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Sorry, I couldn't convince my girlfriend to give me a piece of skin to
post...
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Remco de Korte wrote:
>
> Sorry, I couldn't convince my girlfriend to give me a piece of skin to
> post...
*lol*
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Nieminen Juha wrote:
>
> The texture that I like the most is the floor texture in:
>
> http://www.cs.tut.fi/~warp/tnt/Detonaattori.jpg
>
> (the floor is just a plane).
> It's one of the best textures I have ever managed to get.
>
I can see that... Nice indeed.
--
//Spider -- [ spider@bahnhof.se ]-[ http://darkmere.wanfear.com/ ]
And the devil in black dress watches over
My guardian angel walks away
Life is short and love is always over in the morning
Black wind come carry me far away
--"Sisters of Mercy" -- "Temple Of Love"
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In povray.general Sander <san### [at] stols com> wrote:
: Is the source available?
texture
{ pigment
{ wood color_map
{ [0 rgb <.9,.5,.2>]
[1 rgb <.7,.4,.1>]
}
turbulence .3
scale <.3,1,1>
}
normal
{ average normal_map
{ [1 wood .2 slope_map
{ [0 <0,0>]
[.2 <0,0>]
[.3 <.5,1>]
[.5 <1,0>]
[.7 <.5,-1>]
[.8 <0,0>]
[1 <0,0>]
}
turbulence .3
scale <.3,1,1>
]
[1 gradient x 2 slope_map
{ [0 <0,2>]
[.05 <1,0>]
[.95 <1,0>]
[1 <0,-2>]
}
]
}
}
finish { specular .3 reflection .1 }
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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Thank you very much!
--
Regards,
Sander
Nieminen Juha <war### [at] punarastas cs tut fi> schreef in berichtnieuws
387ef608@news.povray.org...
> In povray.general Sander <san### [at] stols com> wrote:
> : Is the source available?
>
> texture
> { pigment
> { wood color_map
> { [0 rgb <.9,.5,.2>]
> [1 rgb <.7,.4,.1>]
> }
> turbulence .3
> scale <.3,1,1>
> }
> normal
> { average normal_map
> { [1 wood .2 slope_map
> { [0 <0,0>]
> [.2 <0,0>]
> [.3 <.5,1>]
> [.5 <1,0>]
> [.7 <.5,-1>]
> [.8 <0,0>]
> [1 <0,0>]
> }
> turbulence .3
> scale <.3,1,1>
> ]
> [1 gradient x 2 slope_map
> { [0 <0,2>]
> [.05 <1,0>]
> [.95 <1,0>]
> [1 <0,-2>]
> }
> ]
> }
> }
> finish { specular .3 reflection .1 }
>
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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"Spider" <spi### [at] bahnhof se> wrote in message
news:387CAF74.1A6FEF67@bahnhof.se...
> Hello all folks.
> I'd like you all
> to post _your_ "favourite" texture in a simple image in p-b-i. I know,
> there isn't really a possibility to have one(or is there?)...
>
My favourite is usually the one I'm working on. I suppose if I had to
pick an absolute favourite it would have to be the slab texture I made when
playing around with texture_maps - I had a idea of what I wanted, I had an
idea of how to do it, and, though it's not perfect, it all pulled together
and worked. I guess it's a much the 'way cool, I can do all sorts of things
with this technique' feeling it gave me as anything about the texture that
makes it my favourite. Anyhow, I've gone onto develop the technique further,
with some good results and some bad and I'll probably return to the slabs
and redo the texture, but for now, take a look in p.b.i for the post titled
"my favourite slab texture".
--
Scott Hill. (sco### [at] innocent com)
Software Engineer.
Author of Pandora's Box (coming to a web page soon(ish)).
*Everything in this post is IMO.*
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Spider wrote:
> I'd like you all to post _your_ "favourite" texture in a simple image
> in p-b-i.
Here's mine.
#macro HexTiles( Map )
#local hexGrad=pigment { gradient x color_map {Map} scale
sqrt(3)/2+.0001}
#local hexBlock=pigment { radial pigment_map{ #local i=0; #while (i<6)
[i/6
hexGrad rotate (30+60*i)*y][(i+1)/6 hexGrad rotate (30+60*i)*y] #local
i=i+1;
#end}} radial pigment_map { #local i=1; #while (i<3) [i/3 hexBlock
translate
vrotate(x,(120*i-60)*y)][i/3 hexBlock translate
vrotate(x,(120*i+60)*y)]
#local i=i+1; #end} translate x warp {repeat 1.5*x flip x} warp
{repeat
.5*sqrt(3)*z flip z}
#end
camera { location <0,5,-10> look_at 0}
light_source { <0,20,-10> rgb 2 spotlight point_at 0 radius 25 falloff
30 tightness .1}
#declare pMap = color_map {
[.95 rgbt 1]
[.95 rgb .6]
}
plane {y 0
texture {
pigment {
hexagon
pigment {hexagon color rgb <.7,.3,.1> color rgb <.8,.4,0> color
rgb <.5,0,0> translate <.5,0,sqrt(3)/2>}
pigment {hexagon color rgb <.8,.4,0> color rgb <.5,0,0> color rgb
<.7,.3,.1> translate <.5,0,sqrt(3)/2>}
pigment {hexagon color rgb <.5,0,0> color rgb <.7,.3,.1> color rgb
<.8,.4,0> translate <.5,0,sqrt(3)/2>}
}
}
texture {
pigment {
HexTiles( pMap )
translate <.5,0,sqrt(3)/2>
}
}
texture {
pigment {
HexTiles( pMap )
}
}
}
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Attachments:
Download 'hextiles.gif' (28 KB)
Preview of image 'hextiles.gif'
![hextiles.gif](/povray.binaries.images/attachment/%3C387DF60C.2EDCAD91%40povray.org%3E/hextiles.gif?preview=1)
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"Ronald L. Parker" wrote:
>
> Spider wrote:
> > I'd like you all to post _your_ "favourite" texture in a simple image
> > in p-b-i.
Wee.... A touch of escher there.. really weird... And def. one of the most
catching textures taht I've seen.
--
//Spider -- [ spider@bahnhof.se ]-[ http://darkmere.wanfear.com/ ]
And the devil in black dress watches over
My guardian angel walks away
Life is short and love is always over in the morning
Black wind come carry me far away
--"Sisters of Mercy" -- "Temple Of Love"
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Spider wrote:
>
> Wee....
Where did I hear that before...?
...
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>Spider wrote:
>>
>> Wee....
Wee too.... :-)
>Where did I hear that before...?
An Italian artist called.... hemmmm.... wait... well, don't remenber...
It was the background of the checks (?, method of payment) of my old bank here in
France...
FD
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