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Yes, but first, work out that mortar:brick ratio. Moving closer as it is
will not do much for imposing.
Grim
"Nathan Kopp" <Nat### [at] Kopp com> wrote in message
news:39cff940@news.povray.org...
>
> "Marc-Hendrik Bremer" <Mar### [at] t-online de> wrote...
> > Thomas Willhalm schrieb in Nachricht ...
> > >Yes, and I would try a larger angle, too (simulating a wide-angle
> camera).
> > >
> > Perhaps I'll try. For now there is not much to show for the larger angle
> ...
> >
>
> Then move the camera closer to the fortress. The wider the angle, the
> bigger the building will look (within reason, of course).
>
> -Nathan
>
>
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Marc-Hendrik Bremer wrote:
>
> I would like to add some variance in the wall-color but I can't imagine a
> way to bound it to every single rock. I changed the overall grey a bit, but
> don't know if it really helps.
>
You might try using a crackle solid pigment to give individual colors
to the stones (if you use the same parameters for the pigment as for the
isosurface, they should correspond and "solid" will ensure that each one
has a single color).
--
* Doctor Jekyll had something * mailto:ber### [at] iname com
* to Hyde... * http://www.enst.fr/~jberger
*******************************
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Marc-Hendrik Bremer wrote:
>
> There is indeed a slope pattern with snow. Torganswall is located in
> everlasting ice, so I thought there should be some snow in the rifts.
> Anyway, I reduced the mortar a bit, perhaps not enough yet. Do you know a
> way to make a more regular looking wall without using hundreds of bricks?
>
Try playing with the form keyword...
--
* Doctor Jekyll had something * mailto:ber### [at] iname com
* to Hyde... * http://www.enst.fr/~jberger
*******************************
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From: Marc-Hendrik Bremer
Subject: Re: The Fortress of Torganswall (160 kb)
Date: 26 Sep 2000 07:37:06
Message: <39d08a62@news.povray.org>
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I tried it once but as the brick-pattern it seems to take forever to render,
so I abandoned this idea, too.
Marc-Hendrik
> Try playing with the form keyword...
>
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From: Marc-Hendrik Bremer
Subject: Re: The Fortress of Torganswall (160 kb)
Date: 26 Sep 2000 08:20:47
Message: <39d0949f@news.povray.org>
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Well it is probably not that easy for the bad guys to climb the wall when
there are the good guys at the top of the wall. But you are right that most
of the epic literature suggests smooth surfaces. OTOH those medieval walls I
saw jet has not been that smooth. Might have been the time which carved its
signs in the wall. But it's not that easy to build and maintain that smooth
walls, is it?
But the longer I think about those walls, the more I think there has to be
another way to build them. How to make regular irregularity? :-)
Marc-Hendrik
ryan constantine schrieb in Nachricht <39CFF2D7.D6403E1C@yahoo.com>...
>the problem with this is that outer wall surfaces should be pretty
>smooth. at least to the point where average joe wouldn't be able to
>scale it unaided. you'd be surprised how small a handhold/foothold
>needs to be in order to scale something. i would guess that rock should
>stick out less than a centimeter from the mortar. this would also make
>it difficult for ice or snow to "lay" on it. ice may very well be on
>the wall, but more the clear kind, not the white kind, and it would sort
>of look like thin frozen waterfalls all over the wall. i hope that
>imagery makes sense. oh, one last thing, the gaps between the stones
>shouldn't be that noticable from that distance. we should see the many
>stones the wall is made of, just not the gaps.
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On Tue, 26 Sep 2000 13:37:14 +0200, Marc-Hendrik Bremer wrote:
>I tried it once but as the brick-pattern it seems to take forever to render,
>so I abandoned this idea, too.
Odd, it shouldn't. Metric is the only keyword that should significantly
increase render times.
--
Ron Parker http://www2.fwi.com/~parkerr/traces.html
My opinions. Mine. Not anyone else's.
Proudly not helping RIAA and SDMI steal my rights --
http://www.eff.org/Misc/EFF/Newsletters/EFFector/HTML/effect13.08.html
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From: Marc-Hendrik Bremer
Subject: Re: The Fortress of Torganswall (160 kb)
Date: 26 Sep 2000 16:23:54
Message: <39d105da$1@news.povray.org>
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Oops, I tried it again and of course you are right. Form does not slow
things down, so I'll see if I can get a good result with it.
Marc-Hendrik
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On Tue, 26 Sep 2000 22:24:01 +0200, Marc-Hendrik Bremer wrote:
>Oops, I tried it again and of course you are right. Form does not slow
>things down, so I'll see if I can get a good result with it.
I'm not sure what value of form would help in this case, though. To change
the shape of the bricks in any meaningful way pretty much requires metric.
--
Ron Parker http://www2.fwi.com/~parkerr/traces.html
My opinions. Mine. Not anyone else's.
Proudly not helping RIAA and SDMI steal my rights --
http://www.eff.org/Misc/EFF/Newsletters/EFFector/HTML/effect13.08.html
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Ron Parker wrote:
>
> On Tue, 26 Sep 2000 22:24:01 +0200, Marc-Hendrik Bremer wrote:
> >Oops, I tried it again and of course you are right. Form does not slow
> >things down, so I'll see if I can get a good result with it.
>
> I'm not sure what value of form would help in this case, though. To change
> the shape of the bricks in any meaningful way pretty much requires metric.
>
Yes, excuse me i was indeed thinking of metric when I said form...
--
* Doctor Jekyll had something * mailto:ber### [at] iname com
* to Hyde... * http://www.enst.fr/~jberger
*******************************
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Ron Parker wrote:
> I'm not sure what value of form would help in this case, though.
> To change the shape of the bricks in any meaningful way pretty much
> requires metric.
I think part of the problem is that only low walls are commonly made of
such randomly-arranged rocks. Stretching the pattern laterally (scale
<0.2,0.07,0.2>) seems to help a bit, in this very crude sketch.
But yeah, the walls ought to be smooth. Romanesque churches have smooth
walls, a fort can too. The lumpy `walls' you see in a lot of ruins are
the rubble core of the original walls: their surfaces were smooth.
--
Anton Sherwood -- http://www.ogre.nu/
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Attachments:
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