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Now I have acrylics to hand, this is going to be first to make it over
to analog.
--------------------
http://www.imbjr.com
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Post a reply to this message
Attachments:
Download 'headless_nude.jpg' (145 KB)
Preview of image 'headless_nude.jpg'
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IMBJR <no### [at] spamhere> wrote in
news:e1gmnugfa9p0k7ipttm4c2j7qnif5bv91e@4ax.com
[...]
generaly good, but using smooth triangles would be a good idea imho
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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On 8 Sep 2002 08:49:10 -0400, "Rafal 'Raf256' Maj" <raf### [at] raf256com>
wrote:
>IMBJR <no### [at] spamhere> wrote in
>news:e1gmnugfa9p0k7ipttm4c2j7qnif5bv91e@4ax.com
>
>[...]
>
>generaly good, but using smooth triangles would be a good idea imho
Mesh2 objects don't appear to support that feature.
--------------------
http://www.imbjr.com
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in news:etomnuofebrufqfu64rq0ujg33hqf7ar73@4ax.com IMBJR wrote:
> Mesh2 objects don't appear to support that feature.
>
They do, it's the normal vectors and indices.
Ingo
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etomnuofebrufqfu64rq0ujg33hqf7ar73@4ax.com...
> Mesh2 objects don't appear to support that feature.
Hmm, the newer version of a 3D format missing a basic feature that was
already in the previous version... If I were you, I'd check the pigment{}
statement, I heard that they forgot that "color" keyword in the 3.5 release
;-)
Kidding apart, it seems that your model has normals indeed (otherwise it
would appear much worse than than) but it looks as if the model was deformed
without taking normals into account.
G.
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On Sun, 8 Sep 2002 19:23:33 +0200, "Gilles Tran" <git### [at] wanadoofr>
wrote:
>
>etomnuofebrufqfu64rq0ujg33hqf7ar73@4ax.com...
>
>> Mesh2 objects don't appear to support that feature.
>
>Hmm, the newer version of a 3D format missing a basic feature that was
>already in the previous version... If I were you, I'd check the pigment{}
>statement, I heard that they forgot that "color" keyword in the 3.5 release
>;-)
It wouldn't be the first time that's happened! (in other products that
is!).
>
>Kidding apart, it seems that your model has normals indeed (otherwise it
>would appear much worse than than) but it looks as if the model was deformed
>without taking normals into account.
I think OBJuvPOV may need some of its settings tweaking.
I eventually did come across a reference to normals in the mesh2
documentation - but I assumed OBJuvPOV was correctly dealing with
them. Also, I believe the facetted effect is not so bad if area lights
are not used - or so it would seem when switching between the 2 types
when prototyping.
>
>G.
>
>
>
>
--------------------
http://www.imbjr.com
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IMBJR wrote:
> Mesh2 objects don't appear to support that feature.
They do.
But I like the hard edges in your picture. It becomes a graphic
element in itself.
Fabien.
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Gilles Tran wrote:
>
> Hmm, the newer version of a 3D format missing a basic feature that was
> already in the previous version... If I were you, I'd check the pigment{}
> statement, I heard that they forgot that "color" keyword in the 3.5 release
Oh my ! What were they thinking ?
Fabien.
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On Sun, 08 Sep 2002 21:22:15 +0200, Fabien Mosen
<fab### [at] skynetbe> wrote:
>IMBJR wrote:
>
>> Mesh2 objects don't appear to support that feature.
>
>They do.
Mmm, yup as normals I believe.
>
>But I like the hard edges in your picture. It becomes a graphic
>element in itself.
I rather like them myself.
>
>Fabien.
--------------------
http://www.imbjr.com
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