POV-Ray : Newsgroups : povray.binaries.images : ORCA (still wip) Server Time
1 Nov 2024 15:25:57 EDT (-0400)
  ORCA (still wip) (Message 1 to 4 of 4)  
From: Timothy R  Cook
Subject: ORCA (still wip)
Date: 1 Mar 2002 04:22:06
Message: <3C7F483C.8EDC7DE9@scifi-fantasy.com>
Need to WIP media into shape...;)
Scene contains 64437 frame level objects; 0 infinite.

Statistics for orca model with sub.pov, resolution 640 x 480
-----
Pixes:     312640      Samples:  312640      Smpls/Pxl: 1.00
Rays:      375686      Saved:         4      Max Level: 7/10
-----
Ray->Shape Intersection     Tests    Succeeded    Percentage
-----
Box                    8766925820   5486957615         62.59
Cone/Cylinder         16362795686   6417640988         39.22
CSG Intersection       9157606306   2248645214         24.55
CSG Merge              1459208171    554654922         38.01
CSG Union              3062577480   1434394090         46.84
Height Field            182807242    126333617         69.11
Height Field Box        182807242    182763621         99.98
Height Field Triangle   343238583    127244232         37.07
Height Field Block     2052532269    190910767          9.30
Height Field Cell      4753520177    188598219          3.97
Sphere                 8529461331   6495366758         76.15
Torus                   236723015     11423526          4.83
Torus Bound             236723015     15395693          6.50
Triangle                     1093          217         19.85
Bounding Box           3059553883   2826095716         92.37
Light Buffer           9119972360   4862417245         53.32
Vista Buffer             14846821     12796489         86.19
-----
Roots Tested:            15395693  eliminated:          1313
Calls to Noise:           7604458  Calls to DNoise:  2344294
-----
Media Intervals:        475637614  Media Samples: 6185028887 (13.00)
Shadow Ray Tests:      1018258242  Succeeded:      540729222
Reflected Rays:                60
Transmitted Rays:           62986
-----
Smallest Alloc:                25 bytes  Largest:     515520
Peak Memory Used:       279281517 bytes
-----
Time for Parse:   0 hours  0 minutes  21.0 seconds (21 seconds)
Time for Trace:  12 hours 44 minutes   0.0 seconds (45840 seconds)
    Total time:  12 hours 44 minutes  21.0 seconds (45861 seconds)
-----
CPU time used: kernel 13.63 seconds, user 42937.00 seconds, total
42950.63 seconds

Moray evaluates CSGs incredibly fast when most are references;
you only need to evaluate one for the rest to go 'poof, evaluated'!
-- 
Tim Cook
http://empyrean.scifi-fantasy.com

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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Attachments:
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Preview of image 'orca.jpg'
orca.jpg


 

From: Hugo
Subject: Re: ORCA (still wip)
Date: 1 Mar 2002 04:39:52
Message: <3c7f4c68$1@news.povray.org>
Things are moving forwards!  :o)  I just wonder why you're using media
(probably as an "atmosphere") instead of fog + spheres of media around bulps
.... it would save you many hours rendering! Here's a quick code for media
bulps, written by Warp.

Regards
Hugo

#macro Glow(GlowColor, Scale)
  sphere
  { 0, 1 hollow no_shadow
    pigment { rgbt 1 }
    interior
    { media
      { emission 1/Scale
        density
        { spherical density_map
          { [0 rgb 0][.5 rgb GlowColor*.5][1 rgb 1]
          }
        }
        samples 1,1 intervals 1 confidence .1 // quite fast settings
        method 3
      }
    }
    scale Scale
  }
#end

camera { location -z*10 look_at 0 angle 35 }
plane { y,-2 pigment { checker rgb 1, rgb .5 } }

light_source
{ <-1.5,1,0>, <1,.5,0>
  looks_like { Glow(<1,.5,0>, .5) }
}
light_source
{ <2,.5,0>, <0,.5,1>
  looks_like { Glow(<0,.5,1>, 1) }
}


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From: Timothy R  Cook
Subject: Re: ORCA (still wip)
Date: 1 Mar 2002 05:18:15
Message: <3C7F5567.565DD852@scifi-fantasy.com>
Hugo wrote:
> Things are moving forwards!  :o)  I just wonder why you're using
> media (probably as an "atmosphere") instead of fog + spheres of
> media around bulps

Well, there's supposed to be general beams of light, didn't turn
out this pass.  Plus spheres of media do strange things with the
settings I use (i.e. distortion, colour changes) when small
objects containing just the lights are used.  I'm TRYING to get
render time down to under a half hour so I can do some animation,
but...don't think it's possible.  Not with media.
-- 
Tim Cook
http://empyrean.scifi-fantasy.com

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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From: Grey Knight
Subject: Re: ORCA (still wip)
Date: 1 Mar 2002 06:28:25
Message: <3C7F65DA.793C6E88@namtar.qub.ac.uk>
I think it needs a few more bells & whistles; fins, decals, the works!

-- 
signature{
  "Grey Knight" contact{ email "gre### [at] yahoocom" }
  site_of_week{ url "http://digilander.iol.it/jrgpov" }
}


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