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Hullo, I've decided to join the guild and make a condensed code signature.
This is actually my first "odd ball" scene I've made and it took me less
than an hour.
Post a reply to this message
Attachments:
Download 'ge_sig_1.png' (96 KB)
Preview of image 'ge_sig_1.png'
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There, now you can actually see it.
--
camera{location 2*y-.9rotate -9*z look_at y direction z/1.5}global_settings
{max_trace_level 99ambient_light 10}#macro P(o,c)plane{y,o pigment{c}finish
{diffuse 0}}#end object{P(9,blue 1)}object{P(-1,rgb 1)}box{1+9*y,-1-y
pigment{rgb 1}finish{ambient.005diffuse 0 reflection .95}}sphere{0,.99
finish{reflection 1}}sphere{0,1pigment{red 1}finish{ambient 0reflection{1
metallic}}no_reflection} // Greg Edwards, 2003
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Gah, I've just made it but I've already managed to condense it a bit
more... See below:
--
camera{location 2*y-.9rotate -9*z direction z/1.5look_at y}global_settings{
max_trace_level 99ambient_light 10}#macro P(o,c)plane{y,o pigment{c}finish{
diffuse 0}}#end object{P(9,blue 1)}object{P(-1,rgb 1)}box{1+9*y,-y-1pigment
{rgb 1}finish{ambient.005diffuse 0 reflection .95}}sphere{0,.99finish{
reflection 1}}sphere{0,1pigment{red 1}finish{ambient 0reflection{1metallic}
}no_reflection} // Greg Edwards, 2003
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A bit more...
--
camera{location 2*y-.9rotate -9*z direction z/1.5look_at y}global_settings{
max_trace_level 99ambient_light 10}#macro P(o,c)plane{y,o pigment{c}finish{
diffuse 0}}#end object{P(9,blue 1)}object{P(-1,rgb 1)}box{1+9*y,-y-1pigment
{rgb 1}finish{ambient.005diffuse 0reflection.95}}sphere{0,.99finish{
reflection 1}}sphere{0,1pigment{red 1}finish{ambient 0reflection{1metallic}
}no_reflection} // Greg Edwards, 2003
Post a reply to this message
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On Wed, 5 Mar 2003 20:22:29 -0500, Greg Edwards
<edw### [at] hotmailcomremovethis> wrote:
> A bit more...
>
> --
> camera{location 2*y-.9rotate -9*z direction z/1.5look_at y}global_settings{
> max_trace_level 99ambient_light 10}#macro P(o,c)plane{y,o pigment{c}finish{
> diffuse 0}}#end object{P(9,blue 1)}object{P(-1,rgb 1)}box{1+9*y,-y-1pigment
> {rgb 1}finish{ambient.005diffuse 0reflection.95}}sphere{0,.99finish{
> reflection 1}}sphere{0,1pigment{red 1}finish{ambient 0reflection{1metallic}
> }no_reflection} // Greg Edwards, 2003
I feel this can be shortened (in particual camera) but this is already shorter
and does not produce warning.
camera{direction z/1.5location 2*y-.9rotate-z*9look_at y}global_settings{
max_trace_level 99ambient_light 10}#macro p(c,d,a,r)pigment{rgb c}finish{
diffuse d ambient a reflection{r#end plane{-y,-9p(z,0,.1,0)}}}plane{y,-1p
(1,.0.1.0)}}}box{-y-1y*9+1p(1,.0.005.95)}}hollow}sphere{.0.99p(no.6.1on)}
}}sphere{0,1p(x,.6,0,1)metallic}}no_reflection} // Greg Edwards, 2003
Please, note sig is supposed to represent author. How reflective spheres
represent your person ? :-)
ABX
--
disc{z,-z#macro O()asc(substr("-+((1*(,1,/.-,*/(,&.323/'1"e 1))/10-4#declare
e=e-1;#end#local e=26;5pigment{#local g=function(_){ceil(_)-_}function#local
k=function{pattern{object{sphere_sweep{linear_spline 13#while(e)<O()O()>.01#
end}}}}{k(g(atan2(x,y)),g(ln(pow(x+y,2)+1e-5)),0)}}finish{ambient 1}}//ABX35
Post a reply to this message
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On Thu, 06 Mar 2003 08:46:42 +0100, ABX wrote:
> On Wed, 5 Mar 2003 20:22:29 -0500, Greg Edwards
> <edw### [at] hotmailcomremovethis> wrote:
>> A bit more...
>>
>> --
>> camera{location 2*y-.9rotate -9*z direction z/1.5look_at y}global_settings{
>> max_trace_level 99ambient_light 10}#macro P(o,c)plane{y,o pigment{c}finish{
>> diffuse 0}}#end object{P(9,blue 1)}object{P(-1,rgb 1)}box{1+9*y,-y-1pigment
>> {rgb 1}finish{ambient.005diffuse 0reflection.95}}sphere{0,.99finish{
>> reflection 1}}sphere{0,1pigment{red 1}finish{ambient 0reflection{1metallic}
>> }no_reflection} // Greg Edwards, 2003
>
> I feel this can be shortened (in particual camera) but this is already shorter
> and does not produce warning.
>
> camera{direction z/1.5location 2*y-.9rotate-z*9look_at y}global_settings{
> max_trace_level 99ambient_light 10}#macro p(c,d,a,r)pigment{rgb c}finish{
> diffuse d ambient a reflection{r#end plane{-y,-9p(z,0,.1,0)}}}plane{y,-1p
> (1,.0.1.0)}}}box{-y-1y*9+1p(1,.0.005.95)}}hollow}sphere{.0.99p(no.6.1on)}
> }}sphere{0,1p(x,.6,0,1)metallic}}no_reflection} // Greg Edwards, 2003
>
> Please, note sig is supposed to represent author. How reflective spheres
> represent your person ? :-)
>
> ABX
I've often felt isolated from others in the group often, this is what I'm
trying to represent in the scene. Also, abstract scenes are just my style
:-) You can't really see that the red ball is all alone but that's because
I couldn't place it outside the 2x2 area of the mirrors.
--
camera{location 2*y-.9rotate -z*9direction z/1.5look_at y}global_settings{
max_trace_level 99ambient_light 10}#macro P(o,c)plane{y,o pigment{c}finish{
diffuse 0}}#end object{P(9,blue 1)}object{P(-1,rgb 1)}box{1+9*y,-y-1pigment
{rgb 1}finish{ambient.005diffuse 0reflection.95}}sphere{0,.99finish{
reflection 1}}sphere{0,1pigment{red 1}finish{ambient 0reflection{1metallic}
}no_reflection} // Greg Edwards, 2003
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"ABX" <abx### [at] abxartpl> wrote in message
news:d0vd6vcbe7gl6kc7p7ti374dek94gfsal3@4ax.com...
> On Wed, 5 Mar 2003 20:22:29 -0500, Greg Edwards
> <edw### [at] hotmailcomremovethis> wrote:
> > A bit more...
> >
> > --
> > camera{location 2*y-.9rotate -9*z direction z/1.5look_at
y}global_settings{
> > max_trace_level 99ambient_light 10}#macro P(o,c)plane{y,o
pigment{c}finish{
> > diffuse 0}}#end object{P(9,blue 1)}object{P(-1,rgb
1)}box{1+9*y,-y-1pigment
> > {rgb 1}finish{ambient.005diffuse 0reflection.95}}sphere{0,.99finish{
> > reflection 1}}sphere{0,1pigment{red 1}finish{ambient
0reflection{1metallic}
> > }no_reflection} // Greg Edwards, 2003
>
> I feel this can be shortened (in particual camera) but this is already
shorter
> and does not produce warning.
>
> camera{direction z/1.5location 2*y-.9rotate-z*9look_at y}global_settings{
> max_trace_level 99ambient_light 10}#macro p(c,d,a,r)pigment{rgb c}finish{
> diffuse d ambient a reflection{r#end plane{-y,-9p(z,0,.1,0)}}}plane{y,-1p
> (1,.0.1.0)}}}box{-y-1y*9+1p(1,.0.005.95)}}hollow}sphere{.0.99p(no.6.1on)}
> }}sphere{0,1p(x,.6,0,1)metallic}}no_reflection} // Greg Edwards, 2003
>
> Please, note sig is supposed to represent author. How reflective spheres
> represent your person ? :-)
He's an oddball? That would work for me.
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On Thu, 6 Mar 2003 10:21:36 -0500, Greg Edwards
<edw### [at] hotmailcomremovethis> wrote:
> I've often felt isolated from others in the group often, this is what I'm
> trying to represent in the scene.
You will be isolated even more with such a long sig :-) While writing sigs
is fun and educational, your version is far from acceptable length. Please
do not use it. Force yourself to make another sig which fits rules. Have fun
with it :-)
ABX
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On Thu, 6 Mar 2003 10:21:06 -0500, Rick Gutleber wrote:
>
> "ABX" <abx### [at] abxartpl> wrote in message
> news:d0vd6vcbe7gl6kc7p7ti374dek94gfsal3@4ax.com...
>> On Wed, 5 Mar 2003 20:22:29 -0500, Greg Edwards
>> <edw### [at] hotmailcomremovethis> wrote:
>>> A bit more...
>>>
>>> --
>>> camera{location 2*y-.9rotate -9*z direction z/1.5look_at
> y}global_settings{
>>> max_trace_level 99ambient_light 10}#macro P(o,c)plane{y,o
> pigment{c}finish{
>>> diffuse 0}}#end object{P(9,blue 1)}object{P(-1,rgb
> 1)}box{1+9*y,-y-1pigment
>>> {rgb 1}finish{ambient.005diffuse 0reflection.95}}sphere{0,.99finish{
>>> reflection 1}}sphere{0,1pigment{red 1}finish{ambient
> 0reflection{1metallic}
>>> }no_reflection} // Greg Edwards, 2003
>>
>> I feel this can be shortened (in particual camera) but this is already
> shorter
>> and does not produce warning.
>>
>> camera{direction z/1.5location 2*y-.9rotate-z*9look_at y}global_settings{
>> max_trace_level 99ambient_light 10}#macro p(c,d,a,r)pigment{rgb c}finish{
>> diffuse d ambient a reflection{r#end plane{-y,-9p(z,0,.1,0)}}}plane{y,-1p
>> (1,.0.1.0)}}}box{-y-1y*9+1p(1,.0.005.95)}}hollow}sphere{.0.99p(no.6.1on)}
>> }}sphere{0,1p(x,.6,0,1)metallic}}no_reflection} // Greg Edwards, 2003
>>
>> Please, note sig is supposed to represent author. How reflective spheres
>> represent your person ? :-)
>
> He's an oddball? That would work for me.
Right on! :-)
--
camera{location 2*y-.9rotate -z*9direction z/1.5look_at y}global_settings{
max_trace_level 99ambient_light 10}#macro P(o,c)plane{y,o pigment{c}finish{
diffuse 0}}#end object{P(9,blue 1)}object{P(-1,rgb 1)}box{1+9*y,-y-1pigment
{rgb 1}finish{ambient.005diffuse 0reflection.95}}sphere{0,.99finish{
reflection 1}}sphere{0,1pigment{red 1}finish{ambient 0reflection{1metallic}
}no_reflection} // Greg Edwards, 2003
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On Thu, 06 Mar 2003 16:34:04 +0100, ABX wrote:
> On Thu, 6 Mar 2003 10:21:36 -0500, Greg Edwards
> <edw### [at] hotmailcomremovethis> wrote:
>> I've often felt isolated from others in the group often, this is what I'm
>> trying to represent in the scene.
>
> You will be isolated even more with such a long sig :-) While writing sigs
> is fun and educational, your version is far from acceptable length. Please
> do not use it. Force yourself to make another sig which fits rules. Have fun
> with it :-)
>
> ABX
Fits the rules? I don't recall any rules for what can go in your signature.
IIRC, the Shortest Code Contest allows for a maximum of 500 bytes which
this easily fits in. The actual signature is 416 bytes but could easily be
condensed to 382 if I removed the line breaks and took out the comment.
Having fun with it is what I did! :-)
--
camera{location 2*y-.9rotate -z*9direction z/1.5look_at y}global_settings{
max_trace_level 99ambient_light 10}#macro P(o,c)plane{y,o pigment{c}finish{
diffuse 0}}#end object{P(9,blue 1)}object{P(-1,rgb 1)}box{1+9*y,-y-1pigment
{rgb 1}finish{ambient.005diffuse 0reflection.95}}sphere{0,.99finish{
reflection 1}}sphere{0,1pigment{red 1}finish{ambient 0reflection{1metallic}
}no_reflection} // Greg Edwards, 2003
Post a reply to this message
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