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I realized that I have never done a reflective sphere over a checkered
plane image, so I thought I'd give it a shot. Comments/suggestions?
~Kevin Wampler~
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Attachments:
Download 'plantsphere.jpg' (68 KB)
Preview of image 'plantsphere.jpg'
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Kevin Wampler wrote:
> I realized that I have never done a reflective sphere over
> a checkered plane image, so I thought I'd give it a shot.
> Comments/suggestions?
Comments:
1) 1940 x 1440 resolution is murder on the eyes, I need to
switch back to something easier...
...much better.
2) Your plane isn't. A plane is a 2-dimensional entity,
and your plane has the appearance of vertical variance,
hence isn't strictly 2-d.
Nyah nyah ;)
--
Tim Cook
http://empyrean.scifi-fantasy.com
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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"Timothy R. Cook" <tim### [at] scifi-fantasycom> wrote in message
news:3BF75F0D.1A771389@scifi-fantasy.com...
> Kevin Wampler wrote:
> 2) Your plane isn't. A plane is a 2-dimensional entity,
> and your plane has the appearance of vertical variance,
> hence isn't strictly 2-d.
I love it when you talk dirty ;)
BTW, nice pic Kevin.
Alf
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> 2) Your plane isn't. A plane is a 2-dimensional entity,
> and your plane has the appearance of vertical variance,
> hence isn't strictly 2-d.
But it could be a true plane underwater...
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Yes, that does seem to be the case; the 'roots' or whatever they are clearly
contact the plane underneath the waves.
--
//Mahalis
camera{location<0,0.25,-2> look_at 0.5*y} #declare T=texture{pigment{crackle
scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb 1][0.1
rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare
c=difference{torus{0.5,0.1 rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
cylinder{0.5*y,0,0.1} texture{T}}
--
"Andrew" <ast### [at] hotmailcom> wrote in message
news:3bf7c404@news.povray.org...
> > 2) Your plane isn't. A plane is a 2-dimensional entity,
> > and your plane has the appearance of vertical variance,
> > hence isn't strictly 2-d.
>
>
> But it could be a true plane underwater...
>
>
Post a reply to this message
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Kevin Wampler wrote:
>
> I realized that I have never done a reflective sphere over a checkered
> plane image, so I thought I'd give it a shot. Comments/suggestions?
>
Neat, but i think some sky etc. around would not be bad.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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Original... :) I like.
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"Timothy R. Cook" wrote:
>
> Comments:
> 2) Your plane isn't. A plane is a 2-dimensional entity,
> and your plane has the appearance of vertical variance,
> hence isn't strictly 2-d.
It looks like a plane underwater to me, and besides, it could still be
2d if it only needs two variables for a parametric represnetation, ie,
has no volume, like a mesh. Nyah nyah. :)
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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Awesome idea.
Personally I would change the color of the branches a little.
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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Christoph Hormann wrote:
>
> Neat, but i think some sky etc. around would not be bad.
There is a hint or suggestion of sky in the top half of the reflection in
the sphere. it looks great. nice work!!
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