POV-Ray : Newsgroups : povray.binaries.images : shed WIP 2 (1/2 51k) Server Time
1 Nov 2024 17:19:35 EDT (-0400)
  shed WIP 2 (1/2 51k) (Message 1 to 5 of 5)  
From: gemelli david
Subject: shed WIP 2 (1/2 51k)
Date: 19 Feb 2002 03:02:09
Message: <3C72077C.10501@xlstudio.com>
(1/2: scene)
a few modifications:
- sun rays are a bit more parallel...can't do better, my scattering 
media gets crazy if I put my light too far.
- the ground is not a plane anymore. It's an isosurface (my first 
isosurface)
- changed the textures a bit

comments greatly appreciated.

          David.


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hangar.jpg


 

From: gemelli david
Subject: shed WIP 2 (2/2 100k)
Date: 19 Feb 2002 03:05:23
Message: <3C72083A.3050006@xlstudio.com>
(2/2: metallic structure)

just a view without media and roof and walls...

           David.


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Attachments:
Download 'hangar_strucutre.jpg' (100 KB)

Preview of image 'hangar_strucutre.jpg'
hangar_strucutre.jpg


 

From: Shay
Subject: Re: shed WIP 2 (1/2 51k)
Date: 19 Feb 2002 10:50:14
Message: <3c727436@news.povray.org>
Nice shot. I think that less color would be visible in this lighting,
however, especially in the dimmest corners.

 -Shay

gemelli david <d.g### [at] xlstudiocom> wrote in message
news:3C7### [at] xlstudiocom...


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From: Adam Roben
Subject: Re: shed WIP 2 (1/2 51k)
Date: 20 Feb 2002 22:56:38
Message: <3c746ff6@news.povray.org>
It looks as though the light rays (especially the ones in the front right,
shining in front of the largest truss) are actually lighting up the area
behind them, when in fact they should be masking those areas because of the
dust particles.  Any way to fix this?

Other than that, this is looking amazing.  Better and better each time.

-Adam


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From: Ryan Mooney
Subject: Re: shed WIP 2 (1/2 51k)
Date: 20 Feb 2002 23:14:47
Message: <3C747437.36C22294@earthlink.net>
tile the floor... not really tiles but concrete joints or cracks... =]

gemelli david wrote:

> (1/2: scene)
> a few modifications:
> - sun rays are a bit more parallel...can't do better, my scattering
> media gets crazy if I put my light too far.
> - the ground is not a plane anymore. It's an isosurface (my first
> isosurface)
> - changed the textures a bit
>
> comments greatly appreciated.
>
>           David.
>
>   ------------------------------------------------------------------------
>  [Image]


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