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High!
Xplo Eristotle schrieb:
> > I also tried radiosity for the first time... but as I wanted to
recur
> > deeper than just four levels-
>
> ...why? Honestly, three is probably sufficient, and two is probably
good
> enough for most scenes. More than that and the additional bounces
> PROBABLY aren't going to have any visible difference on the scene,
plus
> you're just wasting memory and time, and probably creating more
> radiosity artifacts to boot.
No, obviously you misunderstood me... I didn't mean radiosity recursing,
but
the nesting of the cubes! I just can't understand why any deeper nesting
than 4 levels should be too deep and produce an error message...
strangely
enough, in an earlier stage of my scene it worked perfectly even with 6
levels (i. e. cubes around cubes around cubes around cubes around cubes
around cubes around one big cube).
Meanwhile, I thought about separating the texture from the cube
definition,
instead using in fact a union with a general texture at the end...
...no difference! :-(((
No texture at all... still no difference! I can't help, I have to post
the
code in p.b.s-f....
...see you there!
Yadgar
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