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From: IMBJR
Subject: Headless nude (0/1)
Date: 8 Sep 2002 08:18:55
Message: <1vfmnug8gc2tjb0vrnrgs9modmipkb3dvo@4ax.com>
Now I have acrylics to hand, this is going to be first to make it over
to analog.
--------------------
http://www.imbjr.com


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From: IMBJR
Subject: Headless nude (1/1)
Date: 8 Sep 2002 08:22:06
Message: <e1gmnugfa9p0k7ipttm4c2j7qnif5bv91e@4ax.com>


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Attachments:
Download 'headless_nude.jpg' (145 KB)

Preview of image 'headless_nude.jpg'
headless_nude.jpg


 

From: Rafal 'Raf256' Maj
Subject: Re: Headless nude (1/1)
Date: 8 Sep 2002 08:49:10
Message: <Xns928396107EE8Araf256com@204.213.191.226>
IMBJR <no### [at] spamhere> wrote in 
news:e1gmnugfa9p0k7ipttm4c2j7qnif5bv91e@4ax.com

[...]

generaly good, but using smooth triangles would be a good idea imho

-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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From: IMBJR
Subject: Re: Headless nude (1/1)
Date: 8 Sep 2002 10:54:51
Message: <etomnuofebrufqfu64rq0ujg33hqf7ar73@4ax.com>
On 8 Sep 2002 08:49:10 -0400, "Rafal 'Raf256' Maj" <raf### [at] raf256com>
wrote:

>IMBJR <no### [at] spamhere> wrote in 
>news:e1gmnugfa9p0k7ipttm4c2j7qnif5bv91e@4ax.com
>
>[...]
>
>generaly good, but using smooth triangles would be a good idea imho

Mesh2 objects don't appear to support that feature.

--------------------
http://www.imbjr.com


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From: ingo
Subject: Re: Headless nude (1/1)
Date: 8 Sep 2002 11:50:51
Message: <Xns9283B64A045E3seed7@povray.org>
in news:etomnuofebrufqfu64rq0ujg33hqf7ar73@4ax.com IMBJR wrote:

> Mesh2 objects don't appear to support that feature.
> 

They do, it's the normal vectors and indices.

Ingo


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From: Gilles Tran
Subject: Re: Headless nude (1/1)
Date: 8 Sep 2002 13:23:46
Message: <3d7b87a2@news.povray.org>

etomnuofebrufqfu64rq0ujg33hqf7ar73@4ax.com...

> Mesh2 objects don't appear to support that feature.

Hmm, the newer version of a 3D format missing a basic feature that was
already in the previous version... If I were you, I'd check the pigment{}
statement, I heard that they forgot that "color" keyword in the 3.5 release
;-)

Kidding apart, it seems that your model has normals indeed (otherwise it
would appear much worse than than) but it looks as if the model was deformed
without taking normals into account.

G.


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From: IMBJR
Subject: Re: Headless nude (1/1)
Date: 8 Sep 2002 14:51:14
Message: <jo6nnughi3ngrjml71a5h1h7mko6b11dfe@4ax.com>
On Sun, 8 Sep 2002 19:23:33 +0200, "Gilles Tran" <git### [at] wanadoofr>
wrote:

>

>etomnuofebrufqfu64rq0ujg33hqf7ar73@4ax.com...
>
>> Mesh2 objects don't appear to support that feature.
>
>Hmm, the newer version of a 3D format missing a basic feature that was
>already in the previous version... If I were you, I'd check the pigment{}
>statement, I heard that they forgot that "color" keyword in the 3.5 release
>;-)

It wouldn't be the first time that's happened! (in other products that
is!).

>
>Kidding apart, it seems that your model has normals indeed (otherwise it
>would appear much worse than than) but it looks as if the model was deformed
>without taking normals into account.

I think OBJuvPOV may need some of its settings tweaking. 

I eventually did come across a reference to normals in the mesh2
documentation - but I assumed OBJuvPOV was correctly dealing with
them. Also, I believe the facetted effect is not so bad if area lights
are not used - or so it would seem when switching between the 2 types
when prototyping.

>
>G.
>
>
>
>

--------------------
http://www.imbjr.com


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From: Fabien Mosen
Subject: Re: Headless nude (1/1)
Date: 8 Sep 2002 15:21:56
Message: <3D7BA367.8080407@skynet.be>
IMBJR wrote:

> Mesh2 objects don't appear to support that feature.

They do.

But I like the hard edges in your picture.  It becomes a graphic
element in itself.

Fabien.


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From: Fabien Mosen
Subject: Re: Headless nude (1/1)
Date: 8 Sep 2002 15:22:47
Message: <3D7BA39A.3030308@skynet.be>
Gilles Tran wrote:
> 
> Hmm, the newer version of a 3D format missing a basic feature that was
> already in the previous version... If I were you, I'd check the pigment{}
> statement, I heard that they forgot that "color" keyword in the 3.5 release

Oh my !  What were they thinking ?

Fabien.


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From: IMBJR
Subject: Re: Headless nude (1/1)
Date: 8 Sep 2002 16:19:02
Message: <e4cnnuoovdlfvgcaceejin4d40rcvj2315@4ax.com>
On Sun, 08 Sep 2002 21:22:15 +0200, Fabien Mosen
<fab### [at] skynetbe> wrote:

>IMBJR wrote:
>
>> Mesh2 objects don't appear to support that feature.
>
>They do.

Mmm, yup as normals I believe.

>
>But I like the hard edges in your picture.  It becomes a graphic
>element in itself.

I rather like them myself.

>
>Fabien.

--------------------
http://www.imbjr.com


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