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19 Nov 2024 20:25:03 EST (-0500)
  Geo_Trigo (Message 1 to 8 of 8)  
From: F Audet
Subject: Geo_Trigo
Date: 28 Oct 2001 15:29:54
Message: <3BDC69A5.E7C900A8@sympatico.ca>
Here is the final version of the #macro I did last
week;  the smoother keyword is now working properly;
it fact,  it works very well,  and it allows to smooth the
wavy curves... One can adjust the number of waves
from 2 to "a very large number of waves".
Not very usefull,  but worth the effort !
A lot of different Pov trig calculations inside
this macro;  if some of you are interested,  i will
post the code...

Alex P

  ------------------------------------------------------------------------


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From: Dan Johnson
Subject: Re: Geo_Trigo
Date: 28 Oct 2001 19:48:12
Message: <3BDCA7B1.128CA9B3@hotmail.com>
"F.Audet" wrote:
> 
>    Here is the final version of the #macro I did last
> week;  the smoother keyword is now working properly;
> it fact,  it works very well,  and it allows to smooth the
> wavy curves... One can adjust the number of waves
> from 2 to "a very large number of waves".
> Not very usefull,  but worth the effort !
> A lot of different Pov trig calculations inside
> this macro;  if some of you are interested,  i will
> post the code...
> 
> Alex P
> 
> ----------------------------------------------------------------------
I'm curious how you did it, but I can't think of where I would use it.  

-- 
Dan Johnson 

http://www.geocities.com/zapob


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From: Mahalis
Subject: Re: Geo_Trigo
Date: 29 Oct 2001 06:54:14
Message: <3bdd4366$1@news.povray.org>
Isn't it obvious? Look at the lower-right object. Voila! A slinkie! :-)

--

//Mahalis
camera{location<0,0.25,-2> look_at 0.5*y} #declare T=texture{pigment{crackle
scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb 1][0.1
rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare
c=difference{torus{0.5,0.1 rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
cylinder{0.5*y,0,0.1} texture{T}}
--


"Dan Johnson" <zap### [at] hotmailcom> wrote in message
news:3BDCA7B1.128CA9B3@hotmail.com...
> "F.Audet" wrote:
> >
> >    Here is the final version of the #macro I did last
> > week;  the smoother keyword is now working properly;
> > it fact,  it works very well,  and it allows to smooth the
> > wavy curves... One can adjust the number of waves
> > from 2 to "a very large number of waves".
> > Not very usefull,  but worth the effort !
> > A lot of different Pov trig calculations inside
> > this macro;  if some of you are interested,  i will
> > post the code...
> >
> > Alex P
> >
> > ----------------------------------------------------------------------
> I'm curious how you did it, but I can't think of where I would use it.
>
> --
> Dan Johnson
>
> http://www.geocities.com/zapob


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From: F Audet
Subject: Re: Geo_Trigo
Date: 29 Oct 2001 08:48:26
Message: <3BDD5D40.FD6C8B8D@sympatico.ca>

:--------------------------------------------------------------------

> I'm curious how you did it, but I can't think of where I would use it.
> --
> Dan Johnson
>
> http://www.geocities.com/zapo

I know;  there is the main problem!  May be it could be used as
a decorative elements...  More of cartoon elements.

Anyway,  the code will be on binaries.scene-files today.
Look for "Geo_Trigo_Code"

Alex P


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From: F Audet
Subject: Re: Geo_Trigo
Date: 29 Oct 2001 08:50:23
Message: <3BDD5DB7.F55C2AA6@sympatico.ca>


> Isn't it obvious? Look at the lower-right object. Voila! A slinkie! :-)
>

I would have liked to push a bit farter this idea,  but it is very
memory consumming...

Code on binaries.scenes-files    "Geo_Trigo_Code"

Alex P


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From: Christoph Hormann
Subject: Re: Geo_Trigo
Date: 29 Oct 2001 14:54:38
Message: <3BDDB3FD.F3A51AA0@gmx.de>
Since you often (although not always) post HTML, could you please adjust
your newsreader not to do this!

Interesting macro idea BTW, i just started to think how you would define
the shape of the stack on the right with an isosurface function, but i
soon decided i don't really want to know...

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: F Audet
Subject: Re:html removed
Date: 29 Oct 2001 17:37:38
Message: <3BDDD948.C636015E@sympatico.ca>

> 
> Since you often (although not always) post HTML, could you please adjust
> your newsreader not to do this!
> 

I apologize,  I did change it into the preferences now.
Does it works ?

Alex P


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From: Christoph Hormann
Subject: Re: html removed
Date: 29 Oct 2001 17:57:58
Message: <3BDDDEF6.A8E07B94@gmx.de>
"F.Audet" wrote:
> 
> I apologize,  I did change it into the preferences now.
> Does it works ?
> 

Yes, this time it does.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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