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Actually, not really my first 26,108,549 photons, but I started
experimenting with them today with the latest 3.5 beta. Just when I
thought my new Athlon with 512 megs of RAM could handle anything, I find
a new way to go into swap. ;)
Might be too dark on some monitors, but you can still see the caustics.
Looks like the photon count still isn't high enough, but I think it came
out pretty well.
Number of photons shot: 121625994
Surface photons stored: 26108549
Priority queue insert: 275471363
Priority queue remove: 117591703
Gather function called: 1576812
----------------------------------------------------------------------------
Smallest Alloc: 25 bytes Largest: 327704
Peak memory used: 522517653 bytes
----------------------------------------------------------------------------
Time For Parse: 0 hours 0 minutes 1.0 seconds (1 seconds)
Time For Photon: 1 hours 38 minutes 29.0 seconds (5909 seconds)
Time For Trace: 1 hours 29 minutes 41.0 seconds (5381 seconds)
Total Time: 3 hours 8 minutes 11.0 seconds (11291 seconds)
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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Attachments:
Download 'torus_photon_cube.jpg' (88 KB)
Preview of image 'torus_photon_cube.jpg'
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"David Fontaine" <dav### [at] faricynet> wrote :
>
> Actually, not really my first 26,108,549 photons, but I started
> experimenting with them today with the latest 3.5 beta
Cool.
I am still a photon virgin.
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On Sat, 17 Nov 2001 22:33:44 -0600, David Fontaine <dav### [at] faricynet>
wrote:
>Might be too dark on some monitors, but you can still see the caustics.
>Looks like the photon count still isn't high enough, but I think it came
>out pretty well.
Try using jitter.
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG e-mail : pet### [at] tagpovrayorg
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Here's a thought! That light patern on the floor is *Very* nice. But is it
possible to work backwards?...
instead of defining your objects and fining out what light pattern it makes...
define your light patern and find out what object it needs??
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From: Christoph Hormann
Subject: Re: My first 26,108,549 photons with 18 tori
Date: 18 Nov 2001 12:34:29
Message: <3BF7F125.90EBB29D@gmx.de>
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David Fontaine wrote:
>
> Actually, not really my first 26,108,549 photons, but I started
> experimenting with them today with the latest 3.5 beta. Just when I
> thought my new Athlon with 512 megs of RAM could handle anything, I find
> a new way to go into swap. ;)
>
> Might be too dark on some monitors, but you can still see the caustics.
> Looks like the photon count still isn't high enough, but I think it came
> out pretty well.
It looks really interesting, but the geometry seems a bit obscure. As
Peter said, jitter might be a good idea, what max_trace_level did you use
BTW?
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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Bill DeWitt wrote:
>
> Cool.
Thanks.
> I am still a photon virgin.
Looking for that special positron? (Okay I'll shut up)
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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Peter Popov wrote:
>
> Try using jitter.
Oh yeah... I may not do much with this render, but it could come in
useful later.
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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James Foster wrote:
>
> Here's a thought! That light patern on the floor is *Very* nice.
Thanks!
> But is it possible to work backwards?...
>
> instead of defining your objects and fining out what light pattern it makes...
> define your light patern and find out what object it needs??
I think that would be fairly difficult. Anyway, half the fun is seeing
what pattern it'll make. :)
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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Christoph Hormann wrote:
>
> It looks really interesting, but the geometry seems a bit obscure. As
> Peter said, jitter might be a good idea, what max_trace_level did you use
> BTW?
Thanks. It wasn't supposed to show off the torus object really, just
the caustics. Max trace was 50 I believe.
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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> Anyway, half the fun is seeing
> what pattern it'll make. :)
but half the fun could be seeing what object it makes.
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