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Well, I'm just a total newbie to the newsgroups, and I thought:
Hey, why not give it a try?
So here's an image a just created and which took some time to trace. I
like it,
since it is made with POV-Ray 3.1g (no beta downloaded yet) and does NOT
use radiosity. Instead, I simulated hemisphere-lighting using some
area-lights
(based on an idea from Roy Schulz which can be found at
http://roy.gmxhome.de/lighting.htm) and placing fading lights in the
glass-spheres
to have them "reflect" light in their color. I think it looks kinda
neat.
And, I also have to admit, that the CSG-Object was also inspired by the
lighting-
technique from Roy. It was just a first try on applying that technique.
Let's here some comments... ;)
Post a reply to this message
Attachments:
Download 'sculpt3.jpg' (33 KB)
Preview of image 'sculpt3.jpg'
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Wow. You managed to fake even the artifacts of real global illumination!
;)
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"Tim Wenclawiak" wrote:
> Well, I'm just a total newbie to the newsgroups,
> and I thought: Hey, why not give it a try?
Good choice!
Welcome to the POV-Ray newsgroups! :)
> Instead, I simulated hemisphere-lighting using some area-lights
Not quite like radiosity, but still very good!
And I've always been under the opinion that radiosity is not a must for a
render...
> and placing fading lights in the glass-spheres to have them
> "reflect" light in their color. I think it looks kinda neat.
Me too. But if those spheres had not been transparent, the trick wouldn't
have worked, would it?
Anyway, it's a very nice image! I look forward to see more of your work...
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated Nov 5)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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Rune wrote:
> Me too. But if those spheres had not been transparent, the trick wouldn't
> have worked, would it?
>
Well, I could have put "shadowless" on the light_source. Since they aren't
meant to
actually shed shadows, it wouldn't be that bad, and another one is that the
distance
they should illuminate is rather small.
>
> Anyway, it's a very nice image! I look forward to see more of your work...
>
Thanks.
The same applies to your work...
Tim
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Looks closer to actual radiosity than I was expecting! :) However, I
don't see it as a replacement; I should think real radiosity is more
efficient, and definitely more versatile. I've been playing with it a
bit in 3.5 beta and I think it's become more user-friendly. :D
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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How long did it take to render?
It does look good, but i think appropriate radiosity settings would not be
slower and more physically correct.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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Christoph Hormann:
> How long did it take to render?
Somewhat around 2 hours on a 500 MHZ 128 MB RAM
>
> It does look good, but i think appropriate radiosity settings would not be
> slower and more physically correct.
>
You're right, it's neither faster nor correct. But it gives a greater artistic
flexibility, I
think.
Tim
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On Mon, 03 Dec 2001 00:08:31 +0100, Tim Wenclawiak <Tim### [at] gmxde>
wrote:
>Dies ist eine mehrteilige Nachricht im MIME-Format.
>--------------80BBD701ED3D1A2032FACE2E
>Content-Type: text/plain; charset=us-ascii
>Content-Transfer-Encoding: 7bit
>
>Well, I'm just a total newbie to the newsgroups, and I thought:
>Hey, why not give it a try?
Nice image. Good color. It induces a restful mood.
Post source?
Pete
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