POV-Ray : Newsgroups : povray.binaries.images : Isofun Server Time
20 Nov 2024 08:23:54 EST (-0500)
  Isofun (Message 1 to 4 of 4)  
From: Chaps
Subject: Isofun
Date: 2 Oct 2001 13:55:35
Message: <3bb9ff97@news.povray.org>
Playing with isosurface, i got many intersting things. I still need to think
about a scene to put them in.

here is an exemple:

f_spiral(sin(3*atan2(z,x)),y,-3+sqrt(x^2+z^2),0.3,0.1,3,1,1,1.5)

the rendering is not best quality, but it is already quite long on my
Pentium II   :(

Chaps.


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From: Jaime Vives Piqueres
Subject: Re: Isofun
Date: 2 Oct 2001 14:39:09
Message: <3BBA09D2.C2577D86@ignorancia.org>

> f_spiral(sin(3*atan2(z,x)),y,-3+sqrt(x^2+z^2),0.3,0.1,3,1,1,1.5)
> 
> the rendering is not best quality, but it is already quite long on my
> Pentium II   :(

  Very interesting! Isosurface posibilities are endless... My first
tough for that one is as a decorative piece, for a door or perhaps for a
shield or the like.


--
Jaime Vives Piqueres

La Persistencia de la Ignorancia
http://www.ignorancia.org/


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From: Christoph Hormann
Subject: Re: Isofun
Date: 2 Oct 2001 17:13:31
Message: <3BBA2EB9.9756EBF8@gmx.de>
Chaps wrote:
> 
> Playing with isosurface, i got many intersting things. I still need to think
> about a scene to put them in.
> 

How about deforming it a bit in vertical direction and using it as a
plate.  

> f_spiral(sin(3*atan2(z,x)),y,-3+sqrt(x^2+z^2),0.3,0.1,3,1,1,1.5)

Nice function!

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Gilles Tran
Subject: Re: Isofun
Date: 3 Oct 2001 09:42:05
Message: <3bbb15ad@news.povray.org>

3bb9ff97@news.povray.org...

> Playing with isosurface, i got many intersting things. I still need to
think
> about a scene to put them in.
> here is an exemple:
> f_spiral(sin(3*atan2(z,x)),y,-3+sqrt(x^2+z^2),0.3,0.1,3,1,1,1.5)
>

Nice one ! Animating them is really cool too.
See : http://www.oyonale.com/ldc/english/reading.htm
Mine were made before the Megapov days. I've just managed to convert some of
them to 3.5. but I still have to work on this.

G.

--

**********************
http://www.oyonale.com
**********************
Graphic experiments
Pov-ray gallery


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