POV-Ray : Newsgroups : povray.binaries.images : Radiosity test #2 70 kbu Server Time
19 Apr 2024 20:47:08 EDT (-0400)
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From: Gilles Tran
Subject: Radiosity test #2 70 kbu
Date: 7 Aug 2000 12:42:33
Message: <398EE60E.DCFE0C7E@inapg.inra.fr>
Same radiosity, lighting and textures as in the previous image (with

objects for a more "outdoor" feeling. What's wrong and what's right in
this picture (radiosity-wise) is quite easy to spot I guess.
The normals are now apparent due to "normal on", but the render time was
multiplied by 3 (1h30 with normals, 30 min without).
Code is in povray.text.scene-files this time, as it is quite short.
G.


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Attachments:
Download 'testrad2.jpg' (69 KB)

Preview of image 'testrad2.jpg'
testrad2.jpg


 

From: Mike
Subject: Re: Radiosity test #2 70 kbu
Date: 7 Aug 2000 12:52:28
Message: <398ee94c@news.povray.org>
No easy for me to spot whats wrong or right.  The radiosity looks good.


"Gilles Tran" <tra### [at] inapginrafr> wrote in message
news:398EE60E.DCFE0C7E@inapg.inra.fr...
> Same radiosity, lighting and textures as in the previous image (with

> objects for a more "outdoor" feeling. What's wrong and what's right in
> this picture (radiosity-wise) is quite easy to spot I guess.
> The normals are now apparent due to "normal on", but the render time was
> multiplied by 3 (1h30 with normals, 30 min without).
> Code is in povray.text.scene-files this time, as it is quite short.
> G.
>


----------------------------------------------------------------------------
----


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From: Greg M  Johnson
Subject: Re: Radiosity test #2 70 kbu
Date: 7 Aug 2000 14:00:52
Message: <398ef954@news.povray.org>
Both are amazing.  Are they perfectly smooth, hard-edged objects and the 3d
weathered look is entirely in the texture??  All the more impressive if so...

Gilles Tran wrote:

> Same radiosity, lighting and textures as in the previous image (with

> objects for a more "outdoor" feeling. What's wrong and what's right in
> this picture (radiosity-wise) is quite easy to spot I guess.
> The normals are now apparent due to "normal on", but the render time was
> multiplied by 3 (1h30 with normals, 30 min without).
> Code is in povray.text.scene-files this time, as it is quite short.
> G.
>
>   ------------------------------------------------------------------------
>  [Image]


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From: Francois Labreque
Subject: Re: Radiosity test #2 70 kbu
Date: 7 Aug 2000 16:33:08
Message: <398F1C40.6094B12C@attglobal.net>
Gilles Tran wrote:
> 
>  [Image]

How many times must we ask you to stop posting photos?


;)
-- 
Francois Labreque | Unfortunately, there's no such thing as a snooze
     flabreq      | button on a cat who wants breakfast.
        @         |      - Unattributed quote from rec.humor.funny
  attglobal.net


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From: Steve
Subject: Re: Radiosity test #2 70 kbu
Date: 7 Aug 2000 17:19:56
Message: <slrn8ou9ll.of2.steve@zero-pps.localdomain>
All you need is a puddle of water here and there and it's real.

Looks like the sun in the late afternoon in autumn.

-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

  9:02pm  up 23 days, 19:28,  2 users,  load average: 1.86, 1.91, 1.92


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From: Zeger Knaepen
Subject: Re: Radiosity test #2 70 kbu
Date: 7 Aug 2000 18:47:15
Message: <398f3c73$1@news.povray.org>
Hate to beg for the credits, but it was me who posted the remark about the
normals...
Anyway.  Very nice picture.
You make me feel jalous, although I don't know how to spell that word :-)

ZK
http://www.povplace.be.tf


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From: Margus Ramst
Subject: Re: Radiosity test #2 70 kbu
Date: 7 Aug 2000 21:44:56
Message: <398F5813.C63A3083@peak.edu.ee>
When you look at the nearby shaded surfaces (bot in this and previous), the
shading looks strange. Perhaps it's just because of the faceted texture, but
somehow it doesn't seem quite right...

-- 
Margus Ramst

Personal e-mail: mar### [at] peakeduee
TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg


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From: David Fontaine
Subject: Re: Radiosity test #2 70 kbu
Date: 8 Aug 2000 00:19:13
Message: <398F8845.96B3C11@faricy.net>
Damnit, stop, I can't compete! It's just not fair! (breaks down sobbing)

--
David Fontaine     <dav### [at] faricynet>     ICQ 55354965
Please visit my website: http://www.faricy.net/~davidf/


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From: Ken
Subject: Re: Radiosity test #2 70 kbu
Date: 8 Aug 2000 01:19:48
Message: <398F969F.687E813A@pacbell.net>
Zeger Knaepen wrote:

> You make me feel jalous, although I don't know how to spell that word :-)

I spell it "envy".

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Rick [Kitty5]
Subject: Re: Radiosity test #2 70 kbu
Date: 8 Aug 2000 14:46:33
Message: <39905589@news.povray.org>
seems your ahead of me on this rad lighting game (no surprise there then!),
will have to pinch your code and see how it works for me :)

i like the textures btw

Rick


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