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From: Kari Kivisalo
Subject: Glassware (80k)
Date: 9 Sep 2001 19:59:07
Message: <3B9C02F9.13F6A849@engineer.com>
Photons and exponential falloff in interior seem to work in beta 1 :)


_____________
Kari Kivisalo


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glassware.jpg


 

From: Jon A  Cruz
Subject: Re: Glassware - WOW!
Date: 9 Sep 2001 20:40:41
Message: <3B9C0BF5.34DCA30D@geocities.com>
That says it all.

--
Wind the Frog!


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From: Tony[B]
Subject: Re: Glassware (80k)
Date: 9 Sep 2001 20:59:20
Message: <3b9c1068@news.povray.org>
As real as this looks, something tells my brain it isn't. I wonder what?
Perhaps I expect the reflection of the camera man, or I figure that things
wouldn't be so immaculately clean in RL. At any rate, that is one excellent
job Kari. Good work. Source us! :)

BTW, are you talking about falloff 1000+?


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From: Rick [Kitty5]
Subject: Re: Glassware (80k)
Date: 9 Sep 2001 21:08:22
Message: <3b9c1286$1@news.povray.org>
very very nice!

is it a little grainy? (or is that me)


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Rick

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POV-Ray News & Resources - http://Povray.co.uk
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From: Darrell Miller
Subject: Re: Glassware (80k)
Date: 9 Sep 2001 21:09:55
Message: <3b9c12e3@news.povray.org>
i really would like to see the source if possible..
where could we get it?

thanks
darrell miller

"Kari Kivisalo" <ray### [at] engineercom> wrote in message
news:3B9C02F9.13F6A849@engineer.com...
>
> Photons and exponential falloff in interior seem to work in beta 1 :)
>
>
> _____________
> Kari Kivisalo


----------------------------------------------------------------------------
----


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From: Kari Kivisalo
Subject: Re: Glassware (80k)
Date: 10 Sep 2001 01:14:42
Message: <3B9C4CF4.22FE94FB@engineer.com>
"Rick [Kitty5]" wrote:
>
> is it a little grainy? (or is that me)

I like to experiment with different film grains. Now I used
fast film. Also the glass dye is grainy because the manufacturer
uses a cheap process :) 

When David Buck (the original pov author) said in the beta group
he would like to see more groovier demo scenes I decided to give
it a try. The vase is a Rhino mesh but it shouldn't be too difficult
to make it a lathe. Now the render time is 9h on 1GHz AMD and the
focal blur still needed some post work.


_____________
Kari Kivisalo


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From: Sander
Subject: Re: Glassware (80k)
Date: 10 Sep 2001 09:31:05
Message: <MPG.1606df0636418b31989690@news.povray.org>
In article <3b9c1068@news.povray.org>, ben### [at] catholicorg says...
> As real as this looks, something tells my brain it isn't. I wonder what?
> Perhaps I expect the reflection of the camera man, or I figure that things
> wouldn't be so immaculately clean in RL. At any rate, that is one excellent
> job Kari. Good work. Source us! :)
> 
> BTW, are you talking about falloff 1000+?
> 

My ..., how can you criticize an image like this, Tony? It is really 
more realistic than I think I have ever seen made in POVRay, except a 
few, of course :)

It is fantastic!

-- 
Regards, 
Sander


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From: Jaime Vives Piqueres
Subject: Re: Glassware (80k)
Date: 10 Sep 2001 09:55:41
Message: <3B9CC65D.D866410B@ignorancia.org>

> 
> Photons and exponential falloff in interior seem to work in beta 1 :)

  Wow! I've just here a vase very similar to this one (in green), and it
looks really like you rendered it. The only thing is that this one (the
real one) has much more bumps and little faults (bubbles). But the light
behavior is perfect, specially on the bottom.

-- 
Jaime Vives Piqueres

La Persistencia de la Ignorancia
http://www.ignorancia.org/


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From: Tony[B]
Subject: Re: Glassware (80k)
Date: 10 Sep 2001 10:07:25
Message: <3b9cc91d@news.povray.org>
> My ..., how can you criticize an image like this, Tony? It is really
> more realistic than I think I have ever seen made in POVRay, except a
> few, of course :)
>
> It is fantastic!

I agree, but you can still see that it's CG, and I'm trying to get people to
think about why it does.


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From: Tom Melly
Subject: Re: Glassware (80k)
Date: 10 Sep 2001 11:46:12
Message: <3b9ce044@news.povray.org>
"Tony[B]" <ben### [at] catholicorg> wrote in message
news:3b9c1068@news.povray.org...
> As real as this looks, something tells my brain it isn't. I wonder what?
> Perhaps I expect the reflection of the camera man, or I figure that things
> wouldn't be so immaculately clean in RL.

I agree - there's something about it that shouts "rendered" but I can't put my
finger on it...

Are the reflections too regular maybe? In RL reflections tend to be more
smeared. Or it might be something as simple as too-regular placing of the
objects...

> At any rate, that is one excellent
> job Kari. Good work. Source us! :)
>

Hear, Hear.


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