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18 Nov 2024 22:16:45 EST (-0500)
  PIP: deformation of tesselation [about 50Kbu] (Message 1 to 10 of 12)  
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From: Jérôme Grimbert
Subject: PIP: deformation of tesselation [about 50Kbu]
Date: 22 Feb 2002 03:31:10
Message: <3C7601EF.F5AFF63E@atosorigin.com>
On my slow 180MHz Pentium-MMX Linux, with X-display while rendering.

toto is the box;
#declare Objiii = box { <-0.9,0.1,0.1>,<0.9,.9,.9> rotate <0,90,0> }
warp { cristal{ Objiii ,  50 },  { turbulence 0.4*<1,0.3,0.5> octaves 2 } }

toto.pov Statistics, Resolution 600 x 600
----------------------------------------------------------------------------
Pixels:          360600   Samples:          437944   Smpls/Pxl: 1.21
Rays:            437944   Saved:                 0   Max Level: 1/5
----------------------------------------------------------------------------
Ray->Shape Intersection          Tests       Succeeded  Percentage
----------------------------------------------------------------------------
Cone/Cylinder                    56321           34047     60.45
Mesh                            550386           82517     14.99
Sphere                           12451            5458     43.84
Bounding Box                  27495693         6971608     25.36
Light Buffer                    286833          209700     73.11
Vista Buffer                   2482051         1890933     76.18
----------------------------------------------------------------------------
Calls to Noise:                  0   Calls to DNoise:         360010
----------------------------------------------------------------------------
Shadow Ray Tests:           502792   Succeeded:                 9883
----------------------------------------------------------------------------
Peak memory used:         12321265 bytes
----------------------------------------------------------------------------
Time For Parse:    0 hours  0 minutes  21.0 seconds (21 seconds)
Time For Trace:    0 hours  1 minutes   8.0 seconds (68 seconds)
    Total Time:    0 hours  1 minutes  29.0 seconds (89 seconds)


titi is the sphere;
#declare Objiii =  sphere { 0,0.9 }
warp {bourke{ Objiii  accuracy 70 precision 20},{ turbulence 0.4*<1,0.3,0.5> octaves 2
}}


titi.pov Statistics, Resolution 600 x 600
----------------------------------------------------------------------------
Pixels:          360600   Samples:          434856   Smpls/Pxl: 1.21
Rays:            434856   Saved:                 0   Max Level: 1/5
----------------------------------------------------------------------------
Ray->Shape Intersection          Tests       Succeeded  Percentage
----------------------------------------------------------------------------
Cone/Cylinder                    54091           33032     61.07
Mesh                            722007           94893     13.14
Sphere                           12534            5168     41.23
Bounding Box                  37141306        10171720     27.39
Light Buffer                    327659          274218     83.69
Vista Buffer                   2673871         2033081     76.04
----------------------------------------------------------------------------
Calls to Noise:                  0   Calls to DNoise:         277258
----------------------------------------------------------------------------
Shadow Ray Tests:           614952   Succeeded:                 6818
----------------------------------------------------------------------------
Peak memory used:         10907065 bytes
----------------------------------------------------------------------------
Time For Parse:    0 hours  0 minutes  18.0 seconds (18 seconds)
Time For Trace:    0 hours  1 minutes  27.0 seconds (87 seconds)
    Total Time:    0 hours  1 minutes  45.0 seconds (105 seconds)

-- 
Non Sine Numine
http://grimbert.cjb.net/
Puis, s'il advient d'un peu triompher, par hasard,






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Attachments:
Download 'toto.jpg' (19 KB) Download 'titi.jpg' (21 KB)

Preview of image 'toto.jpg'
toto.jpg

Preview of image 'titi.jpg'
titi.jpg


 

From:
Subject: Re: PIP: deformation of tesselation [about 50Kbu]
Date: 22 Feb 2002 03:49:38
Message: <i21c7uk4jone88b4k59to7bq03emrf7mbi@4ax.com>

> On my slow 180MHz Pentium-MMX Linux, with X-display while rendering.

Looks very interesting and promising.
Only things I want'to mention

> toto is the box;
> #declare Objiii = box { <-0.9,0.1,0.1>,<0.9,.9,.9> rotate <0,90,0> }
> warp { cristal{ Objiii ,  50 },  { turbulence 0.4*<1,0.3,0.5> octaves 2 } }

> titi is the sphere;
> #declare Objiii =  sphere { 0,0.9 }
> warp {bourke{ Objiii  accuracy 70 precision 20},{ turbulence 0.4*<1,0.3,0.5> octaves
2 }}

personaly I prefer another 'tesselate' keyword since
you can't use cristal or bourke in pigment{warp{}}
I mean

tesselate{
  OBJECT_ID | OBJECT
  METHOD {  METHOD_PARAMS }
  WARP { WARP_STATEMENT } | DISPLACEMENT{ PIGMENT | f_x(x,y,z),f_y(x,y,z),f_z(x,y,z) }
  OBJECT_MODS
}

in your example

tesselate{
  Objiii
  bourke{ accuracy 70 precision 20}
  warp{ turbulence 0.4*<1,0.3,0.5> octaves 2 }
  OBJECT
}

ABX


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From: Hugo
Subject: Re: deformation of tesselation [about 50Kbu]
Date: 22 Feb 2002 03:53:37
Message: <3c760711$1@news.povray.org>
Definetely cool!!!! It's time for a release! But about the deformation: Does
it simply move the vertices of the final tesselated object? In that case,
one can't apply much deformation before the triangles "collapse".
Deformation should be done before triangulation, AFAIK.


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From:
Subject: Re: deformation of tesselation [about 50Kbu]
Date: 22 Feb 2002 03:58:57
Message: <702c7u8p6ovqroffnfrffa8mn24bh44386@4ax.com>
On Fri, 22 Feb 2002 10:00:27 +0100, "Hugo" <hua### [at] post3teledk> wrote:
> Deformation should be done before triangulation, AFAIK.

Not a problem, just do it with isosurface, and then tesselate it :-)

ABX


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From: Tony[B]
Subject: Re: deformation of tesselation [about 50Kbu]
Date: 22 Feb 2002 07:43:10
Message: <3c763cde@news.povray.org>
Too cool... :b___


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From: Peter Popov
Subject: Re: PIP: deformation of tesselation [about 50Kbu]
Date: 22 Feb 2002 09:16:08
Message: <1fkc7u00pfchlopedhmu2i4362qbe75nhh@4ax.com>
Definitely great!

Just one nit to pick... the correct spelling is "crystal" :)


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


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From: Jérôme Grimbert
Subject: Re: PIP: deformation of tesselation [about 50Kbu]
Date: 22 Feb 2002 09:25:35
Message: <3C765500.10067431@atosorigin.com>
Peter Popov wrote:
> 
> Definitely great!
> 
> Just one nit to pick... the correct spelling is "crystal" :)

Who said it was in english ?


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From: Mick Hazelgrove
Subject: Re: deformation of tesselation [about 50Kbu]
Date: 22 Feb 2002 11:33:29
Message: <3c7672d9@news.povray.org>
Excellent work this could be very useful.

Mick


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From: Tor Olav Kristensen
Subject: Re: PIP: deformation of tesselation [about 50Kbu]
Date: 22 Feb 2002 16:34:06
Message: <3C76B8CE.C479F5B7@hotmail.com>
Nice !

Will it be possible to save the meshes to files ?


Tor Olav


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From: Tim Nikias
Subject: Re: PIP: deformation of tesselation [about 50Kbu]
Date: 22 Feb 2002 17:16:27
Message: <3C76C343.E6C0D514@gmx.de>
Hi there!

I may be a bit late on this one, but all I wanted is to ask for your
resources (PDF-Files, Books, HTML-Pages) because I had wanted
to do some tesselation algorithms of my own (I'm THAT kind a
guy). I haven't found much, but since you were pretty successful,
I thought I'd just ask...

You can email me too, if you want to.
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html


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