(1/2: scene)
a few modifications:
- sun rays are a bit more parallel...can't do better, my scattering
media gets crazy if I put my light too far.
- the ground is not a plane anymore. It's an isosurface (my first
isosurface)
- changed the textures a bit
comments greatly appreciated.
David.
Nice shot. I think that less color would be visible in this lighting,
however, especially in the dimmest corners.
-Shay
gemelli david <d.g### [at] xlstudiocom> wrote in message
news:3C7### [at] xlstudiocom...
From: Adam Roben
Subject: Re: shed WIP 2 (1/2 51k)
Date: 20 Feb 2002 22:56:38
Message: <3c746ff6@news.povray.org>
It looks as though the light rays (especially the ones in the front right,
shining in front of the largest truss) are actually lighting up the area
behind them, when in fact they should be masking those areas because of the
dust particles. Any way to fix this?
Other than that, this is looking amazing. Better and better each time.
-Adam
tile the floor... not really tiles but concrete joints or cracks... =]
gemelli david wrote:
> (1/2: scene)> a few modifications:> - sun rays are a bit more parallel...can't do better, my scattering> media gets crazy if I put my light too far.> - the ground is not a plane anymore. It's an isosurface (my first> isosurface)> - changed the textures a bit>> comments greatly appreciated.>> David.>> ------------------------------------------------------------------------> [Image]