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That's a good number, especially since it's the default. I've used 0.4
sometimes there's almost all motion in the scene (usually goes to Mpeg anyhow
which tends to blend things... your mileage may vary for type of final format).
Might be that you would want more AA (+a0.2) and less depth (+r2) or the other
way around (+a0.3 +r4). It's really scene dependent.
Bob
"cadman" <NOS### [at] graffiti net> wrote in message
news:38922bd9@news.povray.org...
| How much aa would you recommend ? 0.3?
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Unless the door on the right goes to a small closet it looks too small...
cadman wrote:
> Thanks for all your suggestions on Part I. For you who have been following
> the story, here's what I did this time:
>
> rgbft <0.8, 0.85, 0.8, 0.75, 0.15>
>
> I just fiddled with f and t until it looked okay. The bathroom light
> (fluorescent) used a higher t value (something like 0.25). no_shadow looked
> too unreal, and I didn't want to jack with media since the final product
> will be an animation (walk-thru). What do you think? BTW, I'm kinda proud
> of the carpet texture.
>
> [Image]
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In article <3890fae1@news.povray.org>, "cadman" <NOS### [at] graffiti net> wrote:
>Thanks for all your suggestions on Part I. For you who have been following
>the story, here's what I did this time:
>
>rgbft <0.8, 0.85, 0.8, 0.75, 0.15>
I'm currious, what are the finish (and normal) settings on the shade (which is
actually a cover isn't it, sometimes referred to as a lens, like in
fluorescent lamps)?
PHIL
---------------------------------------------------
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True, true. the whole texture is (no normal):
#declare K_LIGHT_SHADE = texture {
pigment { color rgbft <0.9176471, 0.8588235,
0.7411765,0.75,0.15>*<0.85,0.85,0.85,1,1> }
finish {
diffuse 0.99
specular 0.8
roughness 0.9
reflection 0.05
}
}
Philip Bartol <phi### [at] cleanweb net> wrote in message
news:3892361e@news.povray.org...
> In article <3890fae1@news.povray.org>, "cadman"
<NOS### [at] graffiti net> wrote:
> >Thanks for all your suggestions on Part I. For you who have been
following
> >the story, here's what I did this time:
> >
> >rgbft <0.8, 0.85, 0.8, 0.75, 0.15>
>
> I'm currious, what are the finish (and normal) settings on the shade
(which is
> actually a cover isn't it, sometimes referred to as a lens, like in
> fluorescent lamps)?
>
> PHIL
>
> ---------------------------------------------------
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Thanks, I'll give it a shot and let you know what happens.
Bob Hughes <omn### [at] hotmail com?subject=PoV-News:> wrote in message
news:38922de7@news.povray.org...
> That's a good number, especially since it's the default. I've used 0.4
> sometimes there's almost all motion in the scene (usually goes to Mpeg
anyhow
> which tends to blend things... your mileage may vary for type of final
format).
> Might be that you would want more AA (+a0.2) and less depth (+r2) or the
other
> way around (+a0.3 +r4). It's really scene dependent.
>
> Bob
>
> "cadman" <NOS### [at] graffiti net> wrote in message
> news:38922bd9@news.povray.org...
> | How much aa would you recommend ? 0.3?
>
>
>
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This looks so much better. Where's that light patch
coming from, the circular patch to the top left of
the door, and like bob said the door knobs need
a rethink.
Keep us posted.
--
Cheers
Steve email mailto:sjl### [at] ndirect co uk
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.ndirect.co.uk/~sjlen/
or http://start.at/zero-pps
9:22am up 7:50, 3 users, load average: 2.10, 2.06, 2.02
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