POV-Ray : Newsgroups : povray.binaries.images : Shrine (128K) Server Time
24 Dec 2025 21:26:49 EST (-0500)
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From: Greg M  Johnson
Subject: Re: Shrine (128K)
Date: 29 Sep 2000 11:46:11
Message: <39D4B804.6EC24FBE@my-dejanews.com>
When I whine about how boring and pointless "photorealism" is, I don't mean stuff
like this. This REALLY DOES look like a photo, and is quite artistic to boot!

Margus Ramst wrote:

> Not a very interesting scene, but I kind of like the soft lighting and the
> colour scheme.
> Was originally intended as a quick test of outdoor diffuse lighting (radiosity
> only, no light_sources here). However, it turned into one of my longest renders
> ever - in excess of 70 hours for the original image @ 800x600 & AA 0.1. The main
> culprit was the isosurface ground - large, highly convoluted isosurfaces and
> radiosity are a dangerous mix.


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From: Margus Ramst
Subject: Re: Shrine (128K)
Date: 29 Sep 2000 17:17:43
Message: <39D4F953.507FAE66@tag.povray.org>
Fabian BRAU wrote:
> 
> Great images but more contrast could help (I have tested in
> photoshop).

I agree. I actually came to the same conclusion, but I don't think I'll do
another render for this. Tweaking contrast in a paint program is not cheating in
my book ;)

> How did you make the ground?

Isosurface, pretty simple function & texture. See p.b.s-f

-- 
Margus Ramst

Personal e-mail: mar### [at] peakeduee
TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg


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From: Margus Ramst
Subject: Re: Shrine (128K)
Date: 29 Sep 2000 17:17:50
Message: <39D4F95A.6724778E@tag.povray.org>
"Tony[B]" wrote:
> 
> Nice, but not worth 70+ hours of render-time.

Couldn't agree with you more, Tony :)
But I was forced to get a life anyway this last week, so I decided to let the
render run its course.

> More objects in the scene would have made it more interesting as
> well.

Perhaps, but in my case adding more objects often leads to aesthetically
displeasing clutter. So I prefer to keep my scenes minimalistic.

-- 
Margus Ramst

Personal e-mail: mar### [at] peakeduee
TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg


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From: Margus Ramst
Subject: Re: Shrine (
Date: 29 Sep 2000 17:17:55
Message: <39D4F95F.8E6AFCBE@tag.povray.org>
Mick Hazelgrove wrote:
> 
> Perhaps there should be a worm crawling from the apple and down the stone!

There was. See the hole in the apple? But he's gone now... <g>

-- 
Margus Ramst

Personal e-mail: mar### [at] peakeduee
TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg


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From: Margus Ramst
Subject: Re: Shrine (128K)
Date: 29 Sep 2000 17:17:59
Message: <39D4F963.47E0B46C@tag.povray.org>
ian wrote:
> 
> I think it is very beautiful.
> Is the source available?
> 

Thanks.
I'll post the source to povray.binaries.scene-files. Note that it requires
MegaPOV to render.

-- 
Margus Ramst

Personal e-mail: mar### [at] peakeduee
TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg


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From: Steve
Subject: Re: Shrine (128K)
Date: 30 Sep 2000 07:28:44
Message: <slrn8taj48.4cr.steve@zero-pps.localdomain>
Wow that is deep.  

-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

  2:53am  up 1 day,  5:13,  3 users,  load average: 2.09, 2.04, 2.01


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From: Christoph Hormann
Subject: Re: Shrine (128K)
Date: 30 Sep 2000 09:13:16
Message: <39D5E6EC.66057ADC@schunter.etc.tu-bs.de>
Margus Ramst wrote:
> 
> Not a very interesting scene, but I kind of like the soft lighting and the
> colour scheme.
> Was originally intended as a quick test of outdoor diffuse lighting (radiosity
> only, no light_sources here). However, it turned into one of my longest renders
> ever - in excess of 70 hours for the original image @ 800x600 & AA 0.1. The main
> culprit was the isosurface ground - large, highly convoluted isosurfaces and
> radiosity are a dangerous mix.

[...]
> 

very true :-) 

There seem to be some parts of the ground isosurface floating seperated in space
(visible near the sculpture) not very important in this case (no shadows), but
very difficult to avoid.  

Christoph

--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


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