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I've always wanted to try this and ended up having some problems with
the plane intersection, but what's more fun than pointless complexity?
I basically made a ray-tracer in POV (without the wimpy trace
function!). The (POV) scene is made up of an orthographic camera
looking at a 160 x 120 grid of spheres in a plane perpendicular to the
camera. The 'scene' is completely created by the coloring of the
spheres. It's pretty slow, but I guess that's why we have POV to do
this for us. Oh well, I got that out of my system for now.
- Ricky
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From: Rick [Kitty5]
Subject: Re: - raytracer.jpg (0/1) would have been good for worlds within worlds...
Date: 5 Oct 2002 05:24:45
Message: <3d9eafdd$1@news.povray.org>
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Reusser wrote:
> It's pretty slow, but I guess that's why we have POV to do
> this for us.
You need help.
--
Rick
Kitty5 NewMedia http://Kitty5.co.uk
POV-Ray News & Resources http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
---
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.394 / Virus Database: 224 - Release Date: 03/10/2002
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"Rick [Kitty5]" <ric### [at] kitty5com> wrote in news:3d9eafdd$1@news.povray.org:
> Reusser wrote:
>> It's pretty slow, but I guess that's why we have POV to do
>> this for us.
>
> You need help.
I'm not certain that he's gonna be able to find a support group for is
sickness. He might be able to ray-trace one though....
--
-+======================+-
bad### [at] hotmailDOTcom
-+======================+-
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"Rick [Kitty5]" <ric### [at] kitty5com> wrote in news:3d9eafdd$1@news.povray.org:
> Reusser wrote:
>> It's pretty slow, but I guess that's why we have POV to do
>> this for us.
>
> You need help.
> --
> Rick
That's like using a mini-austin to haul 5 tons of earth...
PASSED -- Send him to the POV nut-house wing.
--
(MIKA) Marc Champagne
marcch.AT.videotron.DOT.ca
Montreal, CANADA
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"Rick [Kitty5]" <ric### [at] kitty5com> wrote in news:3d9eafdd$1@news.povray.org
> Reusser wrote:
>> It's pretty slow, but I guess that's why we have POV to do
>> this for us.
> You need help.
no,
read help Advanced - about SDL renderer
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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From: Marc-Hendrik Bremer
Subject: Re: - raytracer.jpg (0/1) would have been good for worlds within worlds...
Date: 6 Oct 2002 10:31:04
Message: <3da04928@news.povray.org>
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"Rafal 'Raf256' Maj" <raf### [at] raf256com> schrieb im Newsbeitrag
news:Xns### [at] 204213191226...
> "Rick [Kitty5]" <ric### [at] kitty5com> wrote in news:3d9eafdd$1@news.povray.org
>
> > You need help.
>
> no,
> read help Advanced - about SDL renderer
Well, that does not proof anything ... :-)
Marc-Hendrik
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"Marc-Hendrik Bremer" <Mar### [at] t-onlinede> wrote in
news:3da04928@news.povray.org
>> > You need help.
>> no,
>> read help Advanced - about SDL renderer
> Well, that does not proof anything ... :-)
I think that authors of help doesn't need help, and do You ;) ?
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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"Rafal 'Raf256' Maj" <raf### [at] raf256com> wrote in
news:Xns### [at] 204213191226
> "Marc-Hendrik Bremer" <Mar### [at] t-onlinede> wrote in
> news:3da04928@news.povray.org
>
>>> > You need help.
>>> no,
>>> read help Advanced - about SDL renderer
>> Well, that does not proof anything ... :-)
>
> I think that authors of help doesn't need help, and do You ;) ?
hehe I asusume that he did not place all pixels... manualy ;-) ?
sphere { <0,0,0> pigment { rgb 1.00 } }
sphere { <0,0,1> pigment { rgb 0.98 } }
sphere { <0,0,2> pigment { rgb 0.99 } }
[...]
sphere { <320,0,200> pigment { rgb 0.59 } }
:-)
8--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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From: Rick [Kitty5]
Subject: Re: - raytracer.jpg (0/1) would have been good for worlds within worlds...
Date: 6 Oct 2002 17:18:22
Message: <3da0a89e$1@news.povray.org>
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Rafal 'Raf256' Maj wrote:
>> You need help.
>
> no,
> read help Advanced - about SDL renderer
Then that makes a few people need help - perhaps we have enough for our own
asylum
--
Rick
Kitty5 NewMedia http://Kitty5.co.uk
POV-Ray News & Resources http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
---
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.394 / Virus Database: 224 - Release Date: 03/10/2002
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From: Tom Bates
Subject: Re: - raytracer.jpg (0/1) would have been good for worlds within worlds...
Date: 7 Oct 2002 12:37:10
Message: <3da1b836$1@news.povray.org>
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"Rick [Kitty5]" wrote:
> Rafal 'Raf256' Maj wrote:
> >> You need help.
> >
> > no,
> > read help Advanced - about SDL renderer
>
> Then that makes a few people need help - perhaps we have enough for our own
> asylum
At least for our own Support Group.
Hey, wait. Isn't that what THIS is?
>
> --
> Rick
Tom Bates.
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