POV-Ray : Newsgroups : povray.binaries.images : Now it's Friday... Server Time
1 Nov 2024 17:22:20 EDT (-0400)
  Now it's Friday... (Message 1 to 6 of 6)  
From: Ryan Mooney
Subject: Now it's Friday...
Date: 22 Feb 2002 14:39:56
Message: <3C769E75.B283BA27@earthlink.net>
Here is a rendition of the abstract media by Tek...
And Tek... Changing the color map values from 1000 to 1 dramatically
change the color and brightness... I also changed the function a
little... This was quite fun to play around with...
The new density is as fallows :::

density {
     function {
      1/(0.01 + sqrt(x^3 + z^6*pi )*y/2)
     }
     scale 1000
     translate -10*y

     poly_wave 3

     colour_map {
      [0 rgbt 0.00001]
      [5 rgb 100000]
     }
    scale .21} // density


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Attachments:
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Preview of image 'm2.jpg'
m2.jpg


 

From: Tek
Subject: Re: Now it's Friday...
Date: 22 Feb 2002 18:37:23
Message: <3c76d633@news.povray.org>
How on earth did you make it looke like that?!
I'm impressed. Very strange :)

--
Tek
http://www.evilsuperbrain.com


Ryan Mooney <rdm### [at] earthlinknet> wrote in message
news:3C769E75.B283BA27@earthlink.net...
> Here is a rendition of the abstract media by Tek...
> And Tek... Changing the color map values from 1000 to 1 dramatically
> change the color and brightness... I also changed the function a
> little... This was quite fun to play around with...
> The new density is as fallows :::
>
> density {
>      function {
>       1/(0.01 + sqrt(x^3 + z^6*pi )*y/2)
>      }
>      scale 1000
>      translate -10*y
>
>      poly_wave 3
>
>      colour_map {
>       [0 rgbt 0.00001]
>       [5 rgb 100000]
>      }
>     scale .21} // density
>


--------------------------------------------------------------------------------


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From: Rick [Kitty5]
Subject: Re: Now it's Friday...
Date: 22 Feb 2002 20:06:17
Message: <3c76eb09$1@news.povray.org>
nice, very nice - rendered large without the text would be prefect desktop
wallpaper


--

Rick

Kitty5 WebDesign - http://Kitty5.com
POV-Ray News & Resources - http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037

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From: Dennis Miller
Subject: Re: Now it's Friday...
Date: 23 Feb 2002 00:22:01
Message: <3c7726f9$1@news.povray.org>
This code crashes on my PC at line 62 - divide by zero.
Any clues?
d.

"Ryan Mooney" <rdm### [at] earthlinknet> wrote in message
news:3C769E75.B283BA27@earthlink.net...
> Here is a rendition of the abstract media by Tek...
> And Tek... Changing the color map values from 1000 to 1 dramatically
> change the color and brightness... I also changed the function a
> little... This was quite fun to play around with...
> The new density is as fallows :::
>
> density {
>      function {
>       1/(0.01 + sqrt(x^3 + z^6*pi )*y/2)
>      }
>      scale 1000
>      translate -10*y
>
>      poly_wave 3
>
>      colour_map {
>       [0 rgbt 0.00001]
>       [5 rgb 100000]
>      }
>     scale .21} // density
>


----------------------------------------------------------------------------
----


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From: Ryan Mooney
Subject: Re: Now it's Friday...
Date: 23 Feb 2002 01:19:42
Message: <3C773469.89215197@earthlink.net>
And of course it looks much different in 3.5... =o Oh well this is why i am
reluctant to switch over...

Anyone know why the big difference between versions... =] ???

Tek wrote:

> How on earth did you make it looke like that?!
> I'm impressed. Very strange :)
>
> --
> Tek
> http://www.evilsuperbrain.com


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Attachments:
Download 'm2.jpg' (30 KB)

Preview of image 'm2.jpg'
m2.jpg


 

From: Ryan Mooney
Subject: Re: Now it's Friday...
Date: 23 Feb 2002 01:25:50
Message: <3C7735ED.3713CFAE@earthlink.net>
Hmm no... Give us the computer and version specs... I am sure someone here will
know...

Dennis Miller wrote:

> This code crashes on my PC at line 62 - divide by zero.
> Any clues?
> d.
>
> "Ryan Mooney" <rdm### [at] earthlinknet> wrote in message
> news:3C769E75.B283BA27@earthlink.net...
> > Here is a rendition of the abstract media by Tek...
> > And Tek... Changing the color map values from 1000 to 1 dramatically
> > change the color and brightness... I also changed the function a
> > little... This was quite fun to play around with...
> > The new density is as fallows :::
> >
> > density {
> >      function {
> >       1/(0.01 + sqrt(x^3 + z^6*pi )*y/2)
> >      }
> >      scale 1000
> >      translate -10*y
> >
> >      poly_wave 3
> >
> >      colour_map {
> >       [0 rgbt 0.00001]
> >       [5 rgb 100000]
> >      }
> >     scale .21} // density
> >
>
> ----------------------------------------------------------------------------
> ----


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