POV-Ray : Newsgroups : povray.binaries.images : converted .md3 file Server Time
19 Nov 2024 00:39:49 EST (-0500)
  converted .md3 file (Message 1 to 4 of 4)  
From: Sebastian H 
Subject: converted .md3 file
Date: 9 Feb 2002 14:55:05
Message: <3C657EEA.3090303@web.de>
I'm working on a converter for .md3 files (used in Quake3 and several 
other games).

This is a first shot of the upper part of the crash model from Q3A.


Post a reply to this message


Attachments:
Download 'crash.jpg' (154 KB)

Preview of image 'crash.jpg'
crash.jpg


 

From: Shay
Subject: Re: converted .md3 file
Date: 11 Feb 2002 10:37:20
Message: <3c67e530@news.povray.org>
This is very cool. Can you change the files and put them back into the game?

Sebastian H. <seb### [at] webde> wrote in message
news:3C6### [at] webde...


Post a reply to this message

From: Apache
Subject: Re: converted .md3 file
Date: 11 Feb 2002 12:32:25
Message: <3c680029$1@news.povray.org>
If there is a replay option in Q3, converting the file with the 'recorded'
game into a bunch of .pov files with an .ini file would be really something!
If getting all the sounds into a .wav of .aiff or .mp3 file is a
possibility, it would be even possible to create a radiosity povray replay
animation of a game.

:-)


Post a reply to this message

From: Jamie Davison
Subject: Re: converted .md3 file
Date: 11 Feb 2002 14:42:16
Message: <MPG.16d22fb2f6f48c23989ad8@news.povray.org>
On Mon, 11 Feb 2002 18:49:59 +0100, Apache wrote...
> If there is a replay option in Q3, converting the file with the 'recorded'
> game into a bunch of .pov files with an .ini file would be really something!
> If getting all the sounds into a .wav of .aiff or .mp3 file is a
> possibility, it would be even possible to create a radiosity povray replay
> animation of a game.

Except that radiosity tends to look really ugly when used in 
animations...

Bye for now,
     Jamie.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.