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kurtz le pirate <kur### [at] gmailcom> wrote:
> On 29/07/2024 17:43, Chris R wrote:
> > This is a work-in-progress inspired by the Crypt of Saint Antoninus with a bit
> > of artistic license.
> >
> > Since I wanted to be able to implement walls with irregularly sized blocks, I
> > did not use my brick macros, but constructed the walls from individual blocks
> > with some algorithms for fitting them together in a pleasing manner. This
> > applies to the arches as well, and includes some macros for building walls
> > around the arches.
> >
> > The basic scene is in pretty good shape, and I am starting to work on additional
> > details to make it more interesting, like objects resting on the altar. The
> > crown on the tomb to the left is hard to make out, so I'll be playing with that
> > as well.
> >
> > It actually renders pretty quickly, so I am thinking about creating an animation
> > with the sun coming down the stairs at different times of day.
> >
> > -- Chris R.
> >
>
> Really excellent.
>
> The lighting with the torches is incredibly realistic.
>
> If I had to make one criticism, it would be that in some places, the
> shadows of the stones are too pronounced. This gives the impression of
> horizontal black lines that are a little unpleasant, especially at the
> back of the crypt.
>
> Congrat.
>
>
>
>
> --
> Kurtz le pirate
> Compagnie de la Banquise
This render didn't use any radiosity, which would probably help. The light
source from the torches isn't using a very large area light, which would also
help, but slow down the render a bit. I did one run with radiosity and it was
pretty blotchy, so that will take some work to tune.
-- Chris R.
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