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hello!
i renderd a scene of which the light- and reflection settings have looked
great for me. but then i changed the code for testing another effect and
deleted my old settings. so later i had to find out my old ones. everytime
i did a test, i had to run it until the end to see what is happening on the
ground floor. every scene took one hour. but i never found my old settings.
later on i found out what happened: i had an area light somewhere in the
code which denied me to find the right settings. :-P in that time i saw so
many versions, now i do not know which one looks best. four of my cutted
favorites i attached here. who may give me hints?
thanks.
Post a reply to this message
Attachments:
Download 'bath_collage.jpg' (58 KB)
Preview of image 'bath_collage.jpg'
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Either one or four -- don't go with two, the area light size is huge and
makes stuff look weird.
- Slime
[ http://www.slimeland.com/ ]
[ http://www.slimeland.com/images/ ]
"marabou" <not### [at] availableyet> wrote in message
news:3be1e651@news.povray.org...
>
> hello!
> i renderd a scene of which the light- and reflection settings have looked
> great for me. but then i changed the code for testing another effect and
> deleted my old settings. so later i had to find out my old ones. everytime
> i did a test, i had to run it until the end to see what is happening on
the
> ground floor. every scene took one hour. but i never found my old
settings.
> later on i found out what happened: i had an area light somewhere in the
> code which denied me to find the right settings. :-P in that time i saw so
> many versions, now i do not know which one looks best. four of my cutted
> favorites i attached here. who may give me hints?
>
> thanks.
>
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the first
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just looking at the floor it has to be 1 or 4.
i'd go with 1.
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nr 4 looks most realistic to me.. a bit better than nr 1..
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"marabou" <not### [at] availableyet> wrote in message
news:3be1e651@news.povray.org...
After looking at it this morning, and again just now, definately #1.
~Steve~
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I'd say number 1 over number 4, but only because the source of the light in #4
is too bright. The light source in #1 looks more realistic.
By the way, the texture on those tiles is perfect. :)
-Law
marabou wrote:
> hello!
> i renderd a scene of which the light- and reflection settings have looked
> great for me. but then i changed the code for testing another effect and
> deleted my old settings. so later i had to find out my old ones. everytime
> i did a test, i had to run it until the end to see what is happening on the
> ground floor. every scene took one hour. but i never found my old settings.
> later on i found out what happened: i had an area light somewhere in the
> code which denied me to find the right settings. :-P in that time i saw so
> many versions, now i do not know which one looks best. four of my cutted
> favorites i attached here. who may give me hints?
>
> thanks.
>
> ------------------------------------------------------------------------
> Name: bath_collage.jpg
> bath_collage.jpg Type: JPEG Image (image/jpeg)
> Encoding: base64
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i think i go on with the first. thank you all for the votes.
BTW: how you will have found out that i used textures? i do not know how to
use textures since glueing pictures onto objects.
maybe lawrence can tell me more...
Lawrence_Winstead wrote:
> I'd say number 1 over number 4, but only because the source of the light
> in #4
> is too bright. The light source in #1 looks more realistic.
> By the way, the texture on those tiles is perfect. :)
>
> -Law
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#1 followed by #4
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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Hi, Marabou,
[snip]
> who may give me hints?
I like #4.
Hint 1 = everytime you make significant changes in your .pov file,
use "Save As" and give it a sequencial new name (i.e. bath01,
bath02...).
Hint 2 = I am designing a house and could use a sub-contractor to
design the bathrooms. See Gallery 6 and 7 at my web site, listed
below.
If we collaborate you will get full credit in the source code and on
my web site.
Blessings,
Brendan
--
Michael Brendan Hurley ShadowDancerEnterprizes, LTD.
POV: http://www.geocities.com/mbrendanh/index.html
HOME: http://www.saber.net/~mbhcgc/index.shtml
mbh### [at] sabernet
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