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Door knobs...? I did not realize there were ant till i read the thread...
The carpet needs some kind of deep normal to simulate carpet nap [and shadows]
The lights look wonderful... The light in the bathroom sheds a strange pattern
on the ceiling... the wall behind the sink and mirror causes the light to make
a straight line parallel w the left wall... it should cause a triangle of
shadow in the small corner similar to the one in the right hand corner... (but
smaller.)
I have no idea how to do this maybe move the light farther out from the
wall...?
hope to see a fully antialised pict shoeing all the detail... looks great...
cadman wrote:
> Thanks for all your suggestions on Part I. For you who have been following
> the story, here's what I did this time:
>
> rgbft <0.8, 0.85, 0.8, 0.75, 0.15>
>
> I just fiddled with f and t until it looked okay. The bathroom light
> (fluorescent) used a higher t value (something like 0.25). no_shadow looked
> too unreal, and I didn't want to jack with media since the final product
> will be an animation (walk-thru). What do you think? BTW, I'm kinda proud
> of the carpet texture.
>
> [Image]
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Thanks. Will the aa make the animation funny? I will do radiosity
knob--I'll fix that.
cadman <NOS### [at] graffiti net> wrote in message
news:3890fae1@news.povray.org...
> Thanks for all your suggestions on Part I. For you who have been
following
> the story, here's what I did this time:
>
> rgbft <0.8, 0.85, 0.8, 0.75, 0.15>
>
> I just fiddled with f and t until it looked okay. The bathroom light
> (fluorescent) used a higher t value (something like 0.25). no_shadow
looked
> too unreal, and I didn't want to jack with media since the final product
> will be an animation (walk-thru). What do you think? BTW, I'm kinda
proud
> of the carpet texture.
>
>
>
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Well for one thing if 'jitter' is used anywhere (arealights, antialiasing) then
any animation is likely to suffer the dance of the pixels effect.
I seldom use a real fine AA for animations simply because they tend to have
enough motion that the smoothness isn't as noticeable anyway. Making it a
faster total render time. However lack of any AA whatsoever isn't going to stop
pixel jumping unless there are no patterns or at least none with small scale
variations. And using some AA should help prevent the "jaggies' from jumping
somewhat too.
Pretty much the way you would think it would be.
Bob
"cadman" <NOS### [at] graffiti net> wrote in message
news:38922517@news.povray.org...
| Thanks. Will the aa make the animation funny? I will do radiosity
| knob--I'll fix that.
|
|
| cadman <NOS### [at] graffiti net> wrote in message
| news:3890fae1@news.povray.org...
| > Thanks for all your suggestions on Part I. For you who have been
| following
| > the story, here's what I did this time:
| >
| > rgbft <0.8, 0.85, 0.8, 0.75, 0.15>
| >
| > I just fiddled with f and t until it looked okay. The bathroom light
| > (fluorescent) used a higher t value (something like 0.25). no_shadow
| looked
| > too unreal, and I didn't want to jack with media since the final product
| > will be an animation (walk-thru). What do you think? BTW, I'm kinda
| proud
| > of the carpet texture.
| >
| >
| >
|
|
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How much aa would you recommend ? 0.3?
Bob Hughes <omn### [at] hotmail com?subject=PoV-News:> wrote in message
news:38922b37@news.povray.org...
> Well for one thing if 'jitter' is used anywhere (arealights, antialiasing)
then
> any animation is likely to suffer the dance of the pixels effect.
> I seldom use a real fine AA for animations simply because they tend to
have
> enough motion that the smoothness isn't as noticeable anyway. Making it a
> faster total render time. However lack of any AA whatsoever isn't going
to stop
> pixel jumping unless there are no patterns or at least none with small
scale
> variations. And using some AA should help prevent the "jaggies' from
jumping
> somewhat too.
> Pretty much the way you would think it would be.
>
> Bob
>
> "cadman" <NOS### [at] graffiti net> wrote in message
> news:38922517@news.povray.org...
> | Thanks. Will the aa make the animation funny? I will do radiosity
> | knob--I'll fix that.
> |
> |
> | cadman <NOS### [at] graffiti net> wrote in message
> | news:3890fae1@news.povray.org...
> | > Thanks for all your suggestions on Part I. For you who have been
> | following
> | > the story, here's what I did this time:
> | >
> | > rgbft <0.8, 0.85, 0.8, 0.75, 0.15>
> | >
> | > I just fiddled with f and t until it looked okay. The bathroom light
> | > (fluorescent) used a higher t value (something like 0.25). no_shadow
> | looked
> | > too unreal, and I didn't want to jack with media since the final
product
> | > will be an animation (walk-thru). What do you think? BTW, I'm kinda
> | proud
> | > of the carpet texture.
> | >
> | >
> | >
> |
> |
>
>
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That's a good number, especially since it's the default. I've used 0.4
sometimes there's almost all motion in the scene (usually goes to Mpeg anyhow
which tends to blend things... your mileage may vary for type of final format).
Might be that you would want more AA (+a0.2) and less depth (+r2) or the other
way around (+a0.3 +r4). It's really scene dependent.
Bob
"cadman" <NOS### [at] graffiti net> wrote in message
news:38922bd9@news.povray.org...
| How much aa would you recommend ? 0.3?
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Unless the door on the right goes to a small closet it looks too small...
cadman wrote:
> Thanks for all your suggestions on Part I. For you who have been following
> the story, here's what I did this time:
>
> rgbft <0.8, 0.85, 0.8, 0.75, 0.15>
>
> I just fiddled with f and t until it looked okay. The bathroom light
> (fluorescent) used a higher t value (something like 0.25). no_shadow looked
> too unreal, and I didn't want to jack with media since the final product
> will be an animation (walk-thru). What do you think? BTW, I'm kinda proud
> of the carpet texture.
>
> [Image]
Post a reply to this message
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In article <3890fae1@news.povray.org>, "cadman" <NOS### [at] graffiti net> wrote:
>Thanks for all your suggestions on Part I. For you who have been following
>the story, here's what I did this time:
>
>rgbft <0.8, 0.85, 0.8, 0.75, 0.15>
I'm currious, what are the finish (and normal) settings on the shade (which is
actually a cover isn't it, sometimes referred to as a lens, like in
fluorescent lamps)?
PHIL
---------------------------------------------------
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True, true. the whole texture is (no normal):
#declare K_LIGHT_SHADE = texture {
pigment { color rgbft <0.9176471, 0.8588235,
0.7411765,0.75,0.15>*<0.85,0.85,0.85,1,1> }
finish {
diffuse 0.99
specular 0.8
roughness 0.9
reflection 0.05
}
}
Philip Bartol <phi### [at] cleanweb net> wrote in message
news:3892361e@news.povray.org...
> In article <3890fae1@news.povray.org>, "cadman"
<NOS### [at] graffiti net> wrote:
> >Thanks for all your suggestions on Part I. For you who have been
following
> >the story, here's what I did this time:
> >
> >rgbft <0.8, 0.85, 0.8, 0.75, 0.15>
>
> I'm currious, what are the finish (and normal) settings on the shade
(which is
> actually a cover isn't it, sometimes referred to as a lens, like in
> fluorescent lamps)?
>
> PHIL
>
> ---------------------------------------------------
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Thanks, I'll give it a shot and let you know what happens.
Bob Hughes <omn### [at] hotmail com?subject=PoV-News:> wrote in message
news:38922de7@news.povray.org...
> That's a good number, especially since it's the default. I've used 0.4
> sometimes there's almost all motion in the scene (usually goes to Mpeg
anyhow
> which tends to blend things... your mileage may vary for type of final
format).
> Might be that you would want more AA (+a0.2) and less depth (+r2) or the
other
> way around (+a0.3 +r4). It's really scene dependent.
>
> Bob
>
> "cadman" <NOS### [at] graffiti net> wrote in message
> news:38922bd9@news.povray.org...
> | How much aa would you recommend ? 0.3?
>
>
>
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This looks so much better. Where's that light patch
coming from, the circular patch to the top left of
the door, and like bob said the door knobs need
a rethink.
Keep us posted.
--
Cheers
Steve email mailto:sjl### [at] ndirect co uk
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.ndirect.co.uk/~sjlen/
or http://start.at/zero-pps
9:22am up 7:50, 3 users, load average: 2.10, 2.06, 2.02
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