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This object is just a simple lathe. The trick is normal{function{...}}.
I used usual granite pattern turned around Y axis on angle depending on distance to
that axis.
The clother point - the more angle of rotation. Translating this pattern downwards
makes effect of "screwing" the water into deep.
If anybody wants, I can post sources.
Sincerely Yours, Alex Kluchikov.
Post a reply to this message
Attachments:
Download 'whirpool.jpg' (33 KB)
Preview of image 'whirpool.jpg'
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Alex Kluchikov wrote:
> This object is just a simple lathe. The trick is normal{function{...}}.
>I used usual granite pattern turned around Y axis on angle depending on distance to
>that axis.
>The clother point - the more angle of rotation. Translating this pattern downwards
>makes effect of "screwing" the water into deep.
That's really cool. I like it. And you can reverse it, if you live in the
other hemisphere :-)
>If anybody wants, I can post sources.
>
Please do, although I think I understand your explanation pretty well.
>Sincerely Yours, Alex Kluchikov.
>
Thanks in advance,
Dave Matthews
Post a reply to this message
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Alex Kluchikov wrote in message <1103_1059605571@news.povray.org>...
> This object is just a simple lathe. The trick is normal{function{...}}.
>I used usual granite pattern turned around Y axis on angle depending on
distance to that axis.
>The clother point - the more angle of rotation. Translating this pattern
downwards makes effect of "screwing" the water into deep.
That Looks Amazing!
>If anybody wants, I can post sources.
PLEASE DO. I hope you don't mind if I study it intently.
Technically I'm still new, so my images have been a little primative.
I need to learn a few tricks. Thanks!
*Ps. My God! How do people learn the English Language?
*I'm a native and I still make Mistakes! I could swear I made tons of
*spelling mistakes above! Dammed if I can find em' though!
Digitally yours *God I'm a Geek*
Anubis
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Wow, very nice!
--
Douglas C. Eichenberg
dou### [at] nlsnet
http://www.getinfo.net/douge
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Invert this effect and you've got the water creature from the Abyss :)
/Stefan
"Anubis" <anu### [at] telusnet> wrote in message
news:3f287f1e$1@news.povray.org...
>
> Alex Kluchikov wrote in message <1103_1059605571@news.povray.org>...
> > This object is just a simple lathe. The trick is normal{function{...}}.
> >I used usual granite pattern turned around Y axis on angle depending on
> distance to that axis.
> >The clother point - the more angle of rotation. Translating this pattern
> downwards makes effect of "screwing" the water into deep.
>
> That Looks Amazing!
>
> >If anybody wants, I can post sources.
>
> PLEASE DO. I hope you don't mind if I study it intently.
> Technically I'm still new, so my images have been a little primative.
> I need to learn a few tricks. Thanks!
>
>
> *Ps. My God! How do people learn the English Language?
> *I'm a native and I still make Mistakes! I could swear I made tons of
> *spelling mistakes above! Dammed if I can find em' though!
>
> Digitally yours *God I'm a Geek*
> Anubis
>
>
Post a reply to this message
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Quite simple, and so efficient !
Very good idea, I which I had it myself. :-)
Nice pic,
JC
Alex Kluchikov wrote:
> This object is just a simple lathe. The trick is normal{function{...}}.
> I used usual granite pattern turned around Y axis on angle depending on distance to
that axis.
> The clother point - the more angle of rotation. Translating this pattern downwards
makes effect of "screwing" the water into deep.
> If anybody wants, I can post sources.
>
> Sincerely Yours, Alex Kluchikov.
>
>
> ------------------------------------------------------------------------
>
Post a reply to this message
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Alex Kluchikov <klk### [at] ukrnet> wrote in
news:1103_1059605571@news.povray.org:
> This object is just a simple lathe. The trick is
> [...]
Very nice!
Post a reply to this message
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Source file is posted in povray.binary.scene-files.
By the way, in Russian whirpool called 'vodovorot'.
Sincerely yours, Alex Kluchikov (klk)
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Hi!
"Alex Kluchikov" <klk### [at] ukrnet> wrote in
news:web.3f298e27f82905cb889233180@news.povray.org:
> Source file is posted in povray.binary.scene-files.
> By the way, in Russian whirpool called 'vodovorot'.
> Sincerely yours, Alex Kluchikov (klk)
Well, thanks for the code and the translation!
I'm going to render a vodovorot of Vodka!
Ciao!
Mart
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Yes, please please post the source.
Very Nice.
Bill
Alex Kluchikov wrote:
> This object is just a simple lathe. The trick is normal{function{...}}.
>I used usual granite pattern turned around Y axis on angle depending on distance to
that axis.
>The clother point - the more angle of rotation. Translating this pattern downwards
makes effect of "screwing" the water into deep.
>If anybody wants, I can post sources.
>
>Sincerely Yours, Alex Kluchikov.
>
>
>
Post a reply to this message
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