isolating one section of this and rendering it with rad lighting. Let me
know if you plan to do this, because I would really like to have this tile
and may try to make it myself if you do not.
-Shay
Yadgar <yad### [at] tiscalinetde> wrote in message
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On Wed, 03 Apr 2002 22:39:49 +0200, Yadgar <yad### [at] tiscalinetde>
wrote:
>Any idea where I may find introductions into fractal modelling in
>general?
I have Mandelbrot's original paper on fractals (fifth edition or so)
and Clifford Pickover's "Keys to Infinity." Both are very good books
for a start. I'd also suggest looking up for Laurens Lapre's site
(http://www.xs4all.nl/~ljlapre/main.htm) as well as the Stone Soup
Group site. The sci.fractals Usenet newsgroup is a good source, and is
pretty clean of spam, too.
These should give you a nice start :)
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG e-mail : pet### [at] tagpovrayorg
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High!
Shay schrieb:
This is way too cumbersome and slow in its current form to be used for
anything, but it has a really great bio-mech look to it.
Oh, thanks for the compliment!
I think that a *very* useful bump and pigment map tile could be made by
isolating one section of this and rendering it with rad lighting.
I understand... but how would the highly glossy surfaces of the metal spheres
look under radiosity only light?
Let me
know if you plan to do this, because I would really like to have this tile
and may try to make it myself if you do not.
O.k., I'll post the code in p.b.s-f !
See you in Khyberspace! (Homepages to be re-established soon)
Yadgar
***
In capitalism, man is exploited by man. In socialism, it's vice-versa.
Post a reply to this message
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