POV-Ray : Newsgroups : povray.binaries.images : A Flooded Tunnel Server Time
18 Nov 2024 22:25:48 EST (-0500)
  A Flooded Tunnel (Message 1 to 4 of 4)  
From: Bryan Valencia
Subject: A Flooded Tunnel
Date: 28 Feb 2002 17:28:29
Message: <3C7EAF28.F436856A@209software.com>
This scene needs something... I can't quite tell what.
Also, there is a place where there are some black lines.
All I can figure is that the screen saver came on and stole some bits from the
renderer LOL.

[Image]
[Image]


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From: Martin Magnusson
Subject: Re: A Flooded Tunnel
Date: 1 Mar 2002 17:15:07
Message: <3c7ffd6b@news.povray.org>
I'd say that it needs more highlights (and shadows). Place a light source
somwhere so that you get some specular highlights on the water surface, and
maybe som from water drops on the walls of the tunnel as well.

/ Martin


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From: Bryan Valencia
Subject: Re: A Flooded Tunnel
Date: 5 Mar 2002 18:07:50
Message: <3C854FEC.F7C83A94@209software.com>
does anyone know where those black lines came from?


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From: Marc-Hendrik Bremer
Subject: Re: A Flooded Tunnel
Date: 6 Mar 2002 04:46:47
Message: <3c85e587@news.povray.org>
Bryan Valencia schrieb in Nachricht <3C854FEC.F7C83A94@209software.com>...
>does anyone know where those black lines came from?
>


It's difficult to say, without knowing, what objects you used. You didn't
post the source somewhere, did you? If it has something to do with
Isosurfaces, I would recognise those lines. The answer is always the same:
Increase max_gradient (first), and/or lower accuracy (second). If there are
no Isos involved, I can only think of some other accuracy problems. Perhaps,
the object you use supports the sturmian (sp!) solver (triggered by the
'sturm'-keyword).

Give us some code to look at, and someone will be able to help you.

Marc-Hendrik


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