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Here's my most recent addition to my Mesh-Macros:
Using my BSpline-Macros (may be found on my
website, by the way), I've just written an algorithm
which sweeps the spline around the Y-Axis to
create a Lathe-like shape.
On the left hand side, you'll see the plain mesh,
on the right the smoothed-mesh, and in the middle
above, the calculated normals. All pure POV, no
external C-Programms...
I know that the lathe of POV is quicker, but
I couldn't find good reference for the algorithms
the different splines use, and I'm not sure if my
type of spline is implemented at all. If anyone
would care and take a look at my spline-include
on my webpage and tell me, it that spline-type
is available, I'd be grateful.
(Fo the more advanced: my spline-type is the
same one Chris Colefax implemented in his
old spline-include, but I found mine in an
algebra-book before looking at Chris Colefax's...
talking about re-inventing the wheel).
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
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Attachments:
Download 'msh.jpg' (76 KB)
Preview of image 'msh.jpg'
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Hi, got a minute to get online..
> On the left hand side, you'll see the plain mesh,
> on the right the smoothed-mesh, and in the middle
> above, the calculated normals. All pure POV, no
:-) the thingy with the normals is my favorite
will you add also some other spline types?
BTW: is your gerbera finished? What do you do with it? Any full scene
rendered yet?
regards
SY
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Perfect results.
I would like to see a render of this with the control points shown if you
have time.
-Shay
Tim Nikias <tim### [at] gmxde> wrote in message
news:3CAB5A0B.6626C5EA@gmx.de...
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> will you add also some other spline types?
>
Well, probably not. Most of the splines are pretty
much taken care of with the POV-implemented
ones, and I find "my" spline very easy to visualize
in my mind. So that's the reason why I use it.
> BTW: is your gerbera finished? What do you do with it? Any full scene
> rendered yet?
>
Nope, the Gerberer is not yet finished. I need to implement
a "thickening" macro to make the petals some tiny fraction
thicker, in order to add some scattering-media effects. Then
I've got to tweak the textures.
You'll see some results pretty soon, at least I hope so. Don't
worry, I'll post them here, I just don't have that much time...
The lathe-mesh was implemented in order to model
a vase for the Gerberer later on, so the entire Work is
just being done in different spots at the same time... ;-)
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
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> Perfect results.
> I would like to see a render of this with the control points shown if you
> have time.
>
I'll get to it when I have some more spare time, right now, I've got
5 minutes left until I need to leave for work...
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Post a reply to this message
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