POV-Ray : Newsgroups : povray.binaries.images : Running Woman (234 Kb) Server Time
19 Nov 2024 18:16:44 EST (-0500)
  Running Woman (234 Kb) (Message 1 to 6 of 6)  
From: JMZ
Subject: Running Woman (234 Kb)
Date: 5 Dec 2001 08:03:30
Message: <3c0e1b22@news.povray.org>
Only Bezier Patches for legs.

Problems with interior of the green sphere.
Fade is not very nice.

JMZ (France)


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From: Josh English
Subject: Re: Running Woman (234 Kb)
Date: 5 Dec 2001 12:37:45
Message: <3C0E5B68.ACDD2093@spiritone.com>
Nice modeling of the legs, but the buttocks stick out a bit too far. How
did you model these?

Josh English
eng### [at] spiritonecom


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From: Bill DeWitt
Subject: Re: Running Woman (234 Kb)
Date: 5 Dec 2001 12:42:02
Message: <3c0e5c6a@news.povray.org>
"Josh English" <eng### [at] spiritonecom> wrote :
>
> Nice modeling of the legs, but the buttocks stick out a bit too far.


    <Cue Rodney Dangerfield>You haven't met my wife!<exit Rodney
Dangerfield>


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From: JMZ
Subject: Re: Running Woman (234 Kb)
Date: 5 Dec 2001 13:28:59
Message: <3c0e676b@news.povray.org>
Your comments are rights.

I've modelling with Moray 3.2 (Bezier patches edit).
Not very easy to find and refind the points to move...
But very fast to obtain a first result.

I will try with Amapi, Amorphium and Blender.
Perhaps mask are available in these programs.

JMZ (France)


3C0E5B68.ACDD2093@spiritone.com...
> Nice modeling of the legs, but the buttocks stick out a bit too far. How
> did you model these?
>
> Josh English
> eng### [at] spiritonecom


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From: Txemi Jendrix
Subject: Re: Running Woman (234 Kb)
Date: 6 Dec 2001 15:53:50
Message: <3c0fdade@news.povray.org>

news:3c0e676b@news.povray.org...
> Your comments are rights.
>
> I've modelling with Moray 3.2 (Bezier patches edit).
> Not very easy to find and refind the points to move...
> But very fast to obtain a first result.

I've never obtained something similar with Bezier Patches in Moray, well
done!

> I will try with Amapi, Amorphium and Blender.
> Perhaps mask are available in these programs.

If I were you, I will continue with bezier patches and go ahead with
Hamapatch (it supports masks), it's freeware and exports to Moray (in .mdl
format).

Last version (2.4):
http://www.geocities.com/Tokyo/Ginza/6625/soft10.html

Info, tutorials, objects, plugins:
http://www.geocities.com/hamapatch/index.html

Hope this helps.

--
Txemi Jendrix
tji### [at] euskalnetnet
http://www.geocities.com/txemijendrix


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From: JMZ
Subject: Re: Running Woman (234 Kb)
Date: 7 Dec 2001 01:54:09
Message: <3c106791@news.povray.org>
Thanks a lot. I will visit it.

JMZ (France)


3c0fdade@news.povray.org...

> news:3c0e676b@news.povray.org...
> > Your comments are rights.
> >
> > I've modelling with Moray 3.2 (Bezier patches edit).
> > Not very easy to find and refind the points to move...
> > But very fast to obtain a first result.
>
> I've never obtained something similar with Bezier Patches in Moray, well
> done!
>
> > I will try with Amapi, Amorphium and Blender.
> > Perhaps mask are available in these programs.
>
> If I were you, I will continue with bezier patches and go ahead with
> Hamapatch (it supports masks), it's freeware and exports to Moray (in .mdl
> format).
>
> Last version (2.4):
> http://www.geocities.com/Tokyo/Ginza/6625/soft10.html
>
> Info, tutorials, objects, plugins:
> http://www.geocities.com/hamapatch/index.html
>
> Hope this helps.
>
> --
> Txemi Jendrix
> tji### [at] euskalnetnet
> http://www.geocities.com/txemijendrix
>
>
>


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