This is a simple still life i have been working on for the last month
(so long cause of working on textures and getting money for more RAM)
61MB of meshes converted from 3ds files taken from 3dcafe.com
22 textures that are either from scratch or modifications of existing
textures in moray.
one even with media emissions. all the wooden textures are standard.
all placed with moray.
took over 4 hour (I think. forgot to save the screen) to render.
useds radiosity (normal settings.
9x9 area light with adaptive 3
any suggestions?
From: Christoph Hormann
Subject: Re: still life V. 1.0
Date: 20 Aug 2001 05:10:52
Message: <3B80D4A4.47B5FE98@gmx.de>
Psychomech wrote:
> > This is a simple still life i have been working on for the last month> (so long cause of working on textures and getting money for more RAM)> > 61MB of meshes converted from 3ds files taken from 3dcafe.com> 22 textures that are either from scratch or modifications of existing> textures in moray.> one even with media emissions. all the wooden textures are standard.> > all placed with moray.> took over 4 hour (I think. forgot to save the screen) to render.> useds radiosity (normal settings.> 9x9 area light with adaptive 3> > any suggestions?>
Concerning lighting and radiosity: the shadows below the plate and the
coffee mill are fairly bright. Light seems to come from straight above so
you probably should work on the objects' finishes. Also totally black
environment is usually not very useful for radiosity.
Do you use 3.1 or megapov radiosity?
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
Maybe the fruit is just a tad small.
Psychomech wrote:
> > This is a simple still life i have been working on for the last month> (so long cause of working on textures and getting money for more RAM)> > 61MB of meshes converted from 3ds files taken from 3dcafe.com> 22 textures that are either from scratch or modifications of existing> textures in moray.> one even with media emissions. all the wooden textures are standard.> > all placed with moray.> took over 4 hour (I think. forgot to save the screen) to render.> useds radiosity (normal settings.> 9x9 area light with adaptive 3> > any suggestions?> > ------------------------------------------------------------------------> [Image]
From: Psychomech
Subject: Re: still life V. 1.0
Date: 20 Aug 2001 10:53:22
Message: <3B812578.1B14BE5F@home.com>
Christoph Hormann wrote:
> Psychomech wrote:> >> > This is a simple still life i have been working on for the last month> > (so long cause of working on textures and getting money for more RAM)> >> > 61MB of meshes converted from 3ds files taken from 3dcafe.com> > 22 textures that are either from scratch or modifications of existing> > textures in moray.> > one even with media emissions. all the wooden textures are standard.> >> > all placed with moray.> > took over 4 hour (I think. forgot to save the screen) to render.> > useds radiosity (normal settings.> > 9x9 area light with adaptive 3> >> > any suggestions?> >>> Concerning lighting and radiosity: the shadows below the plate and the> coffee mill are fairly bright. Light seems to come from straight above so> you probably should work on the objects' finishes. Also totally black> environment is usually not very useful for radiosity.>> Do you use 3.1 or megapov radiosity?>> Christoph>> --> Christoph Hormann <chr### [at] gmxde>> IsoWood include, radiosity tutorial, TransSkin and other> things on: http://www.schunter.etc.tu-bs.de/~chris/
Megapovrad. and the lighting is from above. and i'll try and work o the
finishes.
From: Psychomech
Subject: Re: still life V. 1.0
Date: 20 Aug 2001 10:54:01
Message: <3B81259F.63A329C7@home.com>
now that you mentioned it.... I agree.
"Mr. Art" wrote:
> Maybe the fruit is just a tad small.>> Psychomech wrote:> >> > This is a simple still life i have been working on for the last month> > (so long cause of working on textures and getting money for more RAM)> >> > 61MB of meshes converted from 3ds files taken from 3dcafe.com> > 22 textures that are either from scratch or modifications of existing> > textures in moray.> > one even with media emissions. all the wooden textures are standard.> >> > all placed with moray.> > took over 4 hour (I think. forgot to save the screen) to render.> > useds radiosity (normal settings.> > 9x9 area light with adaptive 3> >> > any suggestions?> >> > ------------------------------------------------------------------------> > [Image]