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Lovely!
This looks like something that could also be used to make a fireball, BTW.
Hmm, what about frozen flames?! =)
I wonder if you'll post the code for this?
Nekar Xenos
Tor Olav Kristensen <tor### [at] hotmailcom> wrote in message
news:3AA41C10.55F23524@hotmail.com...
>
> Again I've been travelling a bit, so there has
> been little time for POV-ing. But I started a
> couple of re-renderings of some of my old
> objects before I left.
>
> This is a radiosity version of my "Rotational
> iso-noise" (that I posted here back in Dec.-00)
>
> I took more than 2 days to render at a 200 MHz
> Pentium PC.
>
>
> --
> Best regards,
>
> Tor Olav
>
> mailto:tor### [at] hotmailcom
> http://hjem.sol.no/t-o-k/tokpicts.html
> http://www.crosswinds.net/~tok
----------------------------------------------------------------------------
----
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Tor Olav Kristensen wrote:
>
> Again I've been travelling a bit, so there has
> been little time for POV-ing. But I started a
> couple of re-renderings of some of my old
> objects before I left.
>
> This is a radiosity version of my "Rotational
> iso-noise" (that I posted here back in Dec.-00)
>
> I took more than 2 days to render at a 200 MHz
> Pentium PC.
>
Isosurfaces and radiosity are indeed a dangerous combination. If you use
a pigment function instead of noise3d things could even be much worse.
See for example:
http://www.schunter.etc.tu-bs.de/~chris/pov/iso_rock_01.jpg
which took 7 days with very poor radiosity settings.
Anyway Povray 3.5 will hopefully improve things...
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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In article <3AA41C10.55F23524@hotmail.com>, Tor Olav Kristensen says...
>
> Again I've been travelling a bit, so there has
> been little time for POV-ing. But I started a
> couple of re-renderings of some of my old
> objects before I left.
>
> This is a radiosity version of my "Rotational
> iso-noise" (that I posted here back in Dec.-00)
>
> I took more than 2 days to render at a 200 MHz
> Pentium PC.
>
This really is amazing! I suppose I'll never see anything like it in
real life, but seeing this, it _must_ be something very real.
Great work!
--
Regards, Sander
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Christoph Hormann schrieb in Nachricht <3AA4BE07.F09EDEB5@gmx.de>...
>Anyway Povray 3.5 will hopefully improve things...
Hopefully!!!!
Marc-Hendrik
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I'm trying to think of a good word for you ... I can't think of a suitable
one at the moment, so I guess I'll just have to say: I'm without words!
Excellent work (again)
Please, keep them comming.
--
Duncan Gray
(warning: may contain traces of nut)
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As usual Tor this is an interesting image, looks like
someone's hair when full of shampoo.
--
Cheers
Steve email mailto:ste### [at] zeroppsuklinuxnet
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
9:53pm up 32 days, 23:34, 2 users, load average: 1.00, 1.00, 1.00
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Thank you very much everybody !
I'm glad (and a little bit surprised)
to see that so many of you enjoy this
rendering.
I just returned from yet another trip.
Tomorrow I'll post the code to p.t.s-f
(Right now I do not have access to my
source code.)
--
Best regards,
Tor Olav
mailto:tor### [at] hotmailcom
http://hjem.sol.no/t-o-k/tokpicts.html
http://www.crosswinds.net/~tok
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Tor Olav Kristensen wrote:
>...
> Tomorrow I'll post the code to p.t.s-f
>...
Here it is:
news://news.povray.org/3AA98FA4.1388F2F5%40hotmail.com
Sorry that it took so long.
--
Best regards,
Tor Olav
mailto:tor### [at] hotmailcom
http://hjem.sol.no/t-o-k/tokpicts.html
http://www.crosswinds.net/~tok
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Tor Olav Kristensen wrote:
>
> Tor Olav Kristensen wrote:
> >...
> > Tomorrow I'll post the code to p.t.s-f
> >...
>
> Here it is:
> news://news.povray.org/3AA98FA4.1388F2F5%40hotmail.com
There's an error in the code that I posted.
The no_shadow statement needs to be removed.
Sorry.
--
Best regards,
Tor Olav
mailto:tor### [at] hotmailcom
http://hjem.sol.no/tokpicts.html
http://www.crosswinds.net/~tok
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C:\WINDOWS\Desktop\splash.pov Statistics, Resolution 640 x 480
----------------------------------------------------------------------------
Pixels: 353450 Samples: 548434 Smpls/Pxl: 1.55
Rays: 10121173 Saved: 0 Max Level: 5/5
----------------------------------------------------------------------------
Ray->Shape Intersection Tests Succeeded Percentage
----------------------------------------------------------------------------
Isosurface Bound 10121173 9923364 98.05
Isosurface 9923364 4268592 43.02
Isosurface Cache 5654771 3235 0.06
----------------------------------------------------------------------------
Calls to Noise: 0 Calls to DNoise: 25611562
----------------------------------------------------------------------------
----------------------------------------------------------------------------
Radiosity samples calculated: 350943 (8.23 percent)
Radiosity samples reused: 3915022
----------------------------------------------------------------------------
Smallest Alloc: 26 bytes Largest: 17624
Peak memory used: 60261220 bytes
----------------------------------------------------------------------------
Time For Trace: 5 hours 50 minutes 54.0 seconds (21054 seconds)
Total Time: 5 hours 50 minutes 54.0 seconds (21054 seconds)
Total cache size: 14800
Returned from renderer
POV-Ray finished
I missed the no_shadow but I think it's time for a new computer Tor ;)
Buke
Tor Olav Kristensen <tor### [at] hotmailcom> wrote in message
news:3AAA05C4.161BF841@hotmail.com...
>
> Tor Olav Kristensen wrote:
> >
> > Tor Olav Kristensen wrote:
> > >...
> > > Tomorrow I'll post the code to p.t.s-f
> > >...
> >
> > Here it is:
> > news://news.povray.org/3AA98FA4.1388F2F5%40hotmail.com
>
> There's an error in the code that I posted.
> The no_shadow statement needs to be removed.
> Sorry.
>
> --
> Best regards,
>
> Tor Olav
>
> mailto:tor### [at] hotmailcom
> http://hjem.sol.no/tokpicts.html
> http://www.crosswinds.net/~tok
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